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Ruth LaGrande; Tiny Terror
Topic Started: Aug 15 2014, 07:27 PM (493 Views)
Cloudyshine
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Perplexed and Misplaced
Username: Buttyshine
Earned AP: 87
Earned SP: 70
Earned Jewels: 1200


Ruth LaGrande
akaTiny Terror

LORD OF DESIRE
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Queen of Badland.

Sweet little innocent Terror~

General Info
Age:Gender:Height:Weight:Hair:Eyes:Race:Rank:
19 years oldFemale1.0m (≈3’6’’)47kg (≈103lbs)Long brown hair in two fluffy twin-tailsDeep green eyes, large irisesFairylanderD

Appearance

Personality

History



Magic
HYPERBOLE
Hyperbole is the magic of exaggerating prominent aspects of objects and people, whatever it may be, positive or negative aspects.

It is one of the more difficult magics there are to master, as it is a master that is completely dependent on how well the mage can compare themselves to their target in order to locate an aspect they can exaggerate to their advantage. Though rare enough for most to believe it is a Lost magic, it is in fact not. Many just does not have what it takes master it, as someone unfit would have to train many years to have the right mindset just begin the real training. Thus, most Hyperbole mages had a rather polarized view of the world to begin with, as it's pretty much needed to master it fully. It is by no means easy to master even then, however.

It manifests in a form of tiny glowing pink orbs that appears from either of her fingers, that leaves a glowing trail behind it, and she may control it around quickly by simply focusing her mind. Thus, if she loses focus it will dissipate into thin air with no effect whatsoever. And when the effects wears off, small lavender bubbles erupts from the object or person affected, only to disperse and pop instantly.

Hyperbole is a magic that depends on the perception of the mage. How it affects others and objects depends on how the mage views them. Thus, a mage who wishes to use Hyperbole magic well, must learn to be quick to judge others. The key to it all is to understand that they mustn't be correct at all when judging someone for it to work. If they view someone from a low angle and misinterpret them as tall, they may make them taller, even if the person is question is actually very short. However, an exaggeration of an aspect is broken the second the aspect is lost. So if the mage did make that short person taller, then afterwards notice that they weren't tall at all, the short person would return to their normal height as the mage cannot keep an aspect exaggerated if it no longer exists. It's limit is what the user is able to perceive, the more normal an object or a person is, the less affected it will be by the magic. A mage cannot make something or someone super normal, they technically can but it rarely has any effect at all.

What's unique with Hyperbole is that no object or person is exaggerated in the same way by two different Hyperbole mages. Everyone perceives the world differently, more so than one could imagine, and thus what they exaggerate will rarely be exactly the same. It can differ greatly from mage to mage, depending on the situation. For example, a person that's of normal height might be made taller by a short Hyperbole mage, or shorter by a tall Hyperbole mage, as the two mages have different views on the victim's height. Hyperbole does not only affect physical aspects, but may affect mental and magical aspects as well.

Though the effects of the magic is seemingly only temporary (with a few exceptions such as breaking objects or generally causing damage to something or someone), a small fraction of it remains within the object permanently. A large rock that has been made larger will never be as small as it used to be, but the effect is so minimal that it'd take a long time and hard dedication to make a permanent effect visible to the human eye. Personalities are more easily affected by this, but not because the magic lingers more to them, but rather because of the fact that they experience their change and it affects them personally. However, a mage that has mastered Hyperbole has channeled the raw magic through their body so much, that their body and mind has been permanently affected by it. This effect caps at a certain point, but is definitely visible.

As for the physical effect, the mage's body will become more exaggerated based on their self-view. A person viewing themselves as physically strong will become stronger, a person viewing themselves as thin will become slimmer, e.t.c.

The mental effects of it is an exaggerated personality, a talkative person will become more talkative, e.t.c, you get the drill. However, the mage's view of the world will also be affected. Their perception will be forever far more exaggerated than before. Ironically, while this is a side effect of the magic, it also assists the mage in judging others and locating aspects of objects that they may exaggerate.


Combat

Ruth fights with a very large war hammer, which's handle is longer than herself, and she often drags it around due to it's weight. Surprisingly enough, she swings it around with ease and it barely slows her down.

