Puru is a very short, and lithe built girl, standing at a tiny 4'6" tall and weighing in at 93 pounds. 97 if soaking wet. she is never the less a healthy weight for her height, her long hair hair grows to the back of her knees and share the same color of her eyes, both pure white, her eyes seeming to give off a bit of a glow when it's dark around her. she does however wear round rimmed glasses, and some light freckles on her pale skin.
Clothing/Accessories
Tends to wear loose fitting clothing and long skirts with simple sandals, though that's only for relaxation, when she is active she usually switches to a pair of knee length trunks and some sturdy shoes, and a short sleeved shirt, topped with a head band and her long hair done up in a large braid to keep it in line. Other wise her hair is usually loose but braided, up, down, or left loose she always keeps a little Pin of a sheep in it.
Personality
Puru is very out going and energetic, and the title Tom-boy would definitely be applicable to her, she likes to act first and ask questions while asking, and though this often leads to her making mistakes, it never seemed to dull her enthusiasm, or get her down in any way. She's always ready for a smile, a laugh or even silly poke to the tummy. When it comes to fighting however she seems to take some enjoyment out of it...not from beating someone up, but from the drive to show how good she is at what she likes doing, not Vicious, she is not one to fight dirty, or use underhanded tactics when fighting.
History
Puru was born in a small town and her parents where actually quite proficient glass blowers, something they hoped there little daughter would grow up to be....well...that and a fine young lady..Of course the moment she hit 10 she was a right terror...even before then she would pick fights with boys and win. Something was just off about the little girl she always seemed full of energy.
It was probably a good thing then that she eventually met someone that could keep up with her, a little boy named Emil, she would often pal around with him since he didn't get on her nerves, which at that age she actually had a bit of a short fuse. As she grew up with the older Emil she started to mellow out a bit, but retained her constant energy.
When the portal opened she was one of many who greeted the new people to there world with open arms, sure they were a bit odd but who cares? they were friendly....well some were...but they also had something amazing to share with them all. it was about at this time that her parents noticed that there little girl was a LOT more energetic then she used to be, and on top of that over the months she seemed to be eating less and less...but not losing weight or looking malnourished.
The Opening of the portal awakened something inside Puru, and whatever it was it was giving her nearly limitless energy, eventually after trying what doctors they could, they actually took her to a wizard, who found something quite surprising. It seemed the girl was actually harboring the power of a Dragon slayer.. she was asked by the mage if he could train her to at least control it as it was a rather....unpredictable power.
for the next two years Puru trained with the mage, learning about magic and her own Dragon slayer powers, apparently linked to light. she also found that she could eat and drink normally but to really get a good charge she could simply eat light itself, something that she had apparently been slowly doing subconsciously since the portal opened.
Eventually she moved out of her parents home, and actually moved into a house next to her childhood friends home, for two reasons, one to make sure the nutter didn't get himself hurt...and two...well...that ones personal.
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Combat Style
Hyper active
the Few times Puru has needed to fight, she has done it was a good deal of gusto, and a LOT of energy, she tends to keep moving rarely staying still as she dashes here and there around the battle field, keeping her opponent on their toes and to make it harder to hit her, she favors a mix of ranged and melee taking full advantage of the skills she learned she has.
She has even learned to channel her energy into a small healing form, though she is very very new at this making it weaker then her normal combative power, she has been trying to get better at it though.
When at range she tends to try to use blasts of Light or use a breath attack, anything she can to give her a ranged punch, Now while proficient at ranged she really shines in melee fighting. Using her ability to emit and control light to blind her opponents, or form temporary weapons made of light, usually though she wreathes her fists or feet in Light using it to amplify her attack power or mobility by emitting light from her legs or back to propel her forward.
she has sometimes gotten inventive with her powers just to see what she can do, from creating illusions, to doubles of herself, and even making blinding focused flashes of light.
