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Fighting Festival Stat Lock [Bracket Update in First Post]
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Topic Started: Jun 18 2014, 02:36 PM (1,166 Views)
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Axelin
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Jun 22 2014, 02:14 AM
Post #11
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- Posts:
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Vis Intono HP: 80/80 Mana: 140/140 Strength: 10 Magic: 29 Speed: 27 Defense: 14 TraitsElectrolyteweight: Vis takes 30% less damage from Lightning, but takes 30% more damage from Blunt. Magnetic: Vis deals 10% more Lightning damage, but takes 10% more Fire damage. Rocky Childhood: Vis takes 20% less damage from Earth, but takes 20% more damage from Wind. Passive:Current: Vis's Charged techniques that successfully hit the target reduces the target's Speed by 10% for X Rounds, where X is the number of Charges used to empower the technique. The speed debuff does not stack. Any new instances of Current instead extend the duration of the debuff. TechniquesR0 - (T) Uppercut (P | Melee) 0.3xStr, 1.0xSpd, No Cost(Can consume X Charges to increase StrEF by 0.X. If done, Uppercut’s Type changes to P&M and the element changes to Blunt/Lightning.) [Blunt]R1 - (T) Stinging Bolt (M | Ranged) 0.7xMag, 0.8xSpd, -2 Mana(Can consume 2X Charges to increase MagEF and SpdEF by 0.1X.) [Lightning]R1 - (N) Electric Slide (P | Dodge) 0.8xSpd, -2 Mana(Can consume X Charges to increase SpdEF by 0.X.) [Lightning]R1 - (T) Thunder Shock (M | Ranged) 0.6xMag, 0.9xSpd, -4 Mana(Can consume 2X Charges to target X additional enemies, up to 2.) [Lightning]R2 - (N) Voltaic Guard (P | Block) 0.8xDef, -6 Mana(Can consume X Charges to increase DefEF by 0.X.) [Lightning]R2 - (N/T) HAAAAAAAAAAAAAAAAAAAAAAA! (M | Self) No EF, -6 Mana(Generate 1 Charge. Can generate X additional Charges for -6X mana, but creating 2 or more charges using this technique consumes Vis's entire turn.) [Lightning]Status - Charge: Vis possesses a number of Charges that he can expend to apply additional effects or increase the EFs of his techniques. He can use a maximum of 5 Charges at once.R3 - (T) Electro Field (M | Ranged) 0.6xSpd, -13 Mana(Applies Snare for one round. Targets all opponents. Can consume X Charges to increase SpdEF by 0.X) [Lightning]R4 - Thunder Force (M | Ranged) 1.1xMag, 0.8xSpd, -18 Mana (Mark is inflicted with Lightspeed. Can consume 3 Charges to increase the buff's duration by 1 round. Can only be used once per combat.) [Lightning] Status - Lightspeed: Speed is increased by 30% and Melee attacks deal an additional 0.3xStr Lightning damage. EquipmentItems4x Hexed Drink — Costs 3 HP to consume. Increases Magic by 5 for 3 rounds. Ribbit. 2x Red Candy — Restores 15 HP. Cherry flavored.
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| Character Information |
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| Profile | Changelog
Name: Vis Intono Age: 21 Gender: ♂ Race: Fairylander Rank: C Guild: Harpy Note
| Stats |
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AP Earned
| 105
| Jewels
| 840
| HP
| 95
| MP
| 200
| Strength
| 10
| Magic
| 60 | 70
| Speed
| 50
| Defense
| 26
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Shoema
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Jun 22 2014, 11:50 AM
Post #12
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- Posts:
- 150
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- Shammas
- Member
- #4
- Joined:
- Jun 2, 2014
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Cherry Rules!! Cherry Blossom HP: 100/100 Mana: 100/100 Strength: 25 Magic: 13 Speed: 25 Defense: 15
Traits
Optimist: Cherry takes 25% less damage from Light, but takes 25% more damage from Darkness. Flower Child: Cherry takes 30% less damage from Plant, but takes 30% more damage from Fire. Blade Enthusiast: Cherry deals 15% more damage with Slashing, but takes 15% more damage from Aether.
Passive
Carnivorous Embrace: Some of Cherry’s techniques spawn Cherry Blossom Petals. Cherry’s techniques that successfully hit the target and Melee techniques that successfully hit Cherry drain the target(s) of 2X Mana, where X equals to the number of active Cherry Blossom Petals.
Cherry Blossom Petals – Petals of a cherry blossom flower which Cherry may command at will. They are used to augment and pay for some of her techniques. It costs 2 Mana to sustain a single petal for a turn.