Little Big Hammer
Ruth's hammer is large but not really a weapon of mass destruction. However, she makes good use of it. When swinging it towards an opponent, she temporarily makes her big hammer much larger and heavier, having built up momentum already when it was light. Force equals mass times velocity, a simple equation that shatters skulls and breaks shields in two. She fights by building up momentum and gaining speed, only to increase it's mass when the velocity is at it's greatest. By doing this she can achieve a great speed quicker than if her hammer was massive from the very start, and she gains the element of surprise towards opponents that does not expect her large hammer to suddenly become much larger when it's too late for them to do something about it.

Welcome to Badland
No one is perfect, and the less perfect someone is, the happier Ruth gets. Whenever she is battling someone, she loves to find flaws which she may exaggerate far beyond normal. She'll make a slow man slower than a snail, a scrawny little kid more brittle than a Chinese ming vase, a sad lady depressed to the brink of suicidal, and a sick old man bedridden. In Bad Land, she's the sole ray of sunlight, and she blinds the inhabitants with her grace.

Freakish Friends of Mine
While her opponents deserve nothing but flaws and misery, her allies will be granted what they need to aid her in battle. She will exaggerate their strength, their size, their speed, their power, she will exaggerate what makes them worthy of being her allies. Come to Ruth and stand by her side, she will not disappoint you on the fields of battle. If your blow is heavy, she'll make it heavier than an anvil. If your fire is scorching, she'll make it melt metal like butter. If your feet are swift, she'll make you put professional athletes to shame. If your body is tough, she'll make it tougher than a cliffside.

I am Ruth.
And face my wrath ye shall. While she can make her friends greater, she loves exaggerating her own aspects to surpass those who are too bland to be anyone of importance. In battle, Ruth may focus on her positive aspects to exaggerate them greatly, to temporarily become a superior being to those in her vicinity. During this time, she's euphoric to the point of narcissism. She simply is the greatest there is, and she'll go far beyond even that.

Kick 'em while they're down!
Ruth is an opportunist. She seizes any opportunity she can to gain the upper hand, even if it means to play dirty especially because it means to play dirty. She will gladly use dirty tricks to hurt her opponent badly. Even if it means hammering an opponent who's down on the ground. She can even use her magic to worsen any injury they've suffered. If she sees you heavily wounded, those wounds will become lethal within short. If she sees you poisoned by a snake, that poison will soon burn like acid. If she sees you display any weakness at all, she'll turn it against you tenfold.

The Tiny Terror
She's short, and she's quick to make good use of it. Exactly how does one hit someone no taller than a few decimeters? Especially when it's darting around and taunting you. Ruth knows she's small, she knows she can't take hits too well. And thus, she'd rather avoid them. Turning small at the right moment often saves her from suffering a heavy blow. Not only that, but moving around is a lot easier as well. Only downside is that the smaller she gets, the more difficult it will be to swing her war hammer. But it's a price worth paying if it means she'll survive.

Beauty is Skin Deep
She might be self-conscious about her weight, but learning that one cannot always dodge, she also learned to take a blow. Though not very effective, nor really worth it most of the time, she sometimes swallows her pride and exaggerates her fat image of herself, turning into what mostly resembles a beach-ball. It doesn't help much against magic, really, but blunt strikes are far more ineffective when you have several layers of fat to overcome before doing much harm. Same goes for piercing and slashing blows as they must dig deep to locate vital organs. She doesn't even bother trying to run while like this, though she supposes she can always roll if the situation demands her to mobilize...

Don’t DO DRUGS, KIDS
She may look like a kid, but she’s none the less a fully grown 19 year old, capable of getting hallucinogenic drugs on her own. Having a magic based on perception, she swallows a pill or two during battle to hallucinate things that she may exaggerate, projecting them into reality to abide to the odd rules of Hyperbole. In essence, she slips into her own freakish, fucked up world by taking drugs, and forces things from it to obtain physical form in the “real” world. This could amplify everything she already does by adding monstrous effects her shenanigans, or simply create beasts and weapons from her “Alice in Wonderland gone-bad” world to assist her in battle. Unlike, for example, exaggerating a physical object, these ...things are manifestations of her magic, objects out of this world. However, she’s not to keen on using it often as addiction could become a serious problem.

