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Emil Orlyon
Topic Started: Oct 26 2014, 08:00 PM (262 Views)
Ricter
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Username: Ricter


Emil, Orlyon
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Posted Image
"I'd rather sleep all day than fight you."
General Information
Age:Gender:Height:Weight:Hair:Eyes:Race:Rank:Guild
20
Male
6"0'
151
Short Brown
Hazel
Fairylander
C
Spring Guardian

Description

Clothing/Accessories

Personality

History


Combat Style
Comfortable Submission
Emil fights very different than most people, typically he waits for the right moment to use his wool abilities to entangle his targets first, limiting their movement and distracting them while they are encumbered, then he go's in to strike at them while they are preoccupied. His concentration is more so focused on using his wool abilities with more skill than other people but he lacks strength from this, making his wool very defensive while also effective in nearly any environment that's not hostile like a volcano or something. His speed is pretty average for someone like himself and really he has no other positive qualities in that regard but his very high amount of mana he has stored in himself and his very healthy body make up for it actually. Not being too combat experienced there is not much to go by but he has at one time caused someone to wheeze and even feel a little faint from being surrounded by his wool making his strengths less in his physical body but more in how he uses his magic to a degree.



Magic Information
Wool Magic
It is a type of Magic that enables the caster to release and manipulate wool. The summoned wool can take a solid or even a gas-like form. Primarily for combat, it merely entangles the opponent in comfortable wool sending them to a more relaxed and comfortable state, distracting them temporarily and allowing the caster to go on a more offensive scale. The user may also go into different variations of wool such 'steel wool', making it as hard as a metal while very abstract in nature for said variation it still go's by the theme none the less.


Completed Missions
D RankC RankB RankA RankS Rank
311000


Traits

Comfy Fortress: Emil takes 15% less damage from Blunt, but takes 15% more damage from Fire.
Deep Sleep: Emil takes 20% less damage when under a negative Status effect, but deals 20% less damage as well.
Naturalism: Emil takes 20% less damage from Earth, but takes 20% more damage from Piercing.
Smothered, Kindly: Emil deals 20% more damage with Dream, but takes 20% more from Wind.
Animal Attunement: Emil deals 10% more damage while in a Takeover form, but takes 10% more damage while in a Takeover form.

Passives

Comfortable: Whenever Emil damages a target with a Dream technique, they are afflicted with a stack of Sleepy. When Emil Rests, he may force any of his opponents in combat to rest on their next turn, removing 4 stacks of Sleepy in the process.

Shift: Emil may shift between any number of forms which grant stat boosts and/or unique abilities. Please refer to the Rules about Special Magics for this magic.

  • Stack - Sleepy[X]: Your Block and Dodge effectiveness are reduced by 5% per stack. Maximum of 4 stacks.


Techniques

R0 - (T) Punch (P | Melee) 0.7xStr, 0.8xSpd, No Cost
(No specials.) [None]

R1 - (N) Woolen Barrier (M | Block) 0.8xDef, -2 Mana
(If blocking a Physical technique, change that technique's element to Dream.) [Dream]

R1 - (T) Luffa (M | Ranged) No EF, 1.0xSpd, -4 Mana
(Remove a single non-disabling negative Status effect from the target.) [Dream]

R1 - (T) Turn to Stuffing (M | Ranged) 0.6xMag, 1.0xSpd, -4 Mana
(No specials.) [Dream]

R2 - (T) Lullaby of Cloth (M | Ranged) No EF, 1.0xSpd, -8 Mana
(Applies Lulled.) [Dream]

  • (3) Status - Lulled: Your SFs are at -0.1 and you deal 10% less damage when blocked.

R2 - (N) Dive Under Covers (P | Dodge) 0.8xSpd, -5 Mana
(Not affected by effects that reduce Dodge effectiveness.) [None]

R3 - (T) Wool-valanche (M | Ranged) 0.8xMag, 0.8xSpd, -12 Mana
(Applies Immersed in Fluff.) [Dream]

  • (3) Status - Immersed in Fluff: Your attacks deal 20% less damage.