Techniques
R0 - (T) Quick Strike (P | Melee) 0.4xStr, 1.0xSpd, No Cost (No specials.) [Slashing]
R1 - (T) Beauty Mark (M | Melee) 0.8xMag, 0.8xSpd, -3 Mana (Can spawn 1 Cherry Blossom Petal.) [Plant]
R1 - (T) Tulip Beam (M | Melee) 0.7xMag, 0.8xSpd, -3 Mana (Can spawn 1 Cherry Blossom Petal. Can change to Ranged by lowering EF and SF by 0.1.) [Plant]
R1 - (N) Repel (P | Block) 0.5xDef, -2 Mana (EF is increased by 0.5 against Ranged.) [Slashing]
R1 - (T) Razor Barrage (P| Melee) 0.3xStr, 1.0xSpd, -3 Mana, -X Cherry Blossom Petals (Increase EF by 0.2 per Cherry Blossom Petal used. Can use up to 5 Petals.) [Slashing]
R2 - (N) Waltz (P | Dodge) 1.1xSpd, -5 Mana (No specials.) [None]
R2 - (T) Blooming Slash (P | Melee) 0.7xStr, 0.9xSpd, -7 Mana (Can spawn up to 2 Cherry Blossom Petals. If used on the first round of combat, increase EF and SF by 0.2.) [Slashing]
R2 - (T) Spring Saber (P | Melee) 1.1xStr, 0.8xSpd, -7 Mana (Can spawn 1 Cherry Blossom Petal.) [Slashing]
R3 - (T) Petal Dance (M | Self) No Dmg, -10 Mana (Can spawn up to 3 Cherry Blossom Petals. Applies Petal Dance to Cherry.) [Plant]
(3) Status – Petal Dance: Cherry's Melee techniques that successfully hit and Melee techniques which successfully hit her deal 0.2xMag Plant damage per Cherry Blossom Petal to the target. Her Mana is restored by half the amount drained from the target through her Carnivorous Embrace.
Equipment
Items - 1x Liquid Aether - 1x Purple Candy - 2x Blue Candy - 5x Red Candy
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Yaksha
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Jun 22 2014, 12:56 PM
Post #13
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- Posts:
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- Jun 4, 2014
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Yaksha's Lock HP: 100/100 Mana:100/100 Strength: 23 Magic: 17 Speed: 28 Defense: 12 TraitsOpportunist: Yaksha deals 10% more damage when his attacks aren't blocked, but deals 10% less damage when they are. Venomous: Yaksha deals 20% more damage with Bio, but takes 20% more damage from Blunt. Serpentine: Yaksha takes 10% less damage from Plant and Bio, but takes 10% more damage from Fire and Earth. Passive:Shift: Yaksha may shift between any number of forms which grant stat boosts and/or unique abilities. Please refer to the Rules about Special Magics for this magic. R0 - (T) Flail (P | Melee) 0.6Str, 0.8Spd, No Cost(No specials.) [Blunt]R1 - (N) Coil (P | Block) 0.8Def, -2 mana(No specials.) [None]R1 - (T) Gambit (P | Melee) 0.4Str, 0.8Spd, -4 Mana(If used after Sidewinder, applies Lame to target for 3 rounds.) [Blunt]Status - Lame: Your Speed is reduced by 10%.R2 - (N) Sidewinder (P | Dodge) 1.1Spd, -6 Mana(No specials.) [None]R2 - (T) Prey Upon (P | Melee) 0.7xStr, 1.1xSpd, -7 Mana(If target is afflicted with Lame, increase EF by 0.2.) [Blunt]R2 - (T) Lamia Form (M | Self) -5 Mana(Yaksha gains a 15% boost to his Speed and a 5% boost to his Magic. Costs 2 mana per round after activation to sustain.) [None]R1 - (T) Poison Spit (M | Ranged) 0.6Mag, 0.8Spd, -4 Mana(S. Only usable in Lamia Form. Applies Poisoned to target for 3 rounds.) [Bio]Status - Poisoned: You take 5 Bio damage at the beginning of your turn.R3 - (T) Vital Strike (P | Melee) 2.0Str, 1.1Spd, -14 Mana(S. Only usable in Lamia Form. Applies one stack of Fatigued to Yaksha for 3 rounds.) [True]Status - Fatigued: Yaksha's current Strength is reduced by 50%.
Edited by Yaksha, Jun 24 2014, 06:30 PM.
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| Character Information |
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 | [Yaksha's Profile] [Yaksha's Changelog] Name: Yaksha Dokuja Age: 29 Rank: D Alias: Gender: Male Race: Earthlander Guild:Cheshire Smile Fame:80
| Stats |
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| AP Earned | 100 | Jewels | 270 | | HP | 100 | Mana | 125 | | Strength | 40(60) | Magic | 29 | | Speed | 45 | Defense | 40 |
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Hainen
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Jun 22 2014, 03:31 PM
Post #14
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- Posts:
- 125
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- Admins
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- May 28, 2014
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Death Godslayer Muol Rynell HP: 100/100 Mana: 95/95 Strength: 30 Magic: 15 Speed: 20 Defense: 15
Traits
Soldier: Muol takes 30% less damage from Slashing, but takes 30% more damage from Bio. Battle-worn: Muol takes 20% less damage from Blunt, but takes 20% more damage from Piercing. Pragmatist: Muol deals 15% more damage with Space, but takes 15% more damage from Ice.
Passive
Reality Shift: Some of his Space techniques have an Alternate Reality that can be used in place of the original at the cost of double the technique’s Mana.
