Welcome Guest [Log In] [Register]
You found the super secret banner sword!
Search Members Calendar FAQ Portal Awards
  • Navigation
  • Ex P
  • →
  • RPG Collection
  • →
  • Fantasy
  • →
  • Glorious Undertakings
Welcome to Ex P. We hope you enjoy your visit.


You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as participating in RPs, earning points and achievements, and customizing your profile. Registration is simple, fast, and completely free.


Join our community!


If you're already a member please log in to your account to access all of our features:

Username:   Password:
Add Reply
Glorious Undertakings
Tweet Topic Started: Feb 26 2013, 03:10 PM (64 Views)
Master4sword Feb 26 2013, 03:10 PM Post #1
Member Avatar

Posts:
55
Group:
Members
Member
#8
Joined:
Feb 26, 2013
-Glorious Undertakings-

Like many pseudo-generic fantasy worlds, not all is well in the world. Many wrongs need righted, many evils need thwarted, and many treasures need liberated from their current owners. And in a small mining town in the country of Terral, the adventures begin, the adventurers not knowing the scale of the events they will soon be involved in...


-A NOTE-

This RPG is less like D&D and more like an old NES/SNES RPG. Actually, Pokemon would be a reasonable comparison, as far as number of stats are concerned. The combat system is intentionally simple, and noncombat stuff isn't exactly the focus. That said, there's no enforced grouping - you can team up with other players as you feel the need, and you can tackle things on your own when the desire strikes.


-STATS-

HP: Hitpoints. If these hit 0 you die, losing half your Exp. If it's a full party kill, you also lose half of your money.
AP: Ability points. Use these to activate spells and abilities. Also used to determine how many skills and spells you can possess.
Att: Attack power. Also used to determine the highest Ability Level the character can use.
Def: Defense. If your defense >= enemy's attack, you take no damage, unless attacked by something with a minimum damage above 0.
Mag: Magic power; the attack stat of magic. Also used to determine the highest Spell Level the character can use.
Res: Magic resistance; defense against magic.

Equipment can be used to boost your stats.


-SIGNUPS-

You're some human who, for whatever reason, is doing what he or she is doing.

Name: Character name
HP:
AP:
Att:
Def:
Mag:
Res:
Level: 1
Exp: 0/20
Silver Coins: 20
Inventory:
Skills:

Distribute 25 points among your stats. You must have at least 1 HP. HP and AP cost 1/2 a stat point; Def and Res cost 1.5 stat points


-Status Conditions-

These will be posted here as they are discovered. Beware!


-Keywords-

Power: The strength of a spell. This plus the caster's Magic is the damage dealt.

Two-handed: Takes two hands to wield. (Obvious, I know.)

Range: Anyone with a ranged weapon or skill may attack or use that skill the round before the battle starts.

Ammo: Required to use certain weapons. Never runs out - think of these as infinite quivers that you can't share with friends.

Minimum Damage: If the target's defense/resistance would reduce the damage from this weapon/spell/ability below the Minimum Damage, it deals the Minimum Damage instead.

Spell Level/Ability Level: Determines the required Magic or Attack stat requirement to use, as well as how many "skill slots" it takes. You can use spells/abilities of a level if the Spell/Ability Level squared is less than or equal to your Magic/Attack. You have three skill slots plus one extra skill slot for every 10 AP you have, and a spell/ability takes one slot per level. Level 0 skills take 1 slot but don't have a Magic/Attack requirement. Enemy-only spells and abilities may or may not have levels.

More keywords will be listed as they are found.


-Combat-

This game does not use any sort of grid for combat. It is also light on dice use - certain skills, spells, and status conditions will likely use them, but basic combat is dice-free.


In battle, you have a few options as to the actions you can perform:

Attack: Deals damage to one target equal to your total modified Att minus their total modified Def.

Skill: Cast a spell or use an ability. AP cost is in parenthises after the skill name and before the description.

Item: Use an item. Not much to say about that.

Run: Flee the battle. Only the person who runs escapes the battle; everyone must run individually.


If you have no weapon equipped, you are considered to be using a +0 Att single-handed weapon with nothing in the other hand.

