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Solomon Egregor
Topic Started: Oct 27 2014, 06:11 AM (366 Views)
Celestro

Username: Celestro
Earned AP: 6
Earned SP: 5
Earned Jewels: 120


Solomon, Egregor
The Esper
Posted Image
"Sounds like work…"
General Information
Age:Gender:Height:Weight:Hair:Eyes:Race:Rank:
21
Male
5’11”
151 lbs
Light Brown - Semi-Medium Length - Spiky and Unkempt
VioletEarthlander
D
Description
 
Sol owns a reasonably vertical stature sculpted finely with very subtle muscles in all the places, granting him a evened out proportion all-around. Giving his skin its young and alluring exterior is a mild, tanned complexion. His baby-faced countenance lacks any and all facial hair whatsoever, exemplifying his youth.

His hair is mostly light brown with tinges of dark brown appearing in minute streaks here and there. Assortments of hair strands come together to form numerous spiky locks of hair, which are somewhat lengthy in appearance, with most of it falling down various sections of his head to remain level with his ears, jawbones, and neckline. Some of the collections of hair that reach down to his face are parted diagonally to cover the right side of his face, even concealing his right eye from the world when he isn't wearing his mahogany colored eyeglasses. At the very least, his left eye remains in plain view between the voluminous locks of hair, reflecting a striking shade of violet that transitions between amethyst and plum in varying intensities of light.

Normally, his facial expression embodies the feelings of indifference and contentedness, an idiosyncrasy belonging to his tendency to not care about most things that don’t really concern him. On occasion, a sense of amusement and merriment tends to flash across his features, as he is an avid believer in appreciating a good laugh.

Clothing/Accessories
 
Despite his abhorrence towards his once rich status, he has held onto his liking for dressing in snazzy and chic clothing, though at times, he'll just prefer to wear something comfortable.

Dress Casual Wear I – This outfit consists of apparel that gives him a modish, dress casual look. He wears a fit, purple dress shirt that is partially buttoned up, stopping short of his chest which is exposed to all. The collar of the dress shirt at also flared upward, reaching a horizontal plane parallels with his cheek bones. Situated over the dress shirt is a white blazer. The purple shirt hangs freely over his pants, only reaching down to his hips at the most, though it is still slightly longer than the blazer. The belt is a luscious black leather that is complemented by a black, rectangular buckle. The lower half of his body is covered by a pair of white producer pants that travels down to his ankles. A pair of black socks and white dress loafers protects his feet from the jagged and rough ground that he treads upon. Finishing off the outfit is a cotton-made purple fedora with a solid black band made of suede wrapping around the brim of the hat. He also sports a platinum necklace with a visible cross that sits in the dead center of his exposed chest.

Casual Wear I – This outfit accentuates Sol’s desire to be comfortable and stylish at the same time. He wears a form-fitting, purple tank top with black, broken lines traveling along the neck and armholes respectively. Worn over the tank top is a black, unzipped hoodie with a purple star logo displaying visibly on the front of the hoodie, which is split down the middle along a zipper line. In addition, purple faux-fur embellishes the trim of the drawstring hood. A pair of loose-fitting, black jeans caresses his lower body securely. His belt, used primarily for aesthetics over conventional purposes, is adorned with purple and black studs in a checkered fashion, with a black pentacle-shaped buckle. His shoes consist of canvas sneakers with a leather exterior shaded in purple, whilst the rubber soles are a plain black. On his left wrist is a black and purple checkered pattern bracelet; on his right wrist is a matching watch with a black and purple checkered pattern strap.

Regardless of his outfit, Sol sports a set of black and orange, lightweight headphones that are frequently seen hanging from his neck.

Personality
 
Sol belongs to the spectrum of individuals that are always musing over some subject matter. Be it a plan, an issue, a question or something entirely unrelated, it is always meshed with his personal philosophies and judgment in which to follow or just ponder towards. He sporadically carries out any action without going through this particular ritual, which attributes to his apathetic and idle nature. When he does decide on something, he always commits himself to anything he proclaims seriously – emphasis on seriously. At times, it is difficult to understand just what is considered serious, however, making it quite the task to pinpoint his true intentions when he’s in pursuit of something, whether it be pleasure, satisfaction, revenge or anything of the sort. There are a number of aspect that are fairly transparent about his character, however.