Possessions
  • Her beloved denim shorts overall
  • A large hammer





Stat Area

Ruth LaGrande
HP: 75/75
Mana: 140/140
Strength: 50
Magic: 30
Speed: 45
Defense: 13




Traits

Peerless: Ruth does 20% more damage with Blunt, but takes 20% more damage from Piercing.

Supercilious: Ruth takes 30% less damage from Dream, but 30% more damage from Water.

Hyperbolic: Buffs and debuffs are 10% more effective when used on Ruth.

Passive

Over the Top: Some of Ruth’s techniques have special effects that activate under certain conditions.




Techniques

R0 - (T) Smash (P | Melee) 0.6xStr, 0.8xSpd, No Cost
(No Specials.) [Blunt]

R1 - (N) Duck and Cover! (P | Dodge) 0.8xSpd, -2 Mana
(No Specials.) [None]

R1 - (N) Airbag?? (P | Block) 0.9xDef, -2 Mana
(Ruth can spend 3 mana to add Magic to the technique to inflict Bloated on herself before blocking.) [None]

(1) Status - Bloated: You take 30% less damage from Physical attacks but your speed is decreased by 20% and you recover half as much effective speed as usual.

R1 - (T) Emphasize (M | Ranged) No EF, 0.8xSpd, -4 Mana
(Inflicts Caricature. Over the Top: If the target is afflicted with a positive status, extend its duration by 1. This effect cannot apply two rounds in a row.) [None]

(3) Status - Caricature: Your traits are tripled in effectiveness.

R2 - (T) Expunge (P | Melee) 0.9xStr, 0.5xSpd, -8 Mana
(Each use of this technique applies a stack of Wind-Up to Ruth. Can consume the Wind-Up stacks to increase the damage dealt by 5% per stack, but the effects of Wind-Up remain until the technique's conclusion.) [Blunt]

Stack - Wind-Up[X]: The SFs of your Melee Blunt techniques are increased by 0.1 per stack. A stack fades every round unless a Melee Blunt technique is used. Max of three stacks.

R2 - (T) World of Horrors (M | Ranged) No EF, -9 Mana, -5 Jewels
(Apply Demonize or Eyeonize. Each use of this technique costs an additional 5 Jewels. Over the Top: If the target is currently in a Takeover Form, either status inflicted has its duration extended by 1.) [None]

(3) Status – Demonize: Your Physical attacks have Slashing or Piercing added and inflict physical Bleeding upon dealing damage. Gain access to the Tail Sweep technique.

- (T) Tail Sweep (P | Melee) 0.5xStr, 0.5xSpd, No Cost
(Target is at -5 to dodge.) [Blunt]

(3) Status – Eyeonize: You deal 10% less damage with Physical attacks and take the reduced amount as True damage. Blind lasts two rounds longer on you.

R2 - (T) Extend (P&M | Ranged) 0.4xStr, 0.6xSpd, -8 Mana
(Target all enemies. Counts as 2 separate attacks of 50% total damage that must be blocked or dodged separately. The first attack only targets those that used Melee in the previous round.) [Blunt]

R2 - (T) Excruciate (M | Ranged) No EF, 0.8xSpd, -8 Mana
(Deal damage equal to 75% of the damage the target took last round. Over the Top: If the target is afflicted with a negative status, extend its duration by 1. This effect cannot apply two rounds in a row.) [True]

R2 - (T) Exterminate (P | Melee) 0.8xStr, 0.8xSpd, -7 Mana
(Increase EF by 0.3 if target is affected by a negative status.) [Blunt]

R3 - (T) Exaggerate (M | Ranged) No EF, 1.0xSpd, -14 Mana
(Change a target’s stat by 30%. If buffing a stat lower than Ruth’s or debuffing a stat higher than Ruth’s, change it by 20% instead, unless Ruth’s magic is higher than the targeted stat. Over the Top: If buffing a stat higher than Ruth’s or debuffing a stat lower than Ruth’s, change it by 40% instead.) [None]

R3 - (N) Small World (M | Dodge) 1.0xSpd, -10 Mana
(Can spend 2X mana to apply X stacks of Shrunken to Ruth before dodging, up to 5.) [None]

(2) Stack - Shrunken[X]: For each stack of Shrunken, your Strength is decreased by 4% and you dodge at +2, but block at -2. This technique is treated as a positive status effect. Max five stacks.

