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| FEF RPG Mod for Rome: Total War | |
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| Tweet Topic Started: Dec 19 2005, 04:02 PM (1,351 Views) | |
| Zexion | Dec 21 2005, 07:30 PM Post #16 |
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Ca Romana
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Yes, Shogun and Rome are made by Creative Assembly. I can probably just make up some dumb schmuck, and make Aless the Nodion Faction leader, with Tristan & Delmud as generals. |
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| Severian | Dec 22 2005, 05:22 PM Post #17 |
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Bucket/Schtolteheim from FEW
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Shagall II? Same whiny stupid personality, whole new generation of inept treachery? |
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[size=5]"We must also remember that the emotions have a logic of their own, for which the formula is 'I feel sure that this is so.'"[/size] ~JAK Thomson, Rhetorical Prose Thinking of Maud, You Forget Everything Else Red Pandas are so cute it makes me sick. | |
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| Zexion | Dec 22 2005, 07:43 PM Post #18 |
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Ca Romana
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I've decided it will be Shagall's secound cousin's (twice removed) baby's daddy's freind's friend. Actually, just some guy with an indirect relation to Shagall. I'll post up some of my General sprites/mugs later. |
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| Zexion | Dec 29 2005, 01:51 PM Post #19 |
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Ca Romana
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Update, kindasorta. Alright, the Barbarian Invasion version of the mod is being gayer than Mr. Slave from South Park, so instead the mod will be serving the Rome: Total War standalone game on the 1.5 Patch (So get the game and download patches 1.2, 1.3, and the 1.5 patch (no 1.4)). You WILL need barbarian invasion to play this mod though. Any difference in gameplay? No. Just no religions that affect provinces. Instead, factions now have fixed religions based on culture. (basically, Velthomer can't have a population of 20% Lopts, and 80% Nargas, but instead, just Narga) Also, to those who have the game, the 1.0 version of the mod will serve as an Extra Campaign, so it will be seperate from the Imperial Campaign. In 1.0, none of the Jugdral factions will be included, but instead, just renamed RTW factions to act as placeholders. This is to serve as a beta to see if the Campaign Map is working. Current Progress: That fucking map_ground_features. Couldn't be any harder. EDIT: Grandbell's description:
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| Darkhero | Dec 29 2005, 05:09 PM Post #20 |
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This is alot like Age of Empires. |
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| Zexion | Dec 