Techniques
R0 - (T) Laceration (P | Melee) 0.6xStr, 0.8xSpd, No Cost (No Special.) [Slashing]
R1 - (N) Flash Guard (P| Block) 0.8xDef, -2 Mana (No specials.) [None]
R1 - (T) Cheap Shot (P | Melee) 0.4xStr, 1.0xSpd, -3 Mana (The target’s Speed is lowered by 10% for three rounds.) [Slashing]
R1 - (T) Off Garde (P&M | Melee) 0.5xStr, 0.5xSpd, -4 Mana (Unblockable. This technique has an Alternate Reality.) [Slashing/Space]
- (T/N) Alternate Reality: Off Garde (P&M | Melee) 0.5xStr, 0.5xSpd, -8 Mana (The opponent is inflicted with Remote even if fully blocked. [Slashing/Space]
(3) Disable - Remote: You are unable to target anyone with Melee techinques and anyone else in battle is unable to target you with Melee techniques. You are at +10 to dodge against Ranged techniques and anyone else in battle is at +10 to dodge against your Ranged techniques. This status lasts 3 turns, however you may use your turn to remove the duration.)
R2 - (T) Extenderizer (P&M | Ranged) 0.6xStr, 1.0xSpd, -7 Mana (Ignores positive dodge modifiers.) [Slashing/Space]
R2 - (N) Flickerstep (M | Dodge) 0.9xSpd, -6 Mana (This technique has an Alternate Reality.) [Space]
- (N) Alternate Reality: Flickerstep (M | Dodge) 0.9xSpd, -12 Mana (Applies separately for each damage source hitting Muol this round.) [Space]
R3 - (T) Crippling Ripple (P&M | Melee) 0.7xStr, 0.8xSpd, -12 Mana (If Cheap Shot was undefended last round, the target is inflicted with Paralyze for one round. If Cheap Shot was not fully blocked last round, the target is inflicted with Flinch for one round. If Cheap Shot was dodged last round, the target is inflicted with Blind for one round. This technique has an Alternate Reality.) [Slashing/Space]
Status – Flinch: You dodge at 50% effectiveness and block at 75% effectiveness.
- (T/N) Alternate Reality: Crippling Ripple (P&M | Melee) 0.7xStr, 0.8xSpd, -24 Mana (Target up to 3 opponents.) [Space/Slashing]
Equipment
Items Jewels: 310
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| Character Information |
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 | [Muol's Profile] [Muol's Changelog] | Name: Muol Rynell | Age: 28 | Rank: D | Alias: Soldier | Gender: ♂ | Race: Fairylander | Guild: N/A |
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| AP Earned | 6 | Jewels | 70 | | HP | 100 | Mana | 80 | | Strength | 20 | Magic | 15 | | Speed | 20 | Defense | 15 |
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Cloudyshine
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Jun 23 2014, 08:37 AM
Post #15
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Perplexed and Misplaced
- Posts:
- 357
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- Global Moderators
- Member
- #38
- Joined:
- Jun 8, 2014
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Mark brings the Thunder Stats:HP: 75/75 Mana: 100/100 Strength: 14 Magic: 26 Speed: 30 Defense: 13 TraitsLight-footed: Mark recovers 2 more Effective Speed, but recovers 1 less Effective Defense. Dynamic: Mark takes 50% less damage from Lightning, but takes 50% more damage from Earth. Godlike: Mark deals 20% more damage with Lightning, but takes 20% more damage from Light. PassiveLightning Dragon: Any time a Lightning technique is targeting someone in the fight, Mark can spend his turn to eat it. If he does, he takes no damage and instead gains an amount of HP and Mana equal to the full Mana cost of that technique. TechniquesR0 - (T) Thunder Clap (P | Melee) 0.4xStr, 1.1xSpd, No Cost(No Specials.) [Blunt]R1 - (T) Whiplash (P | Ranged) 1.1xStr, 0.6xSpd, No Cost(No Specials.) [Blunt]R1 - (N) Shoulder Block (P | Block) 0.8xDef, -2 Mana(No Specials.) [None]R1 - (T) Godspeed (M | Self) No EF, -4 Mana(Mark is inflicted with Godspeed.) [Lightning](3) Status - Godspeed: Speed is increased by 10% and Melee attacks deal an additional 0.1xStr Lightning damage. R2 - (N) Flash Step (M | Dodge) 0.8xSpd, -5 Mana(If successful, the opponent is at -5 to Block and Dodge their next turn.) [Lightning]R2 - (T) Wrath of the Lightning Deity (M | Ranged) 0.2xMag + 0.2xStr, 0.6xSpd, -9 Mana(If this technique deals damage consecutively, inflicts Paralyzed.) [Lightning]R3 - (T) Chain Lightning (P&M | Ranged) 0.8xMag + 0.5xStr, 0.7xSpd, -14 Mana(May target one, two, three or all opponents. For each target beyond the first, reduce MagEF by 0.2 and StrEF by 0.1.) [Lightning]| Unison Raids |
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Mark Yildirim & Vis Intono | R4 - Thunder Force (M | Ranged) 1.1xMag, 0.8xSpd, -18 Mana (Mark is inflicted with Lightspeed. Vis can consume 3 Charges to increase the buff's duration by 1 round. Can only be used once per combat.) [Lightning]
(3) Status - Lightspeed: Speed is increased by 30% and Melee attacks deal an additional 0.3xStr Lightning damage. Does not stack with Godspeed. |
