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Jack
Topic Started: Oct 26 2014, 01:29 PM (432 Views)
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Name: No recorded name, rumored to be Jack
Alias: Refers to himself as 'this one'
Age: Unknown but looks about mid-20s
Gender: Male
Race: Fairylander
Guild: None yet

Appearance: This one looks like your average person, with a relatively muscular body. Standing tall at 6'7'' and weighing at 250lbs, he is not a person you want to meet in a dark alley somewhere. What sets his appearance apart from regular people is the fact that every single bone on his body is tattooed on his skin in black ink in the correct place and correct size, including the bones on his skull, which stands out rather well on his pale skin. So as to no detract from the beauty of the tattoos, his body is shaven in its entirety with not a single hair remaining anywhere. There is only two things that he wears, a worn pair of grey pants and a plain wooden mask, with holes carved out for his eyes, nose, and mouth. His bright blue eyes shine bright like a diamond behind the mask, which he wears most of the time, even to sleep.

Picture


Personality: This one is a pleasant enough person to be around as long as you don't mind his appearance. He is a fairly simple man who enjoys fine food, fine spirits, and fine women, not in any particular order. He also enjoys a nice fight and believes that bad blood should be purged from this world. What determines if someone has bad blood and thus must be purged not even this one knows except that when he sees a person with bad blood he just knows. He suspects that some God must be guiding his hand and he dare not question it for the God might take his powers as easily as he had given them. Incidentally, most of the people with bad blood end up being Earthlanders. Another particularity of his is that he believes that being close to death is being closer to God and thus tends to seek out near-death experiences. He does not have much of either a short or long term plans, instead preferring to live his life day to day and do God's work.

History: Not much is known about this ones life aside from the fact that it was rather uneventful. Some theorize that he was born somewhere in the fields to a family of farmers. Granted that not a whole lot of people care but amongst the ones that do, this is the most prevalent theory. Based on his build, he had to have been doing physical labor for quite a while to build up that muscle tone. However, his pale skin puts that theory into question, suggesting that maybe he was kept underground for a while and just exercised down there until he was unleashed onto the world. The more likely possibility is that he actually was born into a farming family then got in with the wrong crowd and ended up joining a cult underground, honing his skills. But in the end it is all just a theory.

The first concrete fact that is known about him is that he became active at about the same time that the portal opened up from Earthland. It was at that time that bodies began appearing left in a rather bloody mess. While someone people suspected that it was the work of some wild animals, however, people familiar with magic realized that there was simply too much blood on the corpses for it to be done by animals. Soon people began spot a person hanging around the corpses for several moments before disappearing into the shadows. While many suspected that he was responsible for the murders, what's with his weird look, but no one had proven anything, thus allowing him to remain free to this day. Free to do his God's work.

Rank: B

Magic: Blood Magic. A fairly simple magic where the user uses either their own blood or the blood of their opponents to create or amplify attacks, such as creating blood shockwaves. The major disadvantage of this type of magic is that the user might use too much of their own blood, thus rendering themselves unconscious.

Second Magic - Essence of the Blood God

Essence of the Blood God essentially makes one the God of Blood, giving the wielder numerous abilities associated with the Blood God such as the ability to create blood from nothing and being able to turn one's body into a blood elemental at will. Another aspect of being the Blood God is being able to pinpoint the location of any blood within an area, be it spilled on the street or within a person. Furthermore, a Blood God can also create constructs of blood to do his bidding or to further fuel his own magic.

Combat: This one prefers to use his ornate sacrificial skinning knife to draw out as much blood as possible from either himself or his opponent in order to get off his attacks. In combat, he prefers to use his opponent's blood to create attacks while using his own blood to amplify them, making them much stronger than usual. Granted that he could just use his opponent's blood for all attacks, but he prefers to add a personal touch to it, seeing that using his own blood puts him closer to his God, if only for a moment. In a fight, he prefers to draw it out until he had gathered enough blood from his opponent before suddenly rushing in with his own blood to quickly finish the job. Even without the use of his magic, he is skilled enough with the blade to end his opponent's life.

