|
Ricter
|
Oct 26 2014, 08:00 PM
Post #1
|
|
- Posts:
- 345
- Group:
- Members
- Member
- #48
- Joined:
- Jun 27, 2014
|
Username: Ricter
Emil, Orlyon -
 "I'd rather sleep all day than fight you."
| General Information |
|---|
| Age: | Gender: | Height: | Weight: | Hair: | Eyes: | Race: | Rank: | Guild
|
|---|
20
| Male
| 6"0'
| 151
| Short Brown
| Hazel
| Fairylander
| C
| Spring Guardian |
Description Emil is a somewhat averagely tall male of 6"0' exactly, his weight is estimated to being around 151 pounds while seemingly mostly lean and in shape. With moderately short brown hair and tan colored skin he seems to wear small oval shaped glasses, typically what everyone wears, and finally hazel eyes that give of a soft green color.
Clothing/Accessories His attire is basically consisting of a blue and white sweater that he seems to always wear no matter the heat and dark blue jeans with white markings down the seams and along the bottom of them. This is all completed with a pare of white gym shoe's to match and sometimes a wool nit cap over his head, looking like a dog with floppy ears as the ear warmer's.
Personality Emil has a very aloof way of going about things, at times he can be very cheerful and even energetic but when he falls asleep he is out no matter how much someone tries to wake him. Greeting people with a warm smile and calm inviting gaze he typically comes off as very friendly to people that are nice to him or even people he just met that were friendly towards him. For foe's or just hosstile people he actually the same for them unless he's encompassed by anger or rage then he's completely silent to whoever or what ever might be opposing him. Kind to those who seem nice but cold to those that harm other's or himself he has a bit of a personality swap but this is only in extreme cases where peoples lives might be in the balance and he need's to focus.
History Emil grew up in a small house/family business, this little shop was a small clothing store that sold mostly wool related things to keep the heat and cold at bay while also being know by kids as the zap clothing store. This was because the wool here was processed by hand, leaving a bunch of static in it so when you would touch a sweater or something you would get a small jolt, it was both fun for kids and even adults as it would frizz up there hair and give a bit of a magical out look to things.
Growing up was simple for him, he wore what he or his parents made for him to school and typically this was the best cloths in the class as it was specifically made for him, not just bought on a shelf becuase its 'my size'. But he wasn't a show-off or anything like that, he was mostly reserved till he got into his later years where he began to speak out and enjoy talking with other's around his age. Even while heading from school to work e kept that energy about him till he hit the bed, that's when everything normally caught up with him and he passed out.
This was of course before the portal got opened but none the less as the years went by Emil was soon making clothes and working on blankets or his neighbor's when they needed something for the winter days. It was when the portal opened that he began to feel different, he was 18 at the time and really he found the news of mages and things of that nature alright, his rational way of thinking made him feel unsure about exploring it but after seeing what some of the mages could do he was fascinated by it.
It was in that same year he began to separate from his family's place of business and began to live on his own. Still making his own clothes but also learning how magic works and how he could maybe use it, and so he devolved a way of using clothing as a means of magic, first actually making his own wool in the palms of his hand and then later on making a small mass of it. He found wool to be the easiest to 'summon' since it was like a raw element, but also it was so familiar to him since his days as a kid he knew basically everything about it.
To this day he works part time at his parents store to offer them some wool, at the same time he's been lurking around the guilds that have been cropping up lately, wondering what they could offer if her one day joined them. He's only ever been in a few fights where he used his magic to battle and it turned out to be a very odd way of fighting using wool, mostly he used it in a defensive manner while keeping his aggressor at bay, making them fight threw the cloud of wool while he simply moved in to maybe knock them out or watch as they basically give up. |
| Combat Style |
|---|
| Comfortable Submission | | Emil fights very different than most people, typically he waits for the right moment to use his wool abilities to entangle his targets first, limiting their movement and distracting them while they are encumbered, then he go's in to strike at them while they are preoccupied. His concentration is more so focused on using his wool abilities with more skill than other people but he lacks strength from this, making his wool very defensive while also effective in nearly any environment that's not hostile like a volcano or something. His speed is pretty average for someone like himself and really he has no other positive qualities in that regard but his very high amount of mana he has stored in himself and his very healthy body make up for it actually. Not being too combat experienced there is not much to go by but he has at one time caused someone to wheeze and even feel a little faint from being surrounded by his wool making his strengths less in his physical body but more in how he uses his magic to a degree. |
| Magic Information |
|---|
| Wool Magic |
|---|
| It is a type of Magic that enables the caster to release and manipulate wool. The summoned wool can take a solid or even a gas-like form. Primarily for combat, it merely entangles the opponent in comfortable wool sending them to a more relaxed and comfortable state, distracting them temporarily and allowing the caster to go on a more offensive scale. The user may also go into different variations of wool such 'steel wool', making it as hard as a metal while very abstract in nature for said variation it still go's by the theme none the less. |
| Completed Missions |
|---|
| D Rank | C Rank | B Rank | A Rank | S Rank | | 3 | 11 | 0 | 0 | 0 |
Traits
Comfy Fortress: Emil takes 15% less damage from Blunt, but takes 15% more damage from Fire. Deep Sleep: Emil takes 20% less damage when under a negative Status effect, but deals 20% less damage as well. Naturalism: Emil takes 20% less damage from Earth, but takes 20% more damage from Piercing. Smothered, Kindly: Emil deals 20% more damage with Dream, but takes 20% more from Wind. Animal Attunement: Emil deals 10% more damage while in a Takeover form, but takes 10% more damage while in a Takeover form.