Equipment- 5 meter long chain attached to right wrist by shackle
Bag of Holding Items:
- Hexed Potion [x4]
- Red Candy [x2]
Money: 70/240 jewels
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| Ruth LaGrande — Character Information |
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 | [Ruth LaGrande] | [Ruth's BIG Log] [Lord of Desire] Name: Ruth LaGrande | Age: 19 | Alias: Tiny Terror | Gender: ♀ | Race: Fairylander Magic: Hyperbole | Colours: HotPink, Plum, DarkViolet
| Stats |
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AP Earned:
| 87
| Jewels:
| 140/1200
| Rank:
| C
| Fame:
| 59
| HP:
| 75
| Mana:
| 140
| Strength:
| 50
| Magic:
| 30
| Speed:
| 45
| Defense:
| 19
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| Guild: Cheshire Smile

"Yes, that dress does make you look fat." |
Lucius Opshaug | Lucius Opshaug — Character Information |
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 | [Lucius Opshaug] | [The Opshaug Vault]
Name: Lucius Opshaug | Age: 27 | Alias: Lucifer DerTod | Gender: ♂ | Race: Earthlander Magic: Grief HAVOC | Colours: BlueViolet, Cornflowerblue
| Stats |
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AP Earned:
| 0
| Jewels:
| 0/0
| Rank:
| D
| Fame:
| 0
| HP:
| 70
| Mana:
| 110
| Strength:
| 13
| Magic:
| 20
| Speed:
| 18
| Defense:
| 13
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Swag Lion
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Jun 23 2014, 04:48 PM
Post #16
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- Posts:
- 153
- Group:
- Shammas
- Member
- #8
- Joined:
- Jun 2, 2014
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Let's Get Some Shoes Stat AreaStats: Maybelle SalisburyHP: 100/100 Mana: 90/90 Strength: 22 | 27Magic: 11 | 18Speed: 23 | 28Defense: 16 | 19TraitsShun the Masses: Maybelle takes 30% less damage from Blunt, but takes 30% more damage from Light. Fabulous Technique: Maybelle deals 10% more damage with Piercing and Slashing, but takes 10% more damage from Earth and Bio. Crafty: Maybelle does 10% more damage after dodging or blocking, but does 10% less damage if she doesn't. Swap & Exchange: Maybelle is able to switch out her current Equipment Set with another Equipment Set at any given time in the middle of battle without using up a turn to do so by paying 5 Mana. If Maybelle does wish to use a turn to switch out her Equipment Set, then by expending 5% of her max Mana (a minimum of 5 Mana), she is granted minor bonuses for a limited duration, depending upon the Equipment Set's corresponding Passive Bonus. Please refer to the Rules about Special Magics for this magic. TechniquesR0 - (T) Pierce (P | Melee) 0.6xStr, 0.8xSpd, No Cost(No specials.) [Piercing]R1 - (N) Strength of Arms (P | Block) 0.8xDef, -2 Mana(No specials.) [None]R1 - (T) Tiamo's Reach (P | Ranged) 0.6xStr, 1.0xSpd, -3 Mana(Requires equipment: Legacy.) [Piercing]R1 - (T) Seeking Spike (P | Melee) 0.4xStr, 1.0xSpd, -3 Mana(Increase EF by 0.3 when this technique is Blocked.) [Piercing]R2 - (N) Sidestep (P | Dodge) 0.7xSpd, -5 Mana(EF increased by 0.5 against Magic.) [None]R2 - (T) Bisecting Skiver (P&M | Melee) 0.5xStr, 0.6xMag, 0.8xSpd, -8 Mana(Requires equipment: Severance.) [Slashing/Aether]R2 - (T) Lacerate (P | Melee) 0.6xStr, 0.6xSpd, -6 Mana(Inflict Bleeding, even if dodged. Requires equipment: Severance.) [Slashing/Aether](3) Status - Bleeding: At the beginning of your next turn, take 5 Bio damage.R3 - (T) Helmsplitter (P | Melee) 1.1xStr, 1.1xSpd, -12 Mana(No Specials.) [Slashing]EquipmentLegacy: This Equipment Set grants Maybelle 5 Strength and 5 Speed. Swap & Exchange Bonus: Maybelle's next three Physical attack's EFs are increased by 0.1, or, her next three Physical attack's EFs and SFs are increased by 0.1 if Maybelle is below 25% max HP. Severance: This Equipment Set grants Maybelle 7 Magic and 3 Defense. Swap & Exchange Bonus: Maybelle's next three Physical attacks are automatically followed up by Wisps of Severance. - Quote:
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R0 - (T) Wisps of Severance (M | Ranged) 0.2xMag, 0.4xSpd, No Cost (No specials.) [Aether]
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NionKakutesu
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Jun 24 2014, 12:05 AM
Post #17
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Spreading knowledge all Over the world with Soleil Brigade
- Posts:
- 46
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- Members
- Member
- #33
- Joined:
- Jun 4, 2014
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Soleil June Nerds It Up Stats: HP: 85/85 Mana: 115/115 Strength: 13 Magic: 23 Speed: 22 Defense: 20
Traits
Supercomputer: Soleil takes 30% less damage from Lightning, but takes 30% more damage from Water.
Pedagogue: Soleil does 20% more damage with Dream, but takes 20% more damage from Darkness.
