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Veluhr Phere Isklaxon; The Moral Dictator.
Topic Started: Oct 26 2014, 10:12 PM (217 Views)
Doret
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Name: Veluhr Phere Isklaxon
Alias: Phee, Pheevee, Uhr
Age: 16
Gender: Male
Race: Earthlander
Guild: None?
Rank:D


Appearance: Veluhr is a fairly short and thin person. In fact, truly abnormally short. So short he can make quite a few kids happy. While being short and lanky, somehow, might be worrisome he has developed a way to survive through it through proper accessorization. On his head is a dark gray hat. with some tinges of neon pink, orange, and blue, that makes up a good third of his total height. This positively massive hat wraps into a tight curl and manages to maintain a loose tautness despite cloth's inability to support its own weight. The short sloping brim of Uhr's tall hat can sometimes cover his eyes as, even though it was a tailored and fitted accessory. it's at time loose and tilting on his head. He wears a long sleeved dark blue, tight shirt, with a tall collar jutting out from his neck under a thick denim-like vest that gives his torso some form. Around his hands are some surprisingly dextrous yet thick leather gloves that add thickness to his wrists and hands. For pants Phee wear's some large and loose pants, held up by a thick silver-buckled black belt, that seem to balloon a bit away from his body before the hem slips neatly into some rather large, perhaps comically so, shoes (they aren't for clowns though!). Phee's face is somewhat old for a 16-year old dwarf midget. Even still, he's oddly cute and some might not consider him human because of his movements.

Personality: Uhr isn't much of a talker, instead opting to head down the route of profound interruptions. He's a wise, calm, unnaturally collected individual who slips in an out of two modes of thought. The first, his preferred, is one of unrelenting reference to the famous book titled "Sapervio's Wisdoms". He'll constantly add a sly comment to any conversation to both show how well-read he is and how he understands a problem to be solved or a situation will play out. This first mode seems to involve a great deal of silent analysis and meditation that can leave many guessing as to what he's thinking, especially since his expressions are muted considerably. His second mode of thought can only be defined as relaxed, as if he's finally let his guard down. He display the proper, more than proper actually, amount of activity and optimism for a 16-year old with magic. Uhr generally prances around with a clumsy grace with great lapses and moments of fluidity while being able to barrage anyone willing to listen with his observations, thoughts, musings, and beliefs. While being vulnerable can be useful it is quite obvious that Veluhr would not approach everyone without his guard up. The main element that signifies his transformation is whether or not he pops his collar up (covering his face), or flattens it down.

History:


Magic: Holder's Magic: Recital, Sapervio's Wisdoms

Recital is a special form of Holder's Magic revolving around two concepts, one being a book and the world it contains and the other being a bond developed through familiarity. Recital magic allows its magician to form pieces of the world within a book in reality, pushing some of the work of creation onto the pre-made world within those pages. Sapervio's Wisdom is a millenium old book from Earthland written by a slave in ancient times (based off of this.) When used with Recital magic a magician can obviously form animals from within the book, items, and even some elements but Veluhr shifted his focus from the physical side of recital to the moral. Sapervio's Wisdom being a book focused on teaching morals through stories Uhr focuses his efforts on forming those very morals in reality.


Combat:
  • Moral Dictate

    The ability to form true morals was long practiced and developed for the sole purpose of changing the flow of a battle. With the power of morals Phee has focused on changing the options of his enemies instead of giving them the chance to act or react. He focuses on changing the rules, breaking what expectations there were of the situation, and picking up the pieces to earn a victory that was made possible by his meddling. While not capable of drastic shifts in power that a lightning storm might provide, or sweeping alterations that laws could enforce, Veluhr's morals offer slight changes that can mean the world in battle.

  • Writ of Dorminus

    Pheevee does not train his body, instead finding it very easy to throw all of his eggs into one basket and train his mind. Even then, he's naturally possessed some level of agility that can aid him when confrontations come. What he excels at best in terms of defense is using his Recital to form beasts that can take the burden of a blow for him. This technique of quickly forming a creature featured in Sapervio's Wisdoms to dull what damage an attack can do can even be applied to attacks that might not have hit him, essentially giving him a method of supplementing his allies' defenses assuming that such allies are willing to defend him.

  • Prowess of the Lost

    Attacking is another difficulty that, truly enough, does plague Veluhr. His focus on the mind does not make the tools he has to deal damage with any more powerful. He can only form animals or objects featured in his Recitals but all these beasts are limited by their natural strength. No matter how well Phee goes about forming a goat that goat will only be able to ram into something with the speed, strength, and hardness of a goat. Even still, what's limited by nature can be enhanced through quantity. Generally opting for the creation of a swarm or herd when he can. Independent animals can potentially be used to supplement an ally's attacks as well.

  • Possessions:
    - One First Edition Copy of the Translated "Sapervio's Wisdoms," a Family Heirloom.

Combat
 
Stat Area

Stats:

Veluhr
HP: 60/60
Mana:100/100
Strength: 13
Magic: 21
Speed: 19
Defense: 15

Traits

Storyteller: Veluhr's magical constructs deal 10% more damage, but Veluhr takes 10% more damage.
Sharp-Witted: Veluhr takes 20% less damage from Slashing, but 20% more damage from Blunt.
Learned: Veluhr takes 30% less damage from Dream, but 30% more damage from Bio.

The Living Story: Veluhr can create global non-weather effects called Wisdoms. Wisdoms cost Rank*2 mana each round to maintain for each one active, but can be ended on his turn for no cost or actions. Anyone may choose to defy a Wisdom, but doing so will cause them to gain a stack of Immersion.