Sol is a slacker in the purest sense of the word, known for his reoccurring catchphrase, "Sounds like work." Carefree and laid-back to the point of irritating the hell out of others, he doesn’t go out of his way to engage in activities that most others would for the sake of having fun or getting work done. Instead, he’d prefer to laze around and contemplate any matter of subjects that come to mind. While he loves planning, he isn’t fond of listening to others explaining their respective ideas and plans for certain objectives, growing restless and inattentive after only a short time. Most similar means that require seizing his attention can be rather ineffective as well.

From time to time, his lethargic disposition can escalate to monumental proportions that become reminiscent to ADHD. Feels too lazy to keep talking? He'll abruptly cease mid-sentence. Feels too lazy to stay awake? He'll spontaneously fall asleep. Feels too lazy to keep breathing? He'll just stop breathing. His laziness even extends to people’s names, shortening them to simple nicknames that can even become single letters if their name is too long.

It is for these reasons that encountering and exchanging with the slacker can be tedious on the patience of those not accustomed or impervious to his mannerisms. When asked for his aid in most tasks, he quickly resorts to excuses and/or complaining until he eventually comes around. Maybe. But he’s a decent enough guy when it comes down to it, if not a bit mischievous for pulling pranks or helping commit these acts. He loves a good laugh more than anything. He feels it has the powerful effect of bringing people together and abolishing most negative thoughts and dispositions that could prove detrimental towards an end.

Sol himself is someone that is willing to help out those that he classifies as amusing and enjoyable to be around, if not as an outright friend, even if it means relinquishing his usual tendencies. That isn’t to say he’ll always find himself coming to their aid. At times, he can even be the cause to their predicament, but he’d probably warn them of such beforehand. Complete strangers are not exempt from his helping hand if he finds them in some sort of trouble, an act he usually blames on his conscience or his personal philosophy or both. Those that cross him, a feat in itself, serve as the catalyst for invoking his dormant, ruthless persona, whom is an adamant follower of the principle “an eye for an eye, a tooth for a tooth”, with a bit of interest thrown into the mix.

History


Combat Style
Overview
Though his looks might suggest otherwise, Sol is an individual that wields exceptional magical power and uses his magical might to the fullest while rarely holding back. If he has to find himself in combat after vain attempts to talk his aggressors out of it, he will focus on ending the fight as soon as possible. Using his unique brand of magic, he gives shape to his will and feelings in the form of his Godhand, pulling, weaving and manipulating all that these hands come into contact with with ease, whether it be his opponents, the environment, his allies or even himself.

Psychokinesis


Through Sol’s magic which he manifests through thoughts alone, he deploys it in a very similar manner to that of telekinesis or psychokinesis. As soon as he wishes it so, he conjures magical hands to move out and perform his bidding, requiring no prerequisite channeling of magical circles and the sort as most magics do. Instead, he channels his power into rapid-firing the disembodied hands as projectiles, shaping them as necessary to commit the most appropriate harm. Or he can fashion them entirely into large structures like walls and barriers and use them either defensive or offensive, the force emitting from their surface area proving to be noteworthy. Even simply grappling opponents and tossing them about as he pleases is a simple task, whether from up close or at a distance. More often than not however, due to the ease and less mental strain, he produces solidified 'beams, blasts and bolts' out of the dark purple hands, providing the greatest firepower and devastation to his enemies. Even in the face of multiple opponents, Sol can create a matching number of hands to project outward and destroy everything in his wake, all the while having not moved an inch. He needs his rest, after all.