Librarian: Soleil takes 25% less damage from Plant, but takes 25% more damage from Fire.
Download: For every round that Soleil spends in combat with a character, she dodges that enemy’s attacks at +1, up to a maximum of +5. After that, her attacks against that character are -1 to dodge for each round, to a maximum of -5. After ten rounds she does 10% more damage to that character. If Soleil is in battle with more than one other character, this passive procs every other round.This bonus resets by half at the end of each battle. Techniques
R0 - (T) Ping (M | Ranged) 0.6xMag, 0.6xSpd, No Cost (Ignores positive dodge modifiers.) [Dream]
R1 - (N) Firewall (M | Block) 0.8xDef, -2 Mana (No specials.) [None]
R1 - (N) Bypass (P | Dodge) 0.8xSpd, -2 Mana (No specials.) [None]
R1 - (N/T) Pop-up (M | Ranged) No EF, -4 Mana (Inflicts two stacks of Pop-up. If (T), double mana cost and inflict five stacks.) [Dream]
Status - Pop-up: Your attacks are at +1 to dodge for each stack of Pop-up on you. Has no duration but can be removed. You can remove one stack per round without using your turn, but your speed for that turn will be lowered by 2. You can use your turn to remove 5 stacks.
R2 - (T) JPEG (M | Ranged) 0.4xMag, 0.7xSpd, -7 Mana (Element can be Healing or Dream.) [?]
R2 - (T) Aetherpedia (M | Ranged) No EF, -8 Mana (Target’s Magic EFs are increased by 0.3) [Dream]
R2 - (T) Synchronize (M | Ranged) No EF, -6 Mana (Give a target Synchronized) [Dream]
Status - Synchronized: Gain bonuses against a target equal to Soliel's current bonus from Download for that target. Your bonus does not passively grow over time. It costs Soliel half the regular mana to use a magical technique on you. Lasts for 10 rounds unless you are silenced.
R3 - (T) DDOS (M | Ranged), 0.7xMag, 0.8xSpd, -14 Mana (Inflicts Silence. Soleil’s Magic is reduced by 8.) [Dream]
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The Unspeakable
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Jun 24 2014, 01:13 AM
Post #18
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I See Nothing
- Posts:
- 731
- Group:
- Admins
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- #29
- Joined:
- Jun 4, 2014
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Tourney Stats Morrison UsherHP: 100/100 Mana: 100/100 Strength: 14 Magic: 25 Speed: 26 Defense: 18 TraitsMagnificent Dastard: Morrison takes 30% less damage from Darkness, but 30% more damage from Light. Pessimest: Morrison takes 30% less damage from Dream, but takes 30% more damage from Piercing. Mild-Mannered: Morrison does 20% more damage with Space, but takes 20% more damage from Bio. Equilibrium: In combat, Morrison has access to a Bank, and some of his techniques allow him to draw certain qualities and quantities into this Bank. He can then use the contents of his Pool to augment techniques. “Giving” damage to a target damages it. Damage dealt in this way only receives half benefit from damage-increasing traits. Stats stolen or boosted by the Bank recover after three rounds. The types of things that can currently be put into the Bank are as follows. - The Bank
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- Damage, tied to an element. For example, 5 Fire damage.
- Primary stats. For example, 5 HP.
- Secondary stats. For example, 5 Strength.
- Status effects. For example, 1 round of Poison.
- Traits.
TechniquesR0 - (T) Siphoning Strike (P | Melee) 0.3xMag + 0.2xStr, 0.7xSpd, No Cost(Can target HP or Mana. Take the damage dealt into the Bank. Takes at least 5 HP or Mana even if fully blocked.) [Blunt]R1 - (N) Hustle (P | Dodge) 0.8xSpd, -2 Mana(No specials.) [Dodge]R1 - (T) Transfusion (M | Ranged) 0.6xMag, 0.8xSpd, -4 Mana(Can change this technique’s EF to 0. Anything in the Bank can be added to the target.) [None]R1 - (T) Enervate (M | Ranged) 0.6xMag, 0.8xSpd, -4 Mana(If blocked, add 5 Effective Defense to the Bank. If dodged, add 6 Effective Speed to the Bank.) [Space]R1 - (N) Cashing In (M | Self) No EF, -4 Mana(May apply one of the following from the Bank to Morrison or an ally: up to 50% of any Primary or Secondary stat, up to 50% of any type of elemental damage, Effective Defense or Speed, or one turn or round of a status effect.) [Space]R2 - (N) Sinister Veil (M | Block) 0.7xDef, -6 Mana(If blocking a Magical technique, reduce that technique’s damage by 20% and take that amount into the Bank.) [Space]R2 - (T) Disparity (M | Ranged) 0.8xMag, 0.8xSpd, -8 Mana(Half the damage dealt by this technique is taken into the Bank as HP. Takes at least 5 HP. Can change this technique’s EF to 0. Anything in the Bank can be added to the target. Can take one of the following into the Bank: 10% of any secondary stat, one turn or round of a status effect.) [Space]R3 - (T) Nash Equilibrium (M | Ranged), No EF, -10 Mana(Take one of the target’s traits into the Bank and give it one from the Bank or one of Morrison’s.) [Space]Equipment1. Cane Items7x Red Candy (Restores 15 HP) 6x Blue Candy (Restores 15 Mana) 2x Liquid Aether (Restores up to 14 Effective Speed, Inflicts 2 Damage) Jewels: 30
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Tio Vega | Character Information |
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 | [Tio's Profile] - [Tio's Changelog] [Guildless] Name: Tio Vega Age: 19 Rank: C Alias: Mister Frosty Gender: Male Race: Earthlander