Veluhr's Wisdom techniques possess (N) turn effects called Morals. These can only be activated by the effect of Immersion.

Stack - Immersion [X]: When this reaches 3 or more stacks, remove all stacks: Veluhr casts the Wisdom that was most recently violated by this character as an (N) action, targeting you.

Techniques

R0 - (T) Shoo Away (P | Melee) 0.5xStr, 0.8xSpd, No Cost
(Veluhr Blocks at +0.1 EF against the target next round.) [Blunt]

R1 - (N) Read Elsewhere (P | Dodge) 0.8xSpd, -2 Mana
(No Specials.) [None]

R1 - (N) Divert (P | Block) 0.8xDef, -2 Mana
(May sacrifice one summoned animal to increase the EF by 0.4.) [None]

R1 - (T) Charge! (P&M | Ranged) 0.6xMag, 0.8xSpd, -4 Mana
(Summons a Goat with HP equal to 0.2xMag. This summon disappears after one round.) [Blunt]

R2 - (T/N) Wisdom: The Doe and the Lion (M&P | Ranged) No EF, -6 Mana
(Nobody may recover effective speed. Moral (N): Inflict 0.8xMag Slashing damage. Summons a Lion with HP equal to 0.3xMag. This summon disappears after one round.) [Aether/Slashing]

R2 - (T) Stampede! (M | Ranged) 0.2xMag, 1.0xSpd, -8 Mana
(Increase EF by 0.2 for each of Veluhr's summons, up to a maximum of 4.) [Blunt]

R3 - (T/N) Wisdom: The Ox and the Frog (M | Ranged) No EF, -10 Mana
(Nobody may apply a positive status to themselves or others. Moral (N): Inflict 1.0xMag Aether Damage and lose the remaining duration of all positive status. Summons an Ox with HP equal to 0.4xMag. This summon disappears after one round.) [Aether]

Equipment

Items
Jewels: 0
Edited by Doret, May 8 2015, 01:16 AM.
Veluhr Phere Isklaxon
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Character Information
Posted Image [Morrison's Profile] - [Morrison's Changelog]
[Guild Master of Cheshire Smile]
Name: Morrison Usher Age: 32 Rank: B Alias: The Blackhat Gender: Male Race: Earthlander


Stats
AP Earned207Jewels1650
Fame:280Rank:B
HP200Mana175
Strength15Magic85
Speed85Defense40 (50)

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Veluhr
HP: 60/60
Mana:100/100
Strength: 13
Magic: 21
Speed: 19
Defense: 15

Traits

Storyteller: Veluhr's magical constructs deal 10% more damage, but Veluhr takes 10% more damage.
Sharp-Witted: Veluhr takes 20% less damage from Slashing, but 20% more damage from Blunt.
Learned: Veluhr takes 30% less damage from Dream, but 30% more damage from Bio.

The Living Story: Veluhr can create global non-weather effects called Wisdoms. Wisdoms cost Rank*2 mana each round to maintain for each one active, but can be ended on his turn for no cost or actions. Anyone may choose to defy a Wisdom, but doing so will cause them to gain a stack of Immersion.

Veluhr's Wisdom techniques possess (N) turn effects called Morals. These can only be activated by the effect of Immersion.

Stack - Immersion [X]: When this reaches 3 or more stacks, remove all stacks: Veluhr casts the Wisdom that was most recently violated by this character as an (N) action, targeting you.

Techniques

R0 - (T) Shoo Away (P | Melee) 0.5xStr, 0.8xSpd, No Cost
(Veluhr Blocks at +0.1 EF against the target next round.) [Blunt]

R1 - (N) Read Elsewhere (P | Dodge) 0.8xSpd, -2 Mana
(No Specials.) [None]

R1 - (N) Divert (P | Block) 0.8xDef, -2 Mana
(May sacrifice one summoned animal to increase the EF by 0.4.) [None]

R1 - (T) Charge! (P&M | Ranged) 0.6xMag, 0.8xSpd, -4 Mana
(Summons a Goat with HP equal to 0.2xMag. This summon disappears after one round.) [Blunt]

R2 - (T/N) Wisdom: The Doe and the Lion (M&P | Ranged) No EF, -6 Mana
(Nobody may recover effective speed. Moral (N): Inflict 0.8xMag Slashing damage. Summons a Lion with HP equal to 0.3xMag. This summon disappears after one round.) [Aether/Slashing]

R2 - (T) Stampede! (M | Ranged) 0.2xMag, 1.0xSpd, -8 Mana
(Increase EF by 0.2 for each of Veluhr's summons, up to a maximum of 4.) [Blunt]

R3 - (T/N) Wisdom: The Ox and the Frog (M | Ranged) No EF, -10 Mana
(Nobody may apply a positive status to themselves or others. Moral (N): Inflict 1.0xMag Aether Damage and lose the remaining duration of all positive status. Summons an Ox with HP equal to 0.4xMag. This summon disappears after one round.) [Aether]

Status - CustomStatus: Text.

Equipment

Items
Jewels: 0

Your character has been approved.
Character Information
Posted Image [Morrison's Profile] - [Morrison's Changelog]
[Guild Master of Cheshire Smile]
Name: Morrison Usher Age: 32 Rank: B Alias: The Blackhat Gender: Male Race: Earthlander


Stats
AP Earned207Jewels1650
Fame:280Rank:B
HP200Mana175
Strength15Magic85
Speed85Defense40 (50)

Tio Vega
Offline Profile Quote Top
 
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