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Fhaora Shanahan; W.I.P
Topic Started: Nov 12 2014, 05:44 PM (274 Views)
ThtGyNmdFsh
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Username: ThtGyNmdFsh
Earned AP: 75
Earned SP: 67
Earned Jewels: 1,450


FHAORA SHANAHAN
"ABYSSWALKER"


Posted Image

General Information
Age:Gender:Height:Weight:Hair:Eyes:Race:Rank:Guild:
24
Female
6' 1"
153 lbs.
Raven - Short - Coarse - Soaked
Gunmetal Gray
Human
D
[url=Nope]Nope[/url]

Description

Clothing/Accessories

Personality

History

Combat Style
Abysswalker

True to her nickname, Fhaora's greatest strength lies in the abyss she leaves in her wake. A true master of her domain, she is immune to the negative effects of the abyss, which gives her immense capability to transform the battlefield to suit her. She constantly creates and spreads it over the course of a fight, moving it organically with the battle in order to maximize it's effectiveness. She doesn't like to have to build up her abyss from scratch each time she has a confrontation instead opting to bring a somewhat large body of it with her everywhere she goes; typically in the shape of a slow-moving overland wave or a river winding behind her. Once she has firmly established zone control, it is very difficult to take it away from her, and she will press the advantage.
Unsinkable

Second only to Fhaora's dominion of the abyss is her ability to persevere in a battle. She is resilient to damage and has plenty of endurance, allowing her to take an absurd amount of punishment. Accompanied by a strong level of sturdiness, it requires significant effort to physically move her against her will. She wears body armor, which further enhances her natural hardiness with another level of protection. On top of it all, her mental fortitude prevents her from caving to psychological warfare, and her sheer willpower allow her to force her body into action when it would otherwise refuse. The way she can endure a seemingly decisive blow and rise to her feet to continue is somewhat eerie, but in her mind it's as simple as falling down eight times and standing up nine.
Pragmatic

Above all else, Fhaora's use of her magic is meant to be simple and effective. She has become quite good at maximizing what she can achieve with minimal effort, and the way she manipulates her abyss reflects that. She doesn't see a point in creating complex constructs to hurt her enemies when her abyss is harmful enough on it's own. Instead, she floods the battlefield to make life difficult for her enemies, meanwhile she can wade through it like it's nothing. If she needs to block an attack directed her way, she steps backwards to manifest a dense wall of water immediately in front of her that takes the hit instead. When she feels it makes sense to end a fight and put her enemy down, she'll smother them in abyss with no second thoughts, and no hesitation. Her calm demeanor and straightforward methodology make her incredibly consistent in combat, and leaves few openings where she is not prepared to respond.
Swordswoman

When it comes to melee combat, if it comes down to it, Fhaora is competent enough with her sword to put up a fight. That's not to say that she is extraordinarily skilled, but she can handle herself well enough that it is not outside of her comfort zone. In fact, it wouldn't be wrong to say that she is more dangerous the closer you get to her, but that doesn't mean she prefers to fight up close. She relies on a combination of swordplay and manipulation of her magic that focuses on removing her enemy's ability to fight. Her strikes are aimed to cause lasting damage, meanwhile she draws in her abyss and floods the area in a radius around her to further cripple her target.
Inexorable

Cliffs, ships, even people; everything bows to the ocean eventually. In combat, Fhaora adopts the same kind of mindset when it comes to her magic. Plain and simple, the longer she spends in a given battle, the more formidable she becomes. The fact that she constantly creates more of her abyss during a fight, coupled with her incredible lasting power, makes her a force to be reckoned with. She is at her weakest at the very start of a battle, a fact she is exceedingly aware of, which she makes up for by drawing out her battles for as long as she finds necessary. She's perfectly comfortable abusing her natural stamina in a battle of endurance, and will happily go the distance against anyone who might try to keep up.


Magic Information
Abyssal Embodiment

Whenever Fhaora moves, the empty space her body once occupied is filled with abyssal water that retains the momentum of the action that produced it, like an echo. She literally leaves the abyss in her wake with each of her movements, the volume of which always equal to that of amount of space displaced. As far as she knows, this aspect of her magic is perpetual, and cannot be turned off or repressed. Her water has many properties of the depths of the ocean; including it's utter darkness, saltiness, frigidity and more interestingly, the sheer pressure of the deep sea. Her water is very dense as a result, causing it to have significant weight, pack a heavier punch and impact things as if it was much more solid than it is. As well as it's weight, the abyss imparts crushing force upon anything that becomes submerged in it, which becomes more intense as it continues to accumulate in one body. Aside from constantly producing abyss, her magic allows her to subjugate it. She is proficient at manipulating her abyssal water, but due to the nature of her magic, she can only control her own abyssal water and has absolutely no semblance of control over water from other sources, natural or otherwise. Additionally, she is immune to the negative effects of her abyss to an extent that she treats it like normal water, shrugging off it's intense cold, crushing pressure and crippling weight; she can even breathe the abyss as if it were air, hence her namesake, "Abysswalker". There exists latent potential to utilize aspects of her abyss more directly, namely the cold and darkness, though she has not explored them as of yet. While not particularly useful, her abyss has one more peculiar effect; it sustains sound that passes through it for extended periods, holding on to it in much the way a large body of water would.


Possessions


Stat Area
Character Information
Posted Image [Iris' Profile] [Iris' Changelog]
Guildmaster of Phoenix Quill
| Name: Iris Rosalin Nightingale | Age: 22 | Rank: D | Alias: Dawnflower | Gender: ♀ | Race: Earthlander |


Stats
AP/SP Earned75/67Jewels950
HP130Mana155
Strength24Magic35
Speed31Defense28
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The Unspeakable
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I See Nothing
This looks mostly finished, except for that something part. If you had anything else you intended to add, just let me know by PMs or whatever.

Right, claimed also.
Edited by The Unspeakable, Nov 13 2014, 07:08 AM.
Character Information
Posted Image [Morrison's Profile] - [Morrison's Changelog]
[Guild Master of Cheshire Smile]
Name: Morrison Usher Age: 32 Rank: B Alias: The Blackhat Gender: Male Race: Earthlander


Stats
AP Earned207Jewels1650
Fame:280Rank:B
HP200Mana175
Strength15Magic85
Speed85Defense40 (50)

Tio Vega
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Celestro

Your character has been approved.

Fhaora Shanahan
HP: 100/100
Mana:70/70
Strength: 14
Magic: 20
Speed: 14
Defense: 17

Traits

From the Depths: Fhaora deals 20% more damage with Water, but takes 20% more from Earth.
Cold, Hard: Fhaora takes 10% less damage from Blunt and Ice, but takes 10% more from Fire and Dream.
Every Water Character Ever: Fhaora takes 30% less damage from Water, but 30% more damage from Lightning.

Under Pressure: All of Fhaora's attacks that do Water damage also do Blunt damage. At the start of any combat, weather "Abyss Storm" is applied. This does not over-write other weathers, and cannot be over-written. Every time Fhaora uses a water technique, the counter of Abyss Storm is increased by one.

Weather - Abyssal Storm[X]: At the start of their turn, all combatants (save Fhaora) take 0.1xMag Water/Blunt damage. This damage may be blocked, but blocks against this receive only half the usual Effective Defense reduction. This damage is doubled when Abyssal Storm has reaches 5 or more counters. At 10 or more counters, anyone who receives damage from this Weather is afflicted with Submerged.

(1) Status - Submerged: Speed is reduced by 20%.

Techniques

R0 - (T) Slash Attack (P | Melee) 0.5xStr, 0.8xSpd, No Cost
(May become (Magic | Ranged) by reducing the EF and SF by 0.1. In this case, it's damage becomes Water.) [Slashing]

R1 - (N) Dive (P | Dodge) 0.8xSpd, -2 Mana
(No specials.) [None]

R1 - (T) Briny Deep (M | Ranged) 0.7xMag, 0.8xSpd, -4 Mana
(Increase EF by 0.2 against opponents below 50% health.) [Element]

R1 - (T) Crushing Waves (M | Ranged) 0.6xMag, 0.8xSpd, -4 Mana
(Afflicts enemy with Submerged for 1 round.) [Water]

R2 - (T) Grasp of the Deep (M | Ranged) 0.8xMag, 0.8xSpd, -7 Mana
(When this technique deals damage to an opponent afflicted with Submerge: Remove Submerge. Target is Paralyzed for 1 turn.) [Water]

R2 - (N) Water Walled (P&M | Block) 1.0xDef, -6 Mana
(Reduces Physical damage taken by 20%.) [Water]

R3 - (T) Unyielding Torrent (M | Ranged) 0.5xMag, 0.6xSpd, -12 Mana
(Can be cast consecutively, up to three times total in a single turn.) [Water]

Equipment

Items
Jewels: 0
Character Information
Posted Image [Solomon Egregor] [Sol's Changelog]
Name: Solomon Egregor Age: 21 Rank: D Alias: The Esper Gender:Race: Earthlander Guild: N/A Fame: 0


Stats
AP Earned6Jewels120/120
HP85Mana105
Strength14Magic20
Speed17Defense16


Uther McDowell
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