| Stats |
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| AP Earned | 0 | Jewels | 0 | | Fame: | 0 | Rank: | D | | HP | 100 | Mana | 80 | | Strength | 15 | Magic | 17 | | Speed | 18 | Defense | 14 |
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Natsunya
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Jun 24 2014, 02:14 AM
Post #19
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- Posts:
- 26
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- Members
- Member
- #18
- Joined:
- Jun 3, 2014
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Lily's Locked Stats Lily KoomaHP: 50/50 Mana: 60/60 Strength: 10 Magic: 7 Speed: 14 Defense: 7 TraitsHyperactive: Dodging is 10% more effective, but blocking is 10% less effective. Gamer Chick: Lily deals 10% more damage with Piercing, but takes 10% more damage from Plant. Hale and Hearty: Healing is 20% more effective on Lily, but takes 20% more damage from Bio. Passive: Spirit Summon: Lily may summon forth Celestial Spirits through the use of her summoning techniques. However, Lily can sacrifice 15% of her max Mana, in order to force-summon a Spirit and thus start the combat with it summoned. Celestial Spirits have the special quality that, whenever Lily is taking a “killing” blow, the Spirit blocks with its own body and takes the damage instead. Lily and her Spirits can each continue to fight separately if the other is knocked out. Please refer to the Rules about Special Magics for this magic. TechniquesR0 - (T) Suppressive Fire (P | Ranged) 0.4xStr, 0.6xSpd, No Cost(If damage is dealt consecutively, Lily is inflicted with Remote.) [Piercing](3) Disable- Remote: You are unable to target anyone with Melee techniques and anyone else in battle is unable to target you with Melee techniques. You are at +10 to dodge against Ranged techniques and anyone else in battle is at +10 to dodge against your Ranged techniques. This status lasts 3 turns, however you may use your turn to remove the duration.) R1 - (N) Barrel Roll (P | Dodge) 0.5xSpd, -2 Mana(EF is increased by 0.5 against Ranged.) [None]R1 - (N) Fireguard (P | Block) 0.8xDef, -2 Mana(No Specials.) [None]R3 - (T/N) Celestial Spirit Summon: Alicia (M | Summon) -10% Mana/No Cost(Can be used to Summon/Force Dismiss Alicia.) [None]EquipmentItemsJewels: 0
Alicia's Locked Stats Alicia
HP: 75/75 Mana: 40/40 Strength: 16 Magic: 8 Speed: 9 Defense: 10
Traits
Stalwart Protector: Alicia’s presence causes Lily to take 10% less damage, but Alicia deals 10% less damage.
Unyielding: Alicia deals 15% more damage with Blunt, but takes 15% more damage from Water.
Selfless: Alicia’s Healing is 40% more effective on allies, but she takes 40% more damage from Aether.
Passive:
Push the Limits: Alicia can impose special conditions upon herself that she must follow called Writs. These Writs cost no mana to maintain, but instead she loses an amount of HP up to 10% of her max HP at the end of every turn, lasting until the conditions have been met. She is able to ignore the conditions of these Writs, but in doing so, she loses the benefits provided by them, takes the full 10% of her max HP in HP loss and must reactivate these Writs to receive the benefits once again. This does not apply if a Status effect would prevent the condition set by the Writ. Alicia may only have one Writ active at a time.
Techniques
R0 - (T) Shield Bash (P | Melee) 0.6xStr, 0.8xSpd, No Cost (No Specials.) [Blunt]
R1 - (N) Elusion (P | Dodge) 0.8xSpd, -2 Mana (No Specials.) [None]
R1 - (N) Unbreakable Shield (P | Block) 0.7xDef, -2 Mana (May use this technique to block attacks directed at allies. If Alicia drops to 0 HP when defending, the ally will be targeted by the remaining attacks.) [None]
R1 - (T) Restore (M | Ranged) 0.5xMag, 0.8xSpd, -4 Mana (Traits that increase healing have twice their usual effect on this technique. This technique ignores traits that reduce healing.) [Healing]
R2 - (T) Destroy All Enemies Before Me Even if I Die (M | Self) No EF, -9 Mana (Writ – Alicia must attack her opponents every round if possible until all are reduced to 0 HP. She must attack, but cannot block. When activated, Alicia deals additional damage equal to her HP loss in True damage from Push the Limits in the previous round. Also, Alicia deals an additional 10% of the damage she dealt in the previous turn up to 50% of the Damage Value.) [None]
R2 - (T) Defend My Allies With My Life On the Line (M | Self) No EF, -9 Mana (Writ - Alicia must defend or heal her allies every round if possible until all are reduced to 0 HP. She must block, dodge and/or heal but cannot attack. When activated, Alicia heals additional health equal to her HP loss from Push the Limits in the previous round. Also, Alicia blocks an additional 10% of the damage she blocked in the previous turn up to 50% of the Block Value.) [None]
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Eponine
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Jun 24 2014, 01:06 PM
Post #20
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Administrator
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Billy's Locked Stats Billiam William
HP: 120/120 Mana:100/100 Strength: 43 Magic: 10 Speed: 12 Defense: 12
Traits
Meathead: Billy deals 10% additional damage with Blunt, but takes 10% additional damage from Dream.