Clairsentience


Because of the hands’ unique nature, they are an extension of Sol’s will and thusly, his senses, in a sense. However, rather than simply sniffing or touching to detect stimuli and the sort occurring in the surroundings as a human does, these hands simply feel disturbances in the air that are near them. Though their supernatural perception does not extend particularly far, given Sol’s ability to fashion multiple hands at once, he can effectively grant himself a 360 field of ‘vision’, allowing him some degree of prediction in what is to come, so to speak. As such, he is able to detect and foresee harm likely to befall him or his comrades, allowing him to form quick plans to counteract these dangers. Before long, his enemies will find themselves in a world of hurt after the Esper has come to know what they’re planning before even they do.

Evocation


Beyond the Godhands' ability to alter its shape for varying purposes, they are also capable of converting their entire makeup and structure into pure energy, derived from the eternano particles flowing throughout the world of Fairyland. Transforming into the very essence of magical energy, Sol is able to utilize these hands, typically in the shape of spherical orbs of turquoise, in a variety of offensive ways, whether fashioned into large blasts, numerous beams or other such forms. Due this to newfound nature, however, their defensive capabilities are lacking considerable in comparison to their original state as psychokinetic hands. Additionally, because its state has been reduced to pure etherano, it is very susceptible to taking on the properties of existing magic used by allies and enemies alike, particularly those of the elemental variety, such as fire, ice, wind, lightning and light.

Psychometabolism


As a mage that uses his mind to influence his surroundings, Sol is also capable of directly manipulating his body and that of others with a single touch. Adapting to the hostile conditions present in his surroundings is easy for him, practically able to swim around in lava or tampering with the body’s mass and weight and the sort to allow him to cross bodies of water without consequence. He can augment physical prowess at the cost of fortifying one’s body against damaging impacts or vice versa if the situation demands it, suggesting his odds are slim at best in surviving for an extension period of time. Best described as maximizing one’s strengths, and minimizing their weaknesses, Sol is a man of many talents, even capable of mentally repairing his or an ally's body by tapping into the regenerative capabilities, even going so far as to eliminate impurities that ravage the bodily system.

Mind-Over-Matter Combatant


Although certainly his weakest area of expertise, Sol is still able to handle his own in close range combat. As a fan of open-palmed strikes and a range of kicks, he doesn’t use solely his own strength when getting up close and personal, knowing he’ll be at an obvious disadvantage. Instead, he supplements his own limbs with those of the Godhands, wrapping around them accordingly. Serving as makeshift armor just as well, given their psychokinetic nature, a force is emitted when they are channeled through Sol’s strikes. While the attacks themselves might be weak, given his subpar strength, many a targets will find themselves being pushed considerable distances without much effort. He forces those that prefer melee to rely largely on ranged tactics, being his specialty, lest they prefer being slammed upon the ground or thrown into the air at the drop of a thought and a flick of a wrist.


Magic
Godhand
A special and unique variation of Telekinesis Magic, as well as one of the many types of Lost Magic once wiped away from the history of the world, Godhand is a form of magic that is very different than the traditional magic most mages wield. In fact, it is tied specially towards the brain and mental capabilities of the mage in question and is not held back by the same limitations as most magic. These include mustering the inner magical energy in which to cast spells through magical circles and sigils, allowing the Godhand users to remain largely unfazed by magic and effects that would otherwise make life difficult for the run-of-the-mill mage who has to rely upon physical combat. At the same time, because they have a heavy reliance upon the brain and pushing it past its given limits, they can suffer both mentally and physically through the excessive use of this magic, as well as any means of greatly disrupting their concentration spells trouble for a Godhand mage akin to a typical mage cut off from their spellcasting capabilities.

When the Godhand mage deploys this form of Magic, it allows the conjuring of “magical hands” to move, manipulate and influence the surrounding environment through simple mental impulses and thoughts. These “hands” are best described as hovering, disembodied, black glove-like hands outlined in purple auras whose size and shape are regularly equal to that of an average man's hand, but are in no way limited to such. At first, they maintain an intangible state when summoned, until the user wills them into a corporeal existence for performing physical tasks. After some mastery of the magic, the user will be able to even harness these hands’ abilities to influence incorporeal substances and elements. Being an extension of his will, the user is aware of people and objects which come into contact with, or close to, these hands, even when said hands are far outside the user's field of vision. These hands, upon manifestation, either wrap around what the user wishes to manipulate or accordingly change their shapes to produce a particular force for a desired effect. With these hands, the user is even capable of manipulating their own body in a number of ways.