If you are wielding two weapons, your base Att and Mag are halved. However, dual-wielding has perks that make up for this. If you're using two physical weapons, if you attack, you get two attacks instead of one, and they can divided among two targets or both hit the same guy. If you're using two magical weapons (such as wands), you can cast two spells per turn instead of only one. If you're equipped with a physical weapon and a magical weapon, you can attack and cast a spell in the same turn.

Exp gained on kill is not split - any living members of the party at the time of the kill gain the exp. Levelups occur at the end of the battle, so it is possible to die and drop below the levelup threshold mid-battle, so beware! Silver drops are not dropped per player, however, and will need divided up as the players see fit.
Offline Profile Quote Post Goto Top
 
Master4sword Feb 26 2013, 03:11 PM Post #2
Member Avatar

Posts:
55
Group:
Members
Member
#8
Joined:
Feb 26, 2013
-Characters-

-Bradanuva-

Gollor
HP: 12/24
AP: 14/22
Att: 2
Def: 1
Mag: 17 -> 19
Res: 1
Level: 5
Exp: 1/60
Silver Coins: 18
Inventory:
-Simple Wand: +2 Mag (E)
Skills:
-Fireball (2): The most basic Fire spell. Power 4. Spell Level 1.


-Canimia-

Jade
HP: 9/24
AP: 10/10
Att: 13 -> 15
Def: 5
Mag: 0
Res: 5
Level: 5
Exp: 1/60
Silver Coins: 15
Inventory:
-Bronze Short Sword, +2 Att (E)
Skills:
-Examine: Reveals information about a single enemy. Ability Level 0.
-Offensive Stance (3): Boosts Att by 3 and increases minimum physical damage by 1 until the next time you don't attack on your turn. Ability Level 1.


-SilentWisdom-

Jonathan "Reverend" Neal
HP: 4/12
AP: 2/12
Att: 2
Def: 1
Mag: 13
Res: 1
Level: 4
Exp: 15/50 (10 SP)
Silver Coins: 19
Inventory:
Skills:
-First Aid (5): A basic healing spell that heals HP equal to user's Mag or half the target's max HP (rounded up), whichever is lower. Spell Level 2.


-GamerTehness-

Name: Gamer Tehness
HP: 6/6
AP: 6/6
Att: 7 -> 9
Def: 4
Mag: 3
Res: 2
Level: 1
Exp: 0/20
Silver Coins: 0
Inventory:
-Bronze Shortsword: +2 Att (E)
Skills:
-Examine: Reveals information about a single enemy. Ability Level 0.
Edited by Master4sword, Mar 1 2013, 10:35 PM.
Offline Profile Quote Post Goto Top
 
Master4sword Feb 26 2013, 03:11 PM Post #3
Member Avatar

Posts:
55
Group:
Members
Member
#8
Joined:
Feb 26, 2013
~Country of Terral~

Posted Image


Southwest Terral

Spoiler: click to toggle
Just because there are roads from point A to point B doesn't make travel safe. Bandits and monsters roam the region. Speaking of which, a large group of bandits are blocking all access to Stonelodge City, effectively cutting off SW Terral from the rest of Terral.

Monsters in the area:

Field Turkey
HP: ??? (Between 7 and 23 HP inclusive)
AP: ???
Att: 3
Def: 0
Mag: ???
Res: 0
Exp per kill: 2
Silver dropped: 7

Wererabbit
HP: 13/13
AP: 0/0
Att: 5
Def: 2
Mag: 0
Res: 3
Exp per kill: 4
Silver dropped: 15

Orange Slime
HP: 22/22
AP: 0/0
Att: 7
Def: 3
Mag: 0
Res: 1
Exp per kill: 9
Silver dropped: 39
Skills:
-Slime Split (auto): When hit, splits into two identical monsters, each with half the remaining HP as the original. Exp/Silver are awarded only by the last remaining slime.



Minton Village

Spoiler: click to toggle
The starting town. It has all of the traditional facilities, such as an armory for buying weapons and armor, a general store for various items, a magic shop for learning spells, a training hall for obtaining abilities, and an inn (10 Silver per night) that serves cure-all potions in the evening meal (that is, it fully restores HP, AP, and cures status).