Passives
Comfortable: Whenever Emil damages a target with a Dream technique, they are afflicted with a stack of Sleepy. When Emil Rests, he may force any of his opponents in combat to rest on their next turn, removing 4 stacks of Sleepy in the process.
Shift: Emil may shift between any number of forms which grant stat boosts and/or unique abilities. Please refer to the Rules about Special Magics for this magic.
- Stack - Sleepy[X]: Your Block and Dodge effectiveness are reduced by 5% per stack. Maximum of 4 stacks.
Techniques
R0 - (T) Punch (P | Melee) 0.7xStr, 0.8xSpd, No Cost (No specials.) [None]
R1 - (N) Woolen Barrier (M | Block) 0.8xDef, -2 Mana (If blocking a Physical technique, change that technique's element to Dream.) [Dream]
R1 - (T) Luffa (M | Ranged) No EF, 1.0xSpd, -4 Mana (Remove a single non-disabling negative Status effect from the target.) [Dream]
R1 - (T) Turn to Stuffing (M | Ranged) 0.6xMag, 1.0xSpd, -4 Mana (No specials.) [Dream]
R2 - (T) Lullaby of Cloth (M | Ranged) No EF, 1.0xSpd, -8 Mana (Applies Lulled.) [Dream]
- (3) Status - Lulled: Your SFs are at -0.1 and you deal 10% less damage when blocked.
R2 - (N) Dive Under Covers (P | Dodge) 0.8xSpd, -5 Mana (Not affected by effects that reduce Dodge effectiveness.) [None]
R3 - (T) Wool-valanche (M | Ranged) 0.8xMag, 0.8xSpd, -12 Mana (Applies Immersed in Fluff.) [Dream]
- (3) Status - Immersed in Fluff: Your attacks deal 20% less damage.
Equipment
Soothe Bell: [+50 Maximum HP, +50 Maximum Mana] Whenever Emil rests during combat, he heals for 0.1xMagic.
Items
R2 - (T) Pillow Fight (M | Self) No Dmg, -9 Mana (For 3 rounds, Emil's Melee techniques apply Drowsy.) [Dream]
- Stack - Drowsy: When you are damaged by Dream techniques, add an additional stack of Drowsy. Upon 3 stacks, this status is consumed and becomes Sleep.
- (3) Disable - Sleep: You are unable to perform any action but rest for 3 turns. Sleep is removed upon taking damage.
R3 - (T) Woolen Shot (P&M | Melee) 0.9xMag + 0.3xStr, 0.6xSpd, -13 Mana (Can deal the MagEF damage as True element.) [Blunt/Dream]
R3 - (T) Bound and Snugged (M | Ranged) No EF, 1.0xSpd, -12 Mana (Inflicts Snuggle.) [Dream]
- (3) Disable - Snuggle: Same as Snare, but inflicts a stack of Sleepy each turn.
R4 - (T) Woven Storm (M | Ranged) No EF, -17 Mana (Change the current Weather to Woven Storm. If used while the current Weather is Woven Storm, an additional Wool Ball is applied every round for the remainder of the duration.) [Dream]
- (5) Weather - Woven Storm: All combatants, except Emil, take 0.2xMag Dream damage and are afflicted with a stack of Sleepy from a Wool Ball each round unless they dodge. Wool Balls have 0.4xMag Speed.
R4 - (N) Fortress of Woolitude (M&P | Block) 1.0xDef, -15 Mana (Applies separately for each damage source hitting Emil this round. When blocking melee, deal 0.1xMag Piercing/Dream damage to the attacker.) [Dream]
R1 - (T) Diving Ram (P | Melee) 0.9xStr, 0.8xSpd, -4 Mana (Increase EF by 0.2 if afflicted by Flight, then remove that status.) [Blunt]
R2 - (T) Into The Sky (M | Ranged) No EF, -6 Mana (S. Only usable in Chrysomallos form. Applies Flight to Emil.) [None]
(3) Position – Flight: You may not be targeted by Melee techniques unless you performed a Melee technique in the previous round. You are immune to Terrain effects. Your Dodge EFs and technique SFs are increased by 0.1.
R3 - (N/T) Chrysomallos Form (M | Self) No EF, -12 Mana (If (T), Emil's Magic and Defense are increased by 15% and Golden Fleece is applied to him. Gains the trait Charger. If (N), Emil gains access to Chrysomallos Form's techniques and his Magic and Defense are increased by 10%. Costs 4 mana per round after activation to sustain.) [None]
Charger: Emil deals 10% more damage with blunt, but takes 10% more from Ice.
Status - Golden Fleece: Every time Emil takes damage, he gains a 10% resistance to that damage type (after damage is calculated) that lasts until his next turn.
Edited by Ricter, Nov 8 2014, 09:59 PM.
|