R3 - (T) Ground 'n' Pound (P | Melee) 0.6xStr, 1.0xSpd, -12 Mana
(If this attack does damage, apply Knockdown on target.) [Blunt]

(3) Disable - Knockdown: Target must use a (T) action to dodge or block. If they have a dodge or block technique that gains special benefit when used as a (T) action, it does not gain that benefit when used this way. Dodging or Blocking removes this status effect.




Bag of Holding

Equipment
Name:Rank:Stat Changes:Effects:
Royal Gown of BadlandD0
  • Once per round, Ruth may spend 5 Mana to shift between her Exaggerated Form, which includes her default stats, and her Original Form, which has altered stats. When entering Original Form from Exaggerated Form, her Magic and Defense is decreased by 5 and her Strength and Speed is increased by 15.

  • Her Magic techniques may buff an additional 10% to a stat or have status effects inflicted last one round longer on herself.



Items:



Money: 140/1200 jewels
Ruth LaGrande — Character Information
Posted Image[Ruth LaGrande] | [Ruth's BIG Log]
[Lord of Desire]
Name: Ruth LaGrande | Age: 19 | Alias: Tiny Terror | Gender:| Race: Fairylander
Magic: Hyperbole | Colours: HotPink, Plum, DarkViolet

Stats
AP Earned:
87
Jewels:
140/1200
Rank:
C
Fame:
59
HP:
75
Mana:
140
Strength:
50
Magic:
30
Speed:
45
Defense:
19
Guild: Cheshire Smile

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"Yes, that dress does make you look fat."

Lucius Opshaug
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Eponine
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Moderators have begun working on your character's kit. This process generally takes a few days, so please be patient. In the meantime, feel free to explore the site and hang out with us in the Cbox!
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Eponine
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Your character has been approved.

Character

Combat


Ruth LaGrande
HP: 70/70
Mana: 90/90
Strength: 19
Magic: 19
Speed: 17
Defense: 13

Traits

Peerless: Ruth does 20% more damage with Blunt, but takes 20% more damage from Piercing.

Supercilious: Ruth takes 30% less damage from Dream, but 30% more damage from Water.

Hyperbolic: Buffs and debuffs are 10% more effective when used on Ruth.

Passive

Over the Top: Some of Ruth’s techniques have special effects that activate under certain conditions.

Techniques

R0 - (T) Smash (P | Melee) 0.6xStr, 0.8xSpd, No Cost
(No Specials.) [Blunt]

R1 - (N) Duck and Cover! (P | Dodge) 0.8xSpd, -2 Mana
(No Specials.) [None]

R1 - (N) Airbag?? (P | Block) 0.9xDef, -2 Mana
(Ruth can spend 3 mana to add Magic to the technique to inflict Bloated on herself before blocking.) [None]

(1) Status - Bloated: You take 30% less damage from Physical attacks but your speed is decreased by 20% and you recover half as much effective speed as usual.

R1 - (T) Emphasize (M | Ranged) No EF, 0.8xSpd, -4 Mana
(Inflicts Caricature. Over the Top: If the target is afflicted with a positive status, extend its duration by 1. This effect cannot apply two rounds in a row.) [None]

(3) Status - Caricature: You traits are tripled in effectiveness.

R2 - (T) Excruciate (M | Ranged) No EF, 0.8xSpd, -8 Mana
(Deal damage equal to 75% of the damage the target took last round. Over the Top: If the target is afflicted with a negative status, extend its duration by 1. This effect cannot apply two rounds in a row.) [True]

R2 - (T) Exterminate (P | Melee) 0.8xStr, 0.8xSpd, -7 Mana
(Increase EF by 0.3 if target is affected by a negative status.) [Blunt]

R3 - (T) Exaggerate (M | Ranged) No EF, 1.0xSpd, -14 Mana
(Change a target’s stat by 30%. If buffing a stat lower than Ruth’s or debuffing a stat higher than Ruth’s, change it by 20% instead, unless Ruth’s magic is higher than the targeted stat. Over the Top: If buffing a stat higher than Ruth’s or debuffing a stat lower than Ruth’s, change it by 40% instead.) [None]

Items:
Jewels:
Edited by Eponine, Aug 17 2014, 06:00 PM.
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