Possessions: A 12'' ornate sacrificial skinning knife with a bone handle and gold inlayed blade.

Stat Area

Stats:

Jack
HP: 190/190
Mana: 100/100
Strength: 30
Magic: 114
Speed: 81
Defense: 21

Fame: 270

Traits

Blood for the Blood God: Jack takes 30% less damage from Bio, but Healing is 15% less effective on him.
Zealous: Jack does 10% more damage on turns that he takes damage, and does 10% less damage on turns he takes no damage.
Blood is Thicker: Jack deals 10% more damage with Bio, but takes 10% more damage from Slashing.
Jack the Knife: Jack deals 10% more damage with Slashing, but takes 10% more damage from Blunt.

Blood Harvest: Dealing damage and taking damage adds Blood to Jack's Blood Harvest, the amount added is equal to the HP damage dealt and taken after blocks and resistances. This resource may be spent to augment his abilities in certain ways. The Blood Harvest may not exceed two times Jack's total spent AP.

Creation - Jack's constructs may be imbued with extra life, gaining HP equal to the 50% of the blood harvest spent, up to 25% of his maximum Blood Harvest.
Transformation - Jack may spend up to 10% of his maximum Blood Harvest when using a non-damaging Bio technique, reducing damage taken that round or healing him by the amount of Blood Harvest spent.
Manipulation - Jack may spend up to 20% of his maximum Blood Harvest when using a damaging Bio technique, increasing the EF or SF of the technique by 0.1 for every 10% of Blood Harvest spent.

Blood God Ascension: When Jack reaches 50% Blood Harvest, or when he has spent 100% of his maximum Blood Harvest in a single fight, he gains the status 'Blood God'. This may only occur once per combat.

(3) Status - Blood God: Jack gains Strength equal to 30% of his Magic Score. Any offensive technique that deals Bio damage does not consume Mana. Any of his techniques that deal Slashing damage now deal Slashing/Bio damage, and add an additional 20% of that damage to his Blood Harvest. At the beginning of every turn, he may spend up to 10% of his maximum Blood Harvest to heal that much health. This status may not be stolen, removed, or have it's duration altered in any way.

R0 - (T) Bloodletting (P | Melee) 0.7xStr, 0.8xSpd, No Cost
(No specials.) [Slashing]

R1 - (N) Double-Edged (P | Block) 1.0xDef, -2 Mana
(Gain Blood Harvest equal to 50% of the amount of damage blocked.) [None]

R1 - (T) Blood Bolt (M | Ranged) 0.6xMag, 0.8xSpd, -4 Mana
(Jack regains HP and Mana equal to 10% of the damage dealt. This is not treated as Healing.) [Bio]

R1 - (T) Blood Feast (M | Self) No EFs, -4 Mana
(Using Transformation, Jack gains HP equal to double the Blood Harvest spent.) [Bio]

R2 - (N) Slick with Blood (M | Dodge) 1.0xSpd, -6 Mana
(No specials.) [Bio]

R2 - (T) Blood Boil (M | Ranged) 0.8xMag, 0.9xSpd, -8 Mana
(No specials.) [Bio]

R2 - (T) Haemophilia (M | Ranged) No EF, 0.8xSpd, -8 Mana
(If the target is inflicted with Bleeding, inflict Numb.) [Bio]

(3) Disable – Numb: Cannot use Physical techniques. The duration of Bleeding lasts one round longer.

R3 - (N) Blood Wall (M | Block) 1.0xDef, -10 Mana
(Applies separately for each damage source hitting Jack this round. Add 10% of the damage blocked to Blood Harvest.) [Bio]

R3 - (T) Hemorrhage (M | Ranged) 0.3xMag, 1.0xSpd, -13 Mana
(If the target is below 25% HP, applies Hemorrhaging. Otherwise, applies Bleeding. Secondary effects apply even if primary damage is blocked.) [Bio]

(3) Status - Bleeding: You take 0.2xMag Bio damage at the beginning of your turn. This Status is treated as Bleeding for the purposes of effects.

