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Fairylands Update v1.1
Topic Started: Jun 14 2014, 10:24 AM (388 Views)
Hainen
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General Changes

  • We are removing 'doubling'; having double the speed of someone else no longer nets you two attacks. It was a cute, unnecessary function of a secondary stat who is already very crucial on both offense and defense.

  • From now on, all damage should have an Element. We are changing the DoTs in certain kits to reflect this.

  • Effective Defense now officially regenerates at a pace of 4 per turn, rather than 3 per turn.

  • We are removing the Metal element. It is being replaced by Earth, Slashing and Piercing depending on the circumstances.

  • The rules regarding 'Attack' versus 'Technique' are being clarified. An Attack is defined as a technique that could potentially deal direct damage.

  • We are changing most effects of the sort "Opponents next attack does X" to the wording of "Opponents attack on his next turn", to make sure there are no non-status effects that need to be backtracked.

  • We are restructuring some of our guidelines for set-making and overall lowering the costs of defensive techniques. Stats are being changed to reflect this.

  • In an attempt to stop the complete division between stat-topics and non-stat topics, PvP no longer provides any points. You can still claim for the fights you are currently in, but topics started from hereon out are no longer eligble. For people intending to climb in power higher, we recommend taking a look at the Plot Claim section of the advancement rules.

  • Starter kits will now get one additional R1 technique in place of one R0 technique. Stats are being changed to reflect this.

  • Sets are being changed so that there will be less kits that can ignore either the Magic or the Strength stat.

  • We are changing R0's so that they are physical.

  • Status effects are being relabeled to reflect whether they are Standard Status, Stacking or Disabling status effects. They contain a code as follows: (X) Stack - StatusName [Y]: Description, where X is the duration and Y is the number of stacks.
Character Information
Posted Image [Muol's Profile] [Muol's Changelog]
| Name: Muol Rynell | Age: 28 | Rank: D | Alias: Soldier | Gender: ♂ | Race: Fairylander | Guild: N/A |


Stats
AP Earned6Jewels70
HP100Mana80
Strength20Magic15
Speed20Defense15
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Hainen
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Characers Part 1
Edited by Hainen, Jun 14 2014, 11:04 AM.
Character Information
Posted Image [Muol's Profile] [Muol's Changelog]
| Name: Muol Rynell | Age: 28 | Rank: D | Alias: Soldier | Gender: ♂ | Race: Fairylander | Guild: N/A |


Stats
AP Earned6Jewels70
HP100Mana80
Strength20Magic15
Speed20Defense15
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Hainen
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Part 2
Edited by Oberon, Jun 15 2014, 09:59 AM.
Character Information
Posted Image [Muol's Profile] [Muol's Changelog]
| Name: Muol Rynell | Age: 28 | Rank: D | Alias: Soldier | Gender: ♂ | Race: Fairylander | Guild: N/A |


Stats
AP Earned6Jewels70
HP100Mana80
Strength20Magic15
Speed20Defense15
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Hainen
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Part 3
Character Information
Posted Image [Muol's Profile] [Muol's Changelog]
| Name: Muol Rynell | Age: 28 | Rank: D | Alias: Soldier | Gender: ♂ | Race: Fairylander | Guild: N/A |


Stats
AP Earned6Jewels70
HP100Mana80
Strength20Magic15
Speed20Defense15
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Hainen
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(3) Status – Petal Dance: Cherry's Melee techniques that successfully hit and Melee techniques which successfully hit her deal 0.1xMag Plant damage per Cherry Blossom Petal to the target. Her Mana is restored by half the amount drained from the target through her Carnivorous Embrace.

Stack - Arcane [8]: Can be consumed at any time to temporarily change the EF of a Magic technique by 0.1 for one turn.

(2) Stack - Cacophony [X]: Each stack of Cacophony decreases all damage done by 1%, and increases Wind damage taken by 1%. Stacks up to 20 times.

(3) Disable - Remote: You are unable to target anyone with Melee techinques and anyone else in battle is unable to target you with Melee techniques. You are at +10 to dodge against Ranged techniques and anyone else in battle is at +10 to dodge against your Ranged techniques. This status lasts 3 turns, however you may use your turn to remove the duration.)

(1) Status – Flinch: You dodge at 50% effectiveness and block at 75% effectiveness.

