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Liam
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Mar 7 2012, 09:15 PM
Post #1
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- Posts:
- 3
- Group:
- Admins
- Member
- #3
- Joined:
- Feb 27, 2012
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- Introduction:
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「鋼の錬金術師」

Fullmetal Alchemist! Welcome to the Fullmetal Alchemist Roleplay! In this Habbo roleplay you will have a lot of free reign as to what you can do because of the lack of limitations and requirements, with the most obvious of these being; creating a character (from alchemist, to warrior monk, to automail engineer and many others), creating your own unique forms of combat (from fighting styles to unique forms of alchemy, different types of mechanical constructions and many more) and working your way through various simple, yet effective stages for a character.
This Fullmetal Alchemist roleplay is set outside of all of the Fullmetal Alchemist franchise universes' but follows the laws and rules found within the Fullmetal Alchemist: Brotherhood universe. Though Fullmetal Alchemist: Brotherhood does follow the canon storyline of the manga, there are some minor differences that affect the "logical" laws and rules so to clarify this roleplay is based on the 2009 animation series Fullmetal Alchemist: Brotherhood.
The type of roleplay we promote here is description-roleplay and it takes priority over any other forms of roleplay. You can emote but both (or majority) participants must agree to emote if emote is the chosen form of roleplay. If someone else wants to intervene in an emote scene and does not agree to doing emote, then it does not become descrption-roleplay again and instead the new comer(s) must emote. We do not encourage spam-roleplay at all, not only does it make the person spamming look bad but in large numbers it will make the roleplay look bad. | - Important Links:
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↓ Click to open!
- Rules and Guidelines:
- [url=?]Rules and Regulations.[/url]
- [url=?]Guideline to Alchemy.[/url]
- Creation Templates:
- [url=?]Template for Characters.[/url]
- [url=?]Template for Families.[/url]
- [url=?]Template for Unique Abilities.[/url]
- [url=?]Template for Objects/Items.[/url]
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Edited by Liam, Mar 8 2012, 02:28 PM.
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