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Videogame happenings; you know, funny happenings.
Topic Started: Sep 6 2014, 02:47 PM (166 Views)
UN Force Command
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Well, today I was gonna try finally the PATRIOT unit in Wargame Red Dragon. I did an USA deck, and gone to a 10vs10 game. The game loaded, countdown reached 0 and it seemed all was ready for a fun combat. Then, someone in my team (NATO) said:

"how about NATO wins without firing a shot...SANCTIONS"

Seconds later, the pact players begun to drop like flies from the game, until no one was left.

Meanwhile the tragedy(for the PACT) unfolded, the confusion on the most belicose of the NATO players was evident, and I had to answer a "what the heck is happening" with: "SANCTIONS ARE HAPPENING".


Whatever was the real cause(shit netcode?) it was a flawless victory!


P.S: You don't bad mouth the UN!
Edited by UN Force Command, Sep 6 2014, 02:53 PM.
"Achieve your mission with all your might.
Despair not until your last breath.
Make your death count!"

Karolus Muv Luv GM account
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Admiral Jake Brisbane
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So Victory at Sea got an update, smoke screens are a proper thing now (Hide and go seek is fun yet annoying, unless you are a dirty cheater and have RADAR), spotting is a thing (my DD's can't see cruisers shooting them at max range!), squadrons are a thing now (THANK FUCK FOR THAT) and you can order your ships into line or flak circle formations (BOUT BLOODY TIME!).

Oh yeah and you can totally now play the evil campaign and be Imperial Japan.
So I did. Started in a Matsu Destroyer Escort, bought a Shiraiyuki Destroyer, lost the Matsu to a lucky turbine crit, bought a second Shiraiyuki, proceeded to sink a good dozen or so British destroyers.

Was doing really well, saving up for my Agano light cruiser to lead them when I go for a sink the enemy supply fleet mission. So my two little destroyers have to find these slow ass cargo ships, that takes a bit, then I form my two ships up and dive right in. 30 seconds in and my Shiraiyuki's have fired 20 torpedoes between them, 30 seconds later all 4 cargo ships are diverting from somewhere important to Davy Jones' Locker. Good job, lets go home right? Yep, except that shells start falling between my ships. Oh shit, their escort finally arrived from the other side of the convoy. And it's a friggin' cruiser. Meh, no matter, HMS Gloucester is no match for two of the finest ships in the Imperial Japanese Navy! We fire a salvo of torpedoes at it, deploy smoke and hide in that whilst Gloucester gets closer, taking a torpedo hit and coming down to 75% health too. Easy, I think, we've got this when she closes and our torpedoes reload. Indeed, the British cruiser closes and eats another torpedo, coming down to half health.

But she's not stopping and we really should have started running sooner. Turning to present our other broadside of torps I get my volley off whilst the AI fucks up my second destroyers move, electing not to fire it's torps to not hit me, which is nice but not what I need. As I run from almost point blank range, Gloucester's gunnery mates get a lucky shot in on Kawakaze, my AI destroyer and she explodes with all hands, her magazine unable to deal with the lucky 6" shell that came to visit, much like that one destructive uncle we all seem to have.

Well, fuck, my torps will hit this son of a bitch in 3... 2... 1... Oh fuck me he fired another 6" broadside... Too late for you, 3 long lances sent HMS Gloucester to Davy Jones Locker. ROUNDS INCOMING! I should be able to tank it - Nope, that's a magazine explosion.

Well, shit. GG Royal Navy. GG.

In Memoriam
Edited by Jakeman, Nov 2 2014, 09:06 PM.
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