Senior Citizen: Healing is 30% more effective on Billy, but he takes 30% additional damage from Bio.
Juggernaut: Billy deals 10% additional damage when he takes damage, but deals 10% less damage when he does not.
Passive:
Larger than Life: Whenever Billy uses a Magic Self Technique, for the duration of the technique, some of his other techniques are modified with additional effects.
Techniques
R0 - (T) BASH (P | Melee) 0.8xStr, 0.6xSpd, No Cost (No Specials.) [Blunt]
Larger than Life Bonus: This attack can be Melee or Ranged.
R1 - (N) DIVE (P | Dodge) 0.8xSpd, -2 Mana (No specials.) [None]
R1 - (N) OBSTRUCT (P | Block) 0.6xDef, -2 Mana (EF increased by 0.5 against Melee) [None]
Larger than Life Bonus: If targeted along with another ally, he may block for them as well, applying separately for both damage sources hitting him.
R1 - (T) THRASH (P | Melee) 1.1xStr, 0.7xSpd, -4 Mana (This technique must be used consecutively for two rounds if possible.) [Blunt]
Larger than Life Bonus: Attacks 2 opponents.
R2 - (T) SMASH (P | Melee) 0.7xStr, 0.6xSpd, -9 Mana (If this attack is blocked, the block EF is lowered by 0.2.) [Blunt]
Larger than Life Bonus: If this attack misses, applies Broken Footing to target.
(3) Status - Broken Footing: Your next dodge is at 50% effectiveness.
R2 - (T) CRASH (P | Melee) 1.3xStr, 0.8xSpd, -7 Mana (If this attack hits, apply Migraine to Billy for one round.) [Blunt]
(1) Status - Migraine: Your attacks are at +10 to Dodge and you take 10 Dream damage.
R3 - (T) I AM VERY LARGE (M | Self) -14 Mana (Billy gains a boost to his Max Health, Strength and Defense equal to 20% of his Magic. Negative Status effects last one turn/round shorter, to a minimum of 1 turn/round, and he is at -5 to dodge against all attacks. After activation, can be sustained for 5 Mana per round. The mana upkeep is reduced by 1 for every 10 Magic Billy has, down to 1 mana per round.) [None]
Equipment
Items Jewels: 300/300
Miranda's Locked stats Miranda Milano HP: 105/105 Mana: 95/95 Strength: 22 Magic: 20 Speed: 19 Defense: 19
Traits
Sweet Tooth: Miranda benefits from buffs for 1 round longer, but suffers from debuffs for 1 round longer. Clueless: Miranda takes 30% less damage from Dream, but takes 30% more damage from Space. Classy: Miranda deals 5% more damage with Blunt, Piercing and Slashing, but takes 15% more damage from Wind.
Passive
Table Manners: Miranda benefits from two effects:
Ice-Cream Spoon – When attacking a target inflicted with Just Desserts, Melee techniques restore Miranda’s HP by 10% of the damage dealt. Pastry Fork – When attacking a target inflicted with Just Desserts with a Melee technique, Miranda deals an additional 10% of her Magic in True damage.
Techniques
R0 - (T) Yummy! (P | Melee) 0.6xStr, 0.6xSpd, No Cost (Can choose to deal Blunt, Piercing or Slashing damage.) [?]
R1 - (N) Skip! (P | Dodge) 0.8xSpd, -2 Mana (No Specials.) [None]
R1 - (N) Seconds! (M | Block) 0.6xDef, -2 Mana (If blocking Magic, the user gains consumable item Sweet Surprise. Disappears at the end of battle if not used.) [None]
Item - Sweet Surprise: Increases Strength, Magic, Speed or Defense by 10% for one round, as per Miranda's choosing.
R1 - (T) Nom! (P | Melee) 0.8xStr, 0.6xSpd, -4 Mana (Can choose to deal Blunt, Piercing or Slashing damage. If the target is Candyland, Miranda is healed equal to half the damage dealt.) [?]
R2 - (T) Sweets! (M | Ranged) No EF, -5 Mana (Inflicts Just Desserts.) [None]
Status – Just Desserts: Decrease Strength, Speed or Defense by 10%, as per Miranda's choosing.
R2 - (T) Candyland! (M | Ranged) No EF, -9 Mana (Changes the current terrain to Candyland for five rounds.) [None]
Terrain - Candyland: This terrain has an amount of HP equal to 2X, where X is equal to Miranda’s Magic and is targetable, but does not receive any status effects. If the terrain reaches 0 HP, it is destroyed and the duration ends. Everyone dodges at 50% effectiveness. Every first, third and fifth round, every combatant receives 5 Blunt Damage. Every time this terrain is damaged, the damage received is increased by 5.