Armory:
-Bronze Dagger: +1 Att (Cost: 5 Silver)
-Bronze Shortsword: +2 Att (Cost: 15 Silver)
-Wooden Shortbow: +2 Att, two-handed, ranged, requires bow ammo (Cost: 18 Silver)
-Wooden Arrows: +1 Att, bow ammo (Cost: 4 Silver)
-Magic Branch: Kind of like a wand. +1 Mag (Cost: 8 Silver)
-Walking Stick: Almost a magic staff, but also good at bludgeoning. +1 Att, +1 Mag, two-handed (Cost: 10 Silver)
-Wooden Shield: +1 Def (Cost: 20 Silver)

General Store:
-Basic Healing Potion: Restores 20 HP (Cost: 10 Silver)
-Basic Skill Potion: Restores 20 AP (Cost: 10 Silver)
-Smoke Bomb: Ends the battle, allowing the user's team to flee (Cost: 12 Silver)

Magic Shop:
-Fireball (2): The most basic Fire spell. Power 4. Spell Level 1. (Cost: 10 Silver)
-Gust (2): The most basic Wind spell. Power 4. Spell Level 1. (Cost: 10 Silver)
-Spout (2): The most basic Water spell. Power 4. Spell Level 1. (Cost: 10 Silver)
-Boulder (2): The most basic Earth spell. Power 4. Spell Level 1. (Cost: 10 Silver)
-First Aid (5): A basic healing spell that heals HP equal to user's Mag or half the target's max HP (rounded up), whichever is lower. Spell Level 2. (Cost: 15 Silver)

Training Hall:
-Examine: Reveals information about a single enemy. Ability Level 0. (Cost: 5 Silver)
-Smash (2): A single-weapon melee attack that hits harder than normal. Power 4. Ability Level 1. (Cost: 10 Silver)
-Flurry (3): A pair of physical dual-wielding attacks with greater-than-usual strength. Power 4 for the first attack, Power 2 for the second. Ability Level 1. (Cost: 10 Silver)
-Snipe (2): A stronger-than-average attack that requires Range. Power 4. Ability Level 1. (Cost: 10 Silver)
-Defensive Stance (3): Boosts Def and Res by 3 until the next time you attack, cast an offensive spell, or stop using a shield. Ability Level 0. (Costs 12 Silver)


Igneon Mine

Spoiler: click to toggle
This mine has long been abandoned because of the monsters that run rampant within.

Monsters within:

Mine Bat
HP: 10/10
AP: ??? (at least 2)
Att: 4
Def: 2
Mag: ???
Res: 4
Exp per kill: 4
Silver dropped: 13
Skills:
-Sonic Cry (2): An ear-shattering attack. Power 1, minimum damage 1.

Coalbug
HP: 16/16
AP: 8/8
Att: 5
Def: 3
Mag: 4
Res: 3
Exp per kill: 11
Silver dropped: 30
Skills:
-Fireball (2): The most basic Fire spell. Power 4. Spell Level 1.
(Weakness: Fire, Water; resist: Earth, Ice)


Searidge City

Spoiler: click to toggle
This port town does not currently have any passenger ships running. However, adventurers who visit will find an armory, a magic shop, a training hall, and an inn (10 Silver per night).

Armory:
-Bronze Shortsword: +2 Att (Cost: 15 Silver)
-Bronze Mace: +3 Att (Cost: 30 Silver)
-Seawater Knife: +1 Att, deals Water damage (Cost: 8 Silver)
-Wooden Shortbow: +2 Att, two-handed, ranged, requires bow ammo (Cost: 18 Silver)
-Wooden Arrows: +1 Att, bow ammo (Cost: 4 Silver)
-Simple Wand: +2 Mag (Cost: 20 Silver)
-Sea Tome: +3 Mag, -1 Water spell AP cost, two-handed (Cost: 40 Silver)
-Walking Stick: Almost a magic staff, but also good at bludgeoning. +1 Att, +1 Mag, two-handed (Cost: 10 Silver)

Magic Shop:
-Gust (2): The most basic Wind spell. Power 4. Spell Level 1. (Cost: 10 Silver)
-Wind Barrier (6): Creates a wall of wind around one character that halves damage from range attacks for 3 of that character's turns. Spell Level 2. (Cost: 20 Silver)
-Spout (2): The most basic Water spell. Power 4. Spell Level 1. (Cost: 10 Silver)
-Tidal Wave (10): A Water spell that hits all enemies. Power 6. Spell Level 2. (Cost: 30 Silver)

