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| Armory; The work of Jeffery, the secretary, in his efforts to keep a log on all of Drost's equipment. | |
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| Tweet Topic Started: Feb 4 2014, 12:54 AM (17 Views) | |
| Scorpious | Feb 4 2014, 12:54 AM Post #1 |
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Spoiler: click to toggle In accordance with the orders of Mayor Drezzin, I, Jeffery Cobahges, will begin to examine and record our supply of equipment recovered from the Marauders. 1. Boost boots. These plain brown boots conform to fit the feet of the wearer. They are named "Boost Boots" because there is a mechanism on the inside, that when activated, causes a strong jet of pressurized air to shoot out the bottom of the boot, which can greatly increase one's jumping capabilities if timed correctly. There is an unknown mechanism inside that draws power from the battery to re-pressurize the chamber. Testing finds that refilling the chamber takes approximately thirty seconds, and a full battery can provide five uses before needed to be recharged. 2. Swiss Army Glove. This thin metal gauntlet provides a variety of tools at its wearers disposal. Different finger motions can activate five known mechanisms, as follows. A. Razor grip. Upon activation, razor blades emerge along each finger. B. Shocking grasp. Upon activation, the palm of the glove is electrically charged. Discharge on a human is dangerous, further testing is required to see if it is fatal. C. Flame hands. Upon activation, the palm of the glove begins heating up. The temperature is higher than we can currently measure, but it is enough to melt other types of metal upon direct contact. The wearer is safe as long as they are careful to not bring the palm too close to any exposed body parts. D. Monkey grip. Upon activation, the gripping power of the glove increases immensely. Testing provides that the grip strength of the glove when activated to be of sufficient force to crush most weapons. E. Hidden blade. Upon activation, the glove produces a ten inch blade in the wears grip, attached to the glove's palm, as if it was held by the wearer. 3. Cloud blade. This particular item is a single edged sword, the blade two feet long. The sword appears to be of normal weight, and behaves normally, until a switch on the handle is activated. Then the sword then beings to hum, and the blade can cut through almost any material as if it was a cloud, however, this causes major damage to the weapon. 4. Automatic crossbow. This crossbow fires up to 15 bolts before it has to be reloaded. It is reloaded in parts, the crossbow assembles the bolts at a rapid pace before it is fired. This allows for the user to switch between different bolt types seamlessly, even in battle. The different bolt types are as follows. A. Piercing. Penetrates armor easier than other bolts. B. Scattering. Mid-flight the bolt tip breaks off into several pieces of shrapnel, to cause the most widespread damage. C. Barbed. These bolts are heavily barbed, in order to remain inside their target. This is most effective for impeding movement. There are many more items that still need to be cataloged, my work here will not be done anytime soon. Hopefully something I find can be of use to the Elite Guard. -Jeffery. Edited by Scorpious, Feb 4 2014, 12:55 AM.
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8:53 AM Jul 11
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edge created by tiptopolive of ifsz







8:53 AM Jul 11