Stack - Build Up [X]: Arthur may pay a number of Build Up stacks in place of the Mana cost for a technique. For each stack of Build Up he pays, he takes 1 point of HP damage, and may increase one of the technique's EFs or SpeedEFs by 0.1 per each Build Up stack spent, up to a maximum of 0.5 for a single EF. If he so wishes, he may also spend Build Up stacks on techniques with no cost, or may pay extra stacks over abilities that have a lower Mana cost than he has number of Build Up stacks. He still takes damage from spending Build Up stacks in this way.

(1) Status - Broken Footing: You dodge at 50% effectiveness.

(1) Status - Bleeding: You take 5 Bio damage at the beginning of your turn.[/quote]

(2) Status - Hemorrhaging: You take 10 Bio damage at the beginning of your turn.

(3) Status - Momentum You are at +5 to dodge incoming attacks.

(1) Status - Bleeding: You take 5 Bio Damage at the beginning of your turn.

(3) Status – Strong Arm: Sven’s Strength is increased by 10% of his Magic. He may add or change the elements Blunt, Piercing or Slashing in a Earth attack and increasing the SF by 0.1 or add the element Earth to a Blunt, Piercing or Slashing technique, increasing the EF by 0.1. Before this status effect ends, may switch this status effect to Razor Scales at the beginning of the turn, maintaining the same duration.

(3) Status – Razor Scales: Sven’s Defense is increased by 10% of his Magic. All None and Earth Blocking techniques have an additional effect of dealing 5 Earth Damage when blocking against Melee techniques. Before this status effect ends, may switch this status to Strong Arm at the beginning of the turn, maintaining the same duration.

(3) Disable - Trapped:: This status is identical to Snared, but you can use your turn to end it early.

(3) Status - Lame: Your Speed is reduced by 10%.

(3) Status - Poisoned: You take 5 Bio damage at the beginning of your turn.

(3) Disable - Silence: You cannot use Magical attacks. You are also immune to this status effect for two rounds after being released from it.

Stack - Charge [X]: Vis possesses a number of Charges that he can expend to apply additional effects or increase the EFs of his techniques. He can use a maximum of 5 Charges at once.

(3) Status – Just Desserts: Decrease Strength, Speed or Defense by 3, as per Miranda's choosing.

(3) Status – Infection: Do 10% less damage and take 20% more Bio damage. This status may be remove by any form of healing.

(X) Status - Viral: The lingering aftermath of premature Poison. Has no inherent effect.

(3) Status - Venom: You take 10 Bio damage at the beginning of your turn.

(3) Status - Lucky: Your dodge is at +5.

(3) Status -Unlucky: You dodge at -5.

(2) Disable - Snare: You cannot use melee attacks and dodge at 50% effectiveness.

(2) Stack - Heartbroken [1]: For the next 2 rounds, your highest secondary stat is reduced by 5. Can only apply to one secondary stat [/quote]at a time.

(3) Disable – Disoriented: You cannot use your highest-ranked techniques, not including guild and Unison Raid techniques.

Stack - Pop-up [X]: Your attacks are at +1 to dodge for each stack of Pop-up on you. Has no duration but can be removed. You can remove one stack per round without using your turn, but your speed for that turn will be lowered by 2. You can use your turn to remove 5 stacks.

(3) Status - Frostbite: You are at -2 to dodge/block.

(3) Status - Shocked: Your speed is decreased by 2.

(3) Status - Aflame: Take 2 Fire damage at the beginning of your turn.

Status - Inner Fire: Coran gains a stack of Fired Up! for each attack that he successfully hits. Costs 2 mana each round to sustain after activation.

Stack - Fired Up! [X]: Each stack of Fired Up! increases EF and SF of Fire techniques by 0.1, up to 5 stacks. Stacks persist as long as Inner Fire is sustained.

(3) Status - Godspeed: Speed is increased by 10% and Melee attacks deal an additional 0.1xStr Lightning damage.

(3) Status - Light's Favor: Your blocks are at +10.
Edited by Celestro, Jun 18 2014, 08:50 PM.
Character Information
Posted Image [Muol's Profile] [Muol's Changelog]
| Name: Muol Rynell | Age: 28 | Rank: D | Alias: Soldier | Gender: ♂ | Race: Fairylander | Guild: N/A |


Stats
AP Earned6Jewels70
HP100Mana80
Strength20Magic15
Speed20Defense15
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