Magic Information
Light dragon slayer
The power once held by people who hunted Dragons and used by dragons as well, capable of many feats of manipulation and control of light, has stages of strength as one masters there draconian powers. As a dragon slayer she is able to eat and gain power from her element, in this case light, allowing her to regain used magical power when eating it, and even able to sustain herself on just her element alone, though she can't eat any light she herself makes. the "purity" of the light doesn't matter when she is eating...what matters is the brightness of the light, as she eats she dims the light around her. she can also manipulate it in many forms, such as bending it around her, or emitting bursts of it, to creating light constructs. as well as a form of flight, all Light of all types falls under the preview of this type of Dragon slayer, from the light that are caused by sparks from metal clashing, to the light from the fire and the sun. even the colors of the light spectrum can be utilized by this slayer, going into even the ultra infra wavelengths of light.
Stat Information
Techniques as well
Completed Missions
D Rank
C Rank
B Rank
A Rank
S Rank
3
10
0
0
0
Puru Puru Fame: 270/1350 HP: 220/220 Mana: 220/220 Strength: 46 Magic: 45 Speed: 46 Defense: 46
Equipment
Light Screen Gauntlets: [+10 Strength, +10 Magic] Any of Puru's damaging Light spells may be used on two targets. Doing so reduces the damage to 60% of normal.
Traits:
Morning Star: Puru takes 50% less damage from Light, but takes 50% more damage from Darkness. Radiant: Puru deals 20% more damage with Light, but takes 20% more damage from Space. *Luminescent: Puru's healing is 20% more effective on allies, but healing is 10% less effective on her. Shaper: Puru takes 10% less damage when her Light Constructs are present, but deals 10% less damage when her Light Constructs are present.
Passives:
Mater Lux: Any time Puru uses an offensive Light technique, Puru summons one Luminous Wisp. This is a construct with HP equal to 0.1xMag. Once per turn, she may sacrifice any number of Luminous Wisps to activate one of the following effects:
Reinforce: Increase one Light Construct's HP by an amount equal to the total HP of the Luminous Wisps used (may exceed maximum HP). Intensify: Increase one secondary stat of one Light Construct by 10% per Luminous Wisps used.
Brilliance of the Light Dragon: Any time a Light technique is targeting someone in the fight, Puru can spend her turn to eat it. If she does, she takes no damage and instead gains a stack of Brightness. Whenever Puru casts three Light techniques, she gains a stack of Brightness.
Stack - Brightness [X]: Puru can use stacks of Brightness to improve her techniques.
R0 - Sucker Punch (P | Melee) 0.7xStr, 0.8xSpd, No Cost (Can consume X stacks of Brightness to increase EF by 0.X.) [Blunt]
R1 - Brilliant Shield (P | Block) 1.0xDef, - 2 Mana (Can consume X stacks of Brightness to increase EF by 0.X.) [Light]
R1 - Lightscape (M | Ranged) No EF, 0.8xSpd, -3 Mana (Inflicts everyone with Glare, except Puru. Can consume 2 stacks of Brightness to extend the duration by 1 round.) [Light]
(3) Status - Glare: You dodge at -0.1 EF.
R1 - (T) Soothing Light (M | Ranged) 0.8xMag, 0.8xSpd, -4 Mana (Can consume X stacks of Brightness to increase EF by 0.X.) [Healing]
R2 - (N) Flickerstep (M | Dodge) 0.8xSpd, -5 Mana (If successful, gain a stack of Brightness.) [None]
R2 - (T) Lumen Strike (P&M | Melee) 0.5xMag + 0.5xStr, 0.9xSpd, -7 Mana (Can consume 2X stacks of Brightness to increase MagEF and StrEF by 0.X.) [Blunt/Light]
R2 - (T) Spectrum of Black (M | Ranged) No EF, 1.0xSpd, -8 Mana (Inflicts Enfeeble.) [Light]
(5) Status - Enfeeble: Strength and Magic are reduced by 10% each.