Solomon Egregor

HP: 90/90
Mana: 105/105
Strength: 14
Magic: 20
Speed: 17
Defense: 16

Traits
  • Slacker: Solomon takes 20% less damage from Ice, but he takes 20% more damage from Blunt.
  • Sheltered: Solomon takes 20% less damage from Bio, but he takes 20% more damage from Plant.
  • Psychic: Solomon does 20% more damage with Space, but takes 20% more damage from Dream.
Passive
  • Phantom Limb: Solomon begins each combat with four God Hands. When using a Space technique, Solomon may expend one God Hand to boost its EF or SF by 0.1. Additionally, they may be spent to boost certain techniques. At the beginning of any turn in which he has less than 4 God Hands, Solomon may replenish them for 5% of his max mana per hand. If Solomon begins a round with 0 God Hands and does not replenish them, he generates one for no cost.
Techniques
R0 - (T) Force Palm (P | Melee) 0.7xStr, 0.8xSpd, No Cost
(No Specials.) [Blunt]
R1 - (N) Prescience (P | Dodge) 0.7xSpd, -2 Mana
(Increase EF by 0.2 against Ranged. Phantom Limb: Increase EF by an additional 0.1.) [None]
R1 - (N) Halt (P | Block) 1.0xDef, -2 Mana
(Phantom Limb: This technique becomes Magic and it's element becomes Space.) [None]
R1 - (T) Mind Blast (M | Ranged) 0.6xMag, 0.8xSpd, -4 Mana
(Phantom Limb: Can be used at half EF while resting.) [Space]
R2 - (T) Adaptation (M | Ranged) No EF, 0.7xSpd, -8 Mana
(Inflicts Psychic Adaptation.) [Bio/Space]

(5) Status - Psychic Adaptation: For the duration of the status, you gain a trait with 20% resistance and 20% weakness to elements of Solomon’s choice.
R2 - (T) Shutdown (M | Ranged) 0.8xMag, 0.8xSpd, -8 Mana
(Phantom Limb: Directly after a successful dodge or a full block, this technique may be used as (N), but at half EF.) [Space]
R3 - (T) Crush (M | Ranged) No EF, 0.8xSpd, -14 Mana
(Inflicts Crushed.) [Space]

(3) Disable - Crushed: You are Snared and take 0.2xMag Space damage each turn.

Inventory
Equipment
  • None.
Items
  • None.
Jewels: 120/120
Edited by The Unspeakable, Nov 8 2014, 06:49 PM.
Character Information
Posted Image [Solomon Egregor] [Sol's Changelog]
Name: Solomon Egregor Age: 21 Rank: D Alias: The Esper Gender:Race: Earthlander Guild: N/A Fame: 0


Stats
AP Earned6Jewels120/120
HP85Mana105
Strength14Magic20
Speed17Defense16


Uther McDowell
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The Unspeakable
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Moderators have begun working on your character's kit. This process generally takes a few days, so please be patient. In the meantime, feel free to explore the site and hang out with us in the Cbox!
Character Information
Posted Image [Morrison's Profile] - [Morrison's Changelog]
[Guild Master of Cheshire Smile]
Name: Morrison Usher Age: 32 Rank: B Alias: The Blackhat Gender: Male Race: Earthlander


Stats
AP Earned207Jewels1650
Fame:280Rank:B
HP200Mana175
Strength15Magic85
Speed85Defense40 (50)

Tio Vega
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Your character sheet has been updated for the 1.5. You're all set! Please review your techniques, items, and Equipment, as some things may have changed.
Character Information
Posted Image [Morrison's Profile] - [Morrison's Changelog]
[Guild Master of Cheshire Smile]
Name: Morrison Usher Age: 32 Rank: B Alias: The Blackhat Gender: Male Race: Earthlander


Stats
AP Earned207Jewels1650
Fame:280Rank:B
HP200Mana175
Strength15Magic85
Speed85Defense40 (50)

Tio Vega
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