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- Posts:
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- #71
- Joined:
- Aug 23, 2014
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Username: Badass Enough Earned AP: 14 Earned SP: 0
Gemini Glasses: Gemi Non-Glasses: Mini The Twins

| General Info |
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| Age: | Gender: | Height: | Weight: | Hair: | Eyes: | Race: | Rank: |
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| -- | Male | Gemi: 5'11" Mini: 6'1" | Gemi: 168 Mini: 180 | Blond, Spikey, ear-length | Blue | Celestial Spirit | D |
Appearance - Facial Appearance
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Gemi and Mini are not actually twins per se, but they look so much like eachother in the face that it's ridiculous. The only way to tell them apart is by the fact that Gemi wears glasses. They have youthful facial features, but have stern facial mannerisms showing maturity. Mini keeps his hair a bit more suave than Gemi does.
- Body Appearance
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Mini is more built than Gemi is, more muscular and slightly taller, by about 2 inches. They both, however, have a slim figure all around, having the body features of relatively athletic teenagers. All around, they are light skinned, with flawless tone.
- Clothing/Accessories
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Mini wears a plaid vest and pants with a white collared shirt underneath. His tie is black and despite the fact that he's already wearing a white belt, he also wears black suspenders. His boots are white.
Gemi wears a pair of glasses, which are black with green arms. He also wears a pair of earrings that match the ones Mini wears. His tie is checkered to compliment Mini's clothes, and he wears a fitted black suit and white shoes.
Personality Gemi and Mini are very quirky, in that they appear to have some kind of romantic relationship going on with one another, while they appear to be twins. Often they make flirtatious remarks with one another, and finish the other's sentences. Oddly enough this doesn't seem to affect their sense of judgement, as they can carry out tasks while having their little flirts. This can be unnerving, but what's even worse is that they like to offhandedly involve their summoner in these flirtatious exploits regardless of gender.
When shit goes down, they can be serious... sorta. At this point their speech ends up consisting of several double entendre which suit the situation at hand. Another quirk they seem to share is their absolute hopelessly awkward personality without one another. If Gemi and Mini are separated out of earshot of one another, they become shy and awkward, wallflowers of sorts. Which is funny, because they are totally useless without being near one another to begin with.
| Magic |
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| Copy Magic |
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This Magic allows the caster to flawlessly transform into someone. Unlike normal Transformation Magic, this Magic allows the user to gain the transformed person's knowledge, Magic and their recent thoughts (if not while they are thinking about them in real time). The amount of information that the user can access is limited to the knowledge that the genuine counterpart is actually aware of and nothing more beyond that.
The transformation will hold for a short while, and contact must be made in order to transform. The user can only retain the capability to transform up to two people, and any more additional transformations require them to erase use of the older transformed forms. The user can also transform themselves into a near target without touching, but this restrains the appearance of the clone to the appearance that it had last time they had contact.
When Gemi and Mini use any form they have, they fuse with one another into that form. |
| Combat |
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| Judo, Aikido, and Whatever |
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These two primarily rely on the use of their magic in order to completely mimic the properties of someone else. Whenever this isn't an option, however, they fight 100% in tandem with one another. Gemi knows Judo, and Mini knows Aikido, making them proficient counter-fighters specifically, with a wide-range of throws as their disposal. Despite being two people at once, they fight with such coordination that they are almost literally one person.
Direct strikes aren't their thing normally, so they usually only fight physically for self-defense. However, whenever they copy someone's form they will use that person's fighting style and habits. The only thing that separates them from the real one is experience in using their own style. They can pick up on the style exceptionally well if they take the time to get used to it. |
Stat Area
Stats Gemini HP: 50/50 Mana: 50/50 Strength: 10 Magic: 10 Speed: 10 Defense: 10
Traits
Quirky: Gemini deals 15% more damage with Blunt, but takes 15% more damage from Blunt.
Sort of Twins: Buffs and debuffs are 50% less effective on Gemini.
Vigilant: Gemini takes 10% less damage, but deals 10% less damage.
Passive
Copycat: Some of Gemini’s techniques allow him to Transform into another character. A character he has transformed into once is Recorded, allowing him to transform into them even after the battle with that character has ended. Up to two characters may be Recorded. He may transform into other characters, but in doing so, he is unable to transform into one of the two characters previously Recorded, who is replaced with the new character.
Techniques
R0 - (T) Flip (P | Melee) 0.6xStr, 0.6xSpd, No Cost (Can use the target’s Strength.) [Blunt]
R1 - (N) Dual Guard (P | Block) 0.9xDef, -2 Mana (Increase the SF of Gemini’s next Melee technique by 0.1 next round.) [None]
R1 - (N) Push Off (P | Dodge) 0.6xSpd, -2 Mana (EF is increased by 0.4 against Ranged.) [None]
R2 - (T) Counter Toss (P | Melee) No EF, 0.8xSpd, -7 Mana (Deal damage equal to 75% of the damage Gemini took this round from one Melee attack or 50% from one Ranged attack.) [Blunt]
R2 - (T) Transform (P&M | Self) No EF, -9 Mana (Applies Transform to Gemini.) [None]
(3) Status – Transform: You gain the name, traits, passive and techniques of another character in battle or one that has been Recorded alongside your own. If choosing a Recorded character, you only have access to techniques acquired at the time Transform was used and do not have access to new techniques they have gained. If you use techniques of a rank higher than you currently have access to, the technique’s cost is doubled. You retain any statuses and other such effects even after this status has ended.
Equipment
Items Jewels: 0
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Your NPC has been approved.
Gemini HP: 50/50 Mana: 50/50 Strength: 10 Magic: 10 Speed: 10 Defense: 10
Traits
Quirky: Gemini deals 15% more damage with Blunt, but takes 15% more damage from Blunt.
Sort of Twins: Buffs and debuffs are 50% less effective on Gemini.
Vigilant: Gemini takes 10% less damage, but deals 10% less damage.
Passive
Copycat: Some of Gemini’s techniques allow him to Transform into another character. A character he has transformed into once is Recorded, allowing him to transform into them even after the battle with that character has ended. Up to two characters may be Recorded. He may transform into other characters, but in doing so, he is unable to transform into one of the two characters previously Recorded, who is replaced with the new character.
Techniques
R0 - (T) Flip (P | Melee) 0.6xStr, 0.6xSpd, No Cost (Can use the target’s Strength.) [Blunt]
R1 - (N) Dual Guard (P | Block) 0.9xDef, -2 Mana (Increase the SF of Gemini’s next Melee technique by 0.1 next round.) [None]
R1 - (N) Push Off (P | Dodge) 0.6xSpd, -2 Mana (EF is increased by 0.4 against Ranged.) [None]
R2 - (T) Counter Toss (P | Melee) No EF, 0.8xSpd, -7 Mana (Deal damage equal to 75% of the damage Gemini took this round from one Melee attack or 50% from one Ranged attack.) [Blunt]
R2 - (T) Transform (P&M | Self) No EF, -9 Mana (Applies Transform to Gemini.) [None]
(3) Status – Transform: You gain the name, traits, passive and techniques of another character in battle or one that has been Recorded alongside your own. If choosing a Recorded character, you only have access to techniques acquired at the time Transform was used and do not have access to new techniques they have gained. If you use techniques of a rank higher than you currently have access to, the technique’s cost is doubled. You retain any statuses and other such effects even after this status has ended.
Equipment
Items Jewels: 0
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