R2 - (T) Spectrum of Red (M | Ranged) No EF, 0.8xSpd, -7 Mana (Inflict Enraged.) [Light]
(3) Disable - Enraged: You may only take offensive actions, but all of your attacks deal 20% more damage.
R2 - Spectrum of Orange (M | Ranged) No EF, 1.0xSpd, -7 Mana (Inflicts Greed.) [Light]
(3) Status - Greed: Your stat buffs are 50% more effective, but you can only use them on yourself.
R2 - Spectrum of Yellow (M | Ranged) No EF, 1.0xSpd, -8 Mana (Inflicts Fear.) [Light]
(3) Status - Fear: Your Dodge and Block are at -0.2 EF.
R2 - Spectrum of Green (M | Ranged) No EF, 0.7xSpd, -7 Mana (Choose: Inflicts Strongminded or Submissive.) [Light]
(3) Status - Strongminded: Your positive statuses last two turns/rounds more and your negative statuses last two turns/rounds less. The effect does not apply to this status.
(3) Status - Submissive: Your positive statuses last two turns/rounds less and your negative statuses last two turns/rounds more. The effect does not apply to this status.
R2 - Spectrum of Blue (M | Ranged) No EF, 0.8xSpd, -8 Mana (Inflicts Hope.) [Light]
(5) Status - Hope: At the beginning of every round, choose: - One secondary stat is increased by 15% - You regain 5% of your max HP and Mana.
R2 - Spectrum of Indigo (M | Ranged) No EF, 0.8xSpd, -9 Mana (Inflicts Compassion.) [Light]
(3) Status - Compassion: Choose a target. When that character is about to take damage, after blocks and modifiers, you may take half the damage for them. Only applicable on a target that has been damaged in the previous round.
R2 - Spectrum of Violet (M | Ranged) No EF, 0.7xSpd, -9 Mana (Inflicts Charmed.) [Light]
(3) Disable - Charmed: You cannot take offensive actions (attack or inflict with negative status) against the opponent who inflicted this status.
R2 - (T) Spectrum of White (M | Ranged) No EF, 0.8xSpd, -8 Mana (Inflicts Revitalize.) [Light]
(3) Status - Revitalize: You are healed for 0.3xMag HP at the beginning of your turn.
R3 - (T) Nova (M | Ranged) 1.0xMag, 0.9xSpd, -14 Mana (Can consume 3 stacks of Brightness to target all enemies.) [Light]
R3 - (T) Luminous Arms (M&P | Melee) 0.8xStr + 0.3xMag, 0.8xSpd, -12 Mana (Add either Blunt, Piercing or Slashing to element. Can consume one stack of Brightness to change to Ranged.) [Light/?]
R1 - Brilliant Glow (M | Ranged) 0.6xMag, 0.8xSpd, -3 Mana (Creates an additional Luminous Wisp.) [Blunt]
R2 - Lumen Soldier (M | Self) No EF, -8 Mana (Summons one Lumen Soldier with total AP equal to 40% of Puru's total spent. This is a Light Construct.) [Light]
Light Construct: Disappears after 3 rounds, leaving behind a Luminous Wisp.
R0 - Brilliant Slash (P | Melee) 0.7xStr, 0.8xSpd, No Cost (No Specials.) [Slashing]
R3 - Guardian Angel (M | Self) No EF, -14 Mana (Summons one Guardian Angel with total AP equal to 40% of Puru's total spent. This is a Light Construct.) [Light]
Light Construct: Disappears after 3 rounds, leaving behind a Luminous Wisp.
R0 - Wing Buffet (P | Melee) 0.5xStr, 0.6xSpd, No Cost (Blocks made next turn are at +0.2 EF.) [Blunt]
R1 - Guardian's Embrace (P | Block) 0.6xDef EF, No Cost (May block for another character. If Guardian Angel dies while blocking a technique for another character, that character takes any remaining damage.) [Blunt]
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