Equipment

Soothe Bell: [+50 Maximum HP, +50 Maximum Mana] Whenever Emil rests during combat, he heals for 0.1xMagic.

Items




R2 - (T) Pillow Fight (M | Self) No Dmg, -9 Mana
(For 3 rounds, Emil's Melee techniques apply Drowsy.) [Dream]

  • Stack - Drowsy: When you are damaged by Dream techniques, add an additional stack of Drowsy. Upon 3 stacks, this status is consumed and becomes Sleep.

  • (3) Disable - Sleep: You are unable to perform any action but rest for 3 turns. Sleep is removed upon taking damage.

R3 - (T) Woolen Shot (P&M | Melee) 0.9xMag + 0.3xStr, 0.6xSpd, -13 Mana
(Can deal the MagEF damage as True element.) [Blunt/Dream]

R3 - (T) Bound and Snugged (M | Ranged) No EF, 1.0xSpd, -12 Mana
(Inflicts Snuggle.) [Dream]

  • (3) Disable - Snuggle: Same as Snare, but inflicts a stack of Sleepy each turn.

R4 - (T) Woven Storm (M | Ranged) No EF, -17 Mana
(Change the current Weather to Woven Storm. If used while the current Weather is Woven Storm, an additional Wool Ball is applied every round for the remainder of the duration.) [Dream]

  • (5) Weather - Woven Storm: All combatants, except Emil, take 0.2xMag Dream damage and are afflicted with a stack of Sleepy from a Wool Ball each round unless they dodge. Wool Balls have 0.4xMag Speed.


R4 - (N) Fortress of Woolitude (M&P | Block) 1.0xDef, -15 Mana
(Applies separately for each damage source hitting Emil this round. When blocking melee, deal 0.1xMag Piercing/Dream damage to the attacker.) [Dream]




R1 - (T) Diving Ram (P | Melee) 0.9xStr, 0.8xSpd, -4 Mana
(Increase EF by 0.2 if afflicted by Flight, then remove that status.) [Blunt]

R2 - (T) Into The Sky (M | Ranged) No EF, -6 Mana
(S. Only usable in Chrysomallos form. Applies Flight to Emil.) [None]

(3) Position – Flight: You may not be targeted by Melee techniques unless you performed a Melee technique in the previous round. You are immune to Terrain effects. Your Dodge EFs and technique SFs are increased by 0.1.

R3 - (N/T) Chrysomallos Form (M | Self) No EF, -12 Mana
(If (T), Emil's Magic and Defense are increased by 15% and Golden Fleece is applied to him. Gains the trait Charger. If (N), Emil gains access to Chrysomallos Form's techniques and his Magic and Defense are increased by 10%. Costs 4 mana per round after activation to sustain.) [None]

Charger: Emil deals 10% more damage with blunt, but takes 10% more from Ice.

Status - Golden Fleece: Every time Emil takes damage, he gains a 10% resistance to that damage type (after damage is calculated) that lasts until his next turn.
Edited by Ricter, Nov 8 2014, 09:59 PM.
Emil Orlyon


Xavier Vonzell
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The Unspeakable
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Moderators have begun working on your character's kit. This process generally takes a few days, so please be patient. In the meantime, feel free to explore the site and hang out with us in the Cbox!
Character Information
Posted Image [Morrison's Profile] - [Morrison's Changelog]
[Guild Master of Cheshire Smile]
Name: Morrison Usher Age: 32 Rank: B Alias: The Blackhat Gender: Male Race: Earthlander


Stats
AP Earned207Jewels1650
Fame:280Rank:B
HP200Mana175
Strength15Magic85
Speed85Defense40 (50)

Tio Vega
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The Unspeakable
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Your character sheet has been updated for the 1.5. You're all set! Please review your techniques, items, and Equipment, as some things may have changed.
Character Information
Posted Image [Morrison's Profile] - [Morrison's Changelog]
[Guild Master of Cheshire Smile]
Name: Morrison Usher Age: 32 Rank: B Alias: The Blackhat Gender: Male Race: Earthlander


Stats
AP Earned207Jewels1650
Fame:280Rank:B
HP200Mana175
Strength15Magic85
Speed85Defense40 (50)

Tio Vega
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