R2 - (T) Crumble! (M | Ranged) No EF, -8 Mana (Inflicts Enfeeble.) [None]
(3) Status – Enfeeble: Your Speed is lowered by 5%. This amount is doubled to 10% for the second round and doubled again to 20% for the last round. This debuff is doubled while Candyland is active.
R3 - (T) Buffet! (P | Melee) 1.3xStr, 0.8xSpd, -14 Mana (Can choose to deal Blunt, Piercing or Slashing damage. If attacking a target inflicted with Just Desserts, Buffet deals an additional 15% of the opponent’s current Health in True Damage. Miranda is at -5 to Block and Dodge for her next turn.) [?]
Equipment
Items Money: 70
Rock Candy Restores up to 12 effective defense
Demon Jerky Costs 3 HP to consume. Increases strength by 5 for 3 rounds. What did this jerky come from...?
Red Candy Restores 15 HP. Cherry flavored.
Tharn's locked stats The Frozen Bulwark HP: 110/110 Mana: 80/80 Strength: 21 Magic: 14 Speed: 12 Defense: 21
Traits
Neverest: Tharn takes 50% less damage from Ice, but takes 50% more damage from Fire
Icy Vigil: Tharn takes 20% less damage from Slashing, but takes 20% more from Piercing.
Best Offense? Good Defense: Tharn deals 20% more damage on rounds that he blocks at least 5 damage, but deals 20% less damage on rounds that he doesn't
Ice Dragon: Any time an Ice technique is targeting someone in the fight, Tharn can spend his turn to eat it. If he does, he takes no damage and instead gains an amount of HP and Mana equal to the full Mana cost of that technique.
Techniques
R0 - (T) Bash (P | Melee) 0.6xStr, 0.8xSpd, No Cost (No specials.) [Blunt]
R1 - (N) Moving a Mountain (P | Dodge) 0.8xSpd, -2 Mana (No specials.) [None]
R1 - (T) Ice Blade (M&P | Melee) 0.6xStr, 0.8xSpd, -2 Mana (If used after a Block, double mana cost and increase EF and SF by 0.2.) [Ice/Piercing]
R1 - (T) Flash Freeze (M | Ranged) 0.8xMag, 0.6xSpd, -4 Mana (Applies a stack of Frost.) [Ice]
(3) Status - Frost [X]: Each stack of Frost reduces your dodge and block by 2. Stacks up to 5 times.
R2 - (N) The Bulwark (P | Block) 1.0xDef, -5 Mana (Can pay twice the mana cost when blocking Melee to apply Frostbound to Tharn and his opponent.) [None]
(2) Disable - Frostbound: You cannot use Melee techniques. You cannot dodge.
R2 - (N) Ice Spikes (M | Self) No EF, -5 Mana (Tharn's next Block or Ice attack deals an additional 0.2xMag Ice damage, and inflicts a stack of Frost on the target.) [Ice]
R3 - (T) Break Yourselves Upon My Body (M | Self) No EF, -10 Mana (Applies Icy Bulwark to Tharn.) [Ice]
(3) Status - Icy Bulwark: Tharn's blocks are at +5. Melee techniques that hit or are blocked by Tharn deal 0.4xMag Ice damage to the attacker.
Equipment
Items Jewels: 0
Romeo Romeo Crimson
HP: 90/90 Mana:110/110 Strength: 12 Magic: 18 Speed: 30 Defense: 12
Traits
Boogeyman: Romeo takes 50% less damage from Darkness, but takes 50% more damage from Light.
Abyssal: Romeo deals 20% more damage with Darkness but takes 20% more damage from Piercing.
Trickster: Romeo deals 10% more damage when he dodges, but deals 10% less damage when he doesn't dodge.
Passive:
Shadow Dragon: Any time a Darkness technique is targeting someone in the fight, Romeo can spend his turn to eat it. If he does, he takes no damage and instead gains an amount of HP and Mana equal to the full Mana cost of that technique.
Techniques
R0 - (T) Jab (P | Melee) 0.6Str, 0.8Spd, No Cost (No specials.) [Blunt]
R1 - (N) Bar (P | Block) 0.8Def, -2 Mana (No specials.) [None]
R1 - (T) Dark Hand (M | Ranged) 0.8Spd -4 Mana (Inflicts Snare for 2 post.) [Darkness]
R1 - (T) Umbral Blast (M | Ranged) 0.6Mag, 0.8Spd, -4 Mana (If damage is dealt, creates a Shadow Well.) [Darkness]
R2 - (T) Shadow Lance (M | Ranged) 0.6Mag, 0.8Spd, -7 Mana (Can consume Shadow Wells to cast additional times without costing a turn. Each additional cast in a single turn deals 25% less damage than the last.) [Darkness/Piercing]
R2 - (T) Nightshade (M | Ranged) 0.4Mag, 0.6Spd -9 Mana (Targets all opponents. Changes current weather to Darkness for 5 rounds.) [Darkness]
Weather - Darkness: All attacks are at +5 to dodge, and all Darkness techniques have their mana cost reduced by 2.
R3 - (N) Shadowstep (M | Dodge) 1.1Spd, -10 Mana (If successful, creates a Shadow Well.) [Darkness]
Shadow Well: - Construct HP: 5
Equipment
Items Jewels: 0
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