Training Hall:
-Examine: Reveals information about a single enemy. Ability Level 0. (Cost: 5 Silver)
-Caster's Stance (3): Boosts Mag by 3 and reduces AP cost of spells by 1 until the next time you don't cast a spell on your turn. Ability Level 0. (Costs 12 Silver)
-Offensive Stance (3): Boosts Att by 3 and increases minimum physical damage by 1 until the next time you don't attack on your turn. Ability Level 1. (Costs 12 Silver)
-Defensive Stance (3): Boosts Def and Res by 3 until the next time you attack, cast an offensive spell, or stop using a shield. Ability Level 0. (Costs 12 Silver)



Other areas will be posted as they are visited.
Edited by Master4sword, Mar 7 2013, 03:54 PM.
Offline Profile Quote Post Goto Top
 
Master4sword Feb 26 2013, 03:11 PM Post #4
Member Avatar

Posts:
55
Group:
Members
Member
#8
Joined:
Feb 26, 2013
[One last reserved post for future use.]
Offline Profile Quote Post Goto Top
 
Master4sword Feb 26 2013, 03:13 PM Post #5
Member Avatar

Posts:
55
Group:
Members
Member
#8
Joined:
Feb 26, 2013
Last time, on Glorious Undertakings...

Quote:
 
You head down the right branch. You make it a ways deeper into the mine, before there is some sort of large worm blocking the path. (The only reason I didn't go ahead and throw you right into battle is the fact that your healer has two levelups to apply. Battle will begin as soon as everyone's ready.)


Offline Profile Quote Post Goto Top
 
GamerTehness Feb 26 2013, 03:28 PM Post #6
Member Avatar

Posts:
29
Group:
Members
Member
#7
Joined:
Feb 26, 2013
Name: Gamer Tehness
HP: 6
AP: 6
Att: 7
Def: 4
Mag: 3
Res: 2
Level: 1
Exp: 0/20
Silver Coins: 20
Inventory:
Skills:
Offline Profile Quote Post Goto Top
 
Master4sword Feb 26 2013, 03:45 PM Post #7
Member Avatar

Posts:
55
Group:
Members
Member
#8
Joined:
Feb 26, 2013
GamerTehness
Feb 26 2013, 03:28 PM
Name: Gamer Tehness
HP: 6
AP: 6
Att: 7
Def: 4
Mag: 3
Res: 2
Level: 1
Exp: 0/20
Silver Coins: 20
Inventory:
Skills:
Welcome to the game! You're in the mining village of Minton. Shall you shop a bit before heading out, or do you want to jump right into adventure somewhere?
Offline Profile Quote Post Goto Top
 
GamerTehness Feb 27 2013, 09:18 PM Post #8
Member Avatar

Posts:
29
Group:
Members
Member
#7
Joined:
Feb 26, 2013
Yeah, I'm gonna shop a bit, see if there's anything worth buying.
Offline Profile Quote Post Goto Top
 
Master4sword Feb 28 2013, 11:37 AM Post #9
Member Avatar

Posts:
55
Group:
Members
Member
#8
Joined:
Feb 26, 2013
What you can find in any given town is listed in the third post. Here's what's in Minton.

Armory:
-Bronze Dagger: +1 Att (Cost: 5 Silver)
-Bronze Shortsword: +2 Att (Cost: 15 Silver)
-Wooden Shortbow: +2 Att, two-handed, ranged, requires bow ammo (Cost: 18 Silver)
-Wooden Arrows: +1 Att, bow ammo (Cost: 4 Silver)
-Magic Branch: Kind of like a wand. +1 Mag (Cost: 8 Silver)
-Walking Stick: Almost a magic staff, but also good at bludgeoning. +1 Att, +1 Mag, two-handed (Cost: 10 Silver)
-Wooden Shield: +1 Def (Cost: 20 Silver)

General Store:
-Basic Healing Potion: Restores 20 HP (Cost: 10 Silver)
-Basic Skill Potion: Restores 20 AP (Cost: 10 Silver)
-Smoke Bomb: Ends the battle, allowing the user's team to flee (Cost: 12 Silver)

Magic Shop:
-Fireball (2): The most basic Fire spell. Power 4. Spell Level 1. (Cost: 10 Silver)
-Gust (2): The most basic Wind spell. Power 4. Spell Level 1. (Cost: 10 Silver)
-Spout (2): The most basic Water spell. Power 4. Spell Level 1. (Cost: 10 Silver)
-Boulder (2): The most basic Earth spell. Power 4. Spell Level 1. (Cost: 10 Silver)
-First Aid (5): A basic healing spell that heals HP equal to user's Mag or half the target's max HP (rounded up), whichever is lower. Spell Level 2. (Cost: 15 Silver)

Training Hall:
-Examine: Reveals information about a single enemy. Ability Level 0. (Cost: 5 Silver)
-Smash (2): A single-weapon melee attack that hits harder than normal. Power 4. Ability Level 1. (Cost: 10 Silver)
-Flurry (3): A pair of physical dual-wielding attacks with greater-than-usual strength. Power 4 for the first attack, Power 2 for the second. Ability Level 1. (Cost: 10 Silver)
-Snipe (2): A stronger-than-average attack that requires Range. Power 4. Ability Level 1. (Cost: 10 Silver)
-Defensive Stance (3): Boosts Def and Res by 3 until the next time you attack, cast an offensive spell, or stop using a shield. Ability Level 0. (Costs 12 Silver)

Inn: 10 Silver for full heal
Offline Profile Quote Post Goto Top
 
GamerTehness Feb 28 2013, 11:37 PM Post #10
Member Avatar

Posts:
29
Group:
Members
Member
#7
Joined:
Feb 26, 2013
Buy a Bronze Shortsword. Buy the Examine ability.
Offline Profile Quote Post Goto Top
 
GamerTehness Feb 28 2013, 11:45 PM Post #11
Member Avatar

Posts:
29
Group:
Members
Member
#7
Joined:
Feb 26, 2013
oh, and head out for an adventure
Offline Profile Quote Post Goto Top
 
Master4sword Mar 1 2013, 10:38 PM Post #12
Member Avatar

Posts:
55
Group:
Members
Member
#8
Joined:
Feb 26, 2013
After gearing up for adventure, you head out into the field and face...

...a rabbit.


Name: Gamer Tehness
HP: 6/6
AP: 6/6
Att: 7 -> 9
Def: 4
Mag: 3
Res: 2
Level: 1
Exp: 0/20
Silver Coins: 0
Inventory:
-Bronze Shortsword: +2 Att (E)
Skills:
-Examine: Reveals information about a single enemy. Ability Level 0.

Wererabbit
HP: ???
AP: ???
Att: 5
Def: 2
Mag: ???
Res: 3
Offline Profile Quote Post Goto Top
 
GamerTehness Mar 5 2013, 09:32 PM Post #13
Member Avatar

Posts:
29
Group:
Members
Member
#7
Joined:
Feb 26, 2013
Use Examine.
Offline Profile Quote Post Goto Top
 
Master4sword Mar 7 2013, 03:57 PM Post #14
Member Avatar

Posts:
55
Group:
Members
Member
#8
Joined:
Feb 26, 2013
It attacks.

If you expeced a harmless bunny, you found yourself sorely mistaken. Emphasis on "sorely." Even if it only did 1 damage. That one hit was still 16% of your total lifespan.

Name: Gamer Tehness
HP: 5/6
AP: 6/6
Att: 7 -> 9
Def: 4
Mag: 3
Res: 2
Level: 1
Exp: 0/20
Silver Coins: 0
Inventory:
-Bronze Shortsword: +2 Att (E)
Skills:
-Examine: Reveals information about a single enemy. Ability Level 0.

Wererabbit
HP: 13/13
AP: 0/0
Att: 5
Def: 2
Mag: 0
Res: 3
Offline Profile Quote Post Goto Top
 
GamerTehness Mar 7 2013, 08:12 PM Post #15
Member Avatar

Posts:
29
Group:
Members
Member
#7
Joined:
Feb 26, 2013
Attack.
Offline Profile Quote Post Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
« Previous Topic · Fantasy · Next Topic »
Add Reply

Track Topic · E-mail Topic Time: 12:54 PM Jul 11
Scroll and Ink theme created by Canimia
Hosted for free by ZetaBoards · Privacy Policy