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Rules and Etiquette

Rules and Etiquette

Rules and Etiquette

Rules and Etiquette

Rules and Etiquette

Rules and Etiquette



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Attributes, Levels and Classes
Topic Started: Mar 25 2012, 05:34 AM (50 Views)
Jodin
Adorable Death

ATTRIBUTES

Every character starts with 150 Attribute Points. There are 7 fields where Attributes can be added, namely Physical Strength, Accuracy, Physical Stamina, Mental Stamina, Mental Acuity, Physical Speed and
Magic Ability.

Physical Strength is the Attribute to measure your physical strength. A physically strong person would invest Attribute Points into this Attribute.
Accuracy is the Attribute to measure your accuracy. A marksman or a ranged attacker would invest Attribute Points into this Attribute.
Physical Stamina is the Attribute to measure your Stamina when experiencing physical distress. An endurance-centred character would do well to invest Attribute Points into this Attribute.
Mental Stamina is the Attribute to measure your Stamina when experiencing mental or psychological distress. A mentally strong person would invest Attribute Points into this Attribute.
Mental Acuity is the Attribute to measure the sharpness of your mind in any situation. A mentally active person would invest Attribute Points into this Attribute.
Physical Speed is the Attribute to measure your Speed in any situation. A fast person would invest Attribute Points into this Attribute.
Magic Ability is the Attribute to measure the power of your Magic in any situation. A strong mage would invest Attribute Points into this Attribute.
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Jodin
Adorable Death

CLASSES

There are many different classes in the Final Fantasy universe, but for now these are basic going to be basic classes. After mastering a basic class, you then go to Advanced and then Hero. You get to choose to be either combat or magic orientated. Once chosen, you then have a chance to choose from three basic classes from either category.

COMBAT CLASSES: Combat classes are the best bet for conventional combat. What can be more glorious than stabbing, slashing and dismembering them without mercy? Or, if you desire, you can be that guy who shoots arrows in knees.

Squire - This class is a basic equvelant to the Advanced Class Knight. They can wield any close combat weapon accomponied with a shield. They can only wear light armour.

Chemist - This basic class allows you to use items more effectively than others, for example, a certain potion can be used on your whole party. They can only wield daggers and pistols.

Archer - The long-ranged specialist, they have keen eyes and can aim and spot things that normal people cannot see. Archers can use Crossbows and Bows.


MAGIC CLASSES: Ah... the smell of fire, there is nothing more glorious then setting things on fire or freezing their bodies. Followed by healing them and the burning them some more. Although mages can only have staffs and wands, they do get to choose what four basic spells they can start with.

White Mage - The white mage is the healer, they can heal wounds, rid of status effects and possibly, later on, cast Holy magic.

List of starting spells for White Mage


Black Mage - The black mage is a master in Arcana magic, like the element. And later on, high level elemantal magic.

List of asic spells for Black Mages


Blue Mage - The Blue mage can cast status effect spells towards a enemy. These can be helpful to weaken your enemy in battle.

List of basic spells for Blue Mage
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