(3) Status - Hemorrhaging: You take 0.3xMag Bio damage at the beginning of your turn. This Status is treated as Bleeding for the purposes of effects.

R3 - (T) Blood Ritual (M | Ranged) No EF, 1.0xSpd, -14 Mana
(If the target is inflicted with Bleeding, inflicts Connection.) [Bio]

(3) Status – Connection: You take 30% of the damage dealt to Jack and 30% of any Healing you receive is given to Jack. Damage and healing applied this way is treated as Bio. Adds an additional amount of Blood to the Blood Harvest equal to half of the damage you took from this status. This status may not be stolen.

R4 - (T) Pre-Portal Slash (P | Melee) 1.1xStr, 1.0xSpd, -18 Mana
(No Specials.) [Slashing]

R4 - (T) Blood Tower (M | Ranged) 0.9xMag, 0.8xSpd, -17 Mana
(Inflict Phlebotomize.) [Bio]

(3) Status - Phlebotomize: You take 0.2xMag Bio damage at the beginning of your turns. Adds an additional amount of Blood to the Blood Harvest equal to half the damage dealt through this status. This status is treated as Bleeding.

R4 - (T) Unnatural Bleed (M | Ranged) No EF, -18 Mana
(Change the current Terrain to Scarred Scab Field. This is a Blood Construct technique.) [Bio]

(5) [Bio] Terrain –Scarred Scab Field: Everyone except Jack receives 0.1 x Magic Bio Damage each turn they perform any action other than Resting. The terrain begins with 0.1 x Magic HP and gains 0.1 x Magic HP every round in which it does damage. At the end of the duration, or whenever it is destroyed, the field explodes, dealing 0.2 x Magic Bio Damage to everyone, and 50% of Scarred Scab Field's maximum HP is added to Jack's Blood Harvest.

Equipment
Crimson Dagger [+10 Strength, +10 Magic] When Jack does damage with a Bio or Slashing technique, he heals for 10% of the amount of damage dealt. The amount healed by this item cannot be increased or decreased.

Items
Jewels: 50
Edited by The Unspeakable, Oct 29 2014, 04:25 PM.
Character Information
Posted Image [Jack's Profile] [Jack's Changelog]
Name: Jack Age: Mid-20s Rank: B Alias: Bloodletter Gender:Race: Fairylander Guild: Cheshire Smile Fame: 270


Stats
AP Earned178Jewels170
HP130Mana100
Strength30Magic107
Speed74Defense21


Character Information
Posted Image [Eli's Profile] [Eli's Changelog]
Name: Elijah Goethe Age: 17 Rank: D Alias: Eli the Undead Gender:Race: Earthlander Guild: None Fame: 0


Stats
AP Earned18Jewels360
HP90Mana90
Strength16Magic25
Speed25Defense16
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The Unspeakable
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Moderators have begun working on your character's kit. This process generally takes a few days, so please be patient. In the meantime, feel free to explore the site and hang out with us in the Cbox!
Character Information
Posted Image [Morrison's Profile] - [Morrison's Changelog]
[Guild Master of Cheshire Smile]
Name: Morrison Usher Age: 32 Rank: B Alias: The Blackhat Gender: Male Race: Earthlander


Stats
AP Earned207Jewels1650
Fame:280Rank:B
HP200Mana175
Strength15Magic85
Speed85Defense40 (50)

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The Unspeakable
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Your character sheet has been updated for the 1.5. You're all set! Please review your techniques, items, and Equipment, as some things may have changed.
Character Information
Posted Image [Morrison's Profile] - [Morrison's Changelog]
[Guild Master of Cheshire Smile]
Name: Morrison Usher Age: 32 Rank: B Alias: The Blackhat Gender: Male Race: Earthlander


Stats
AP Earned207Jewels1650
Fame:280Rank:B
HP200Mana175
Strength15Magic85
Speed85Defense40 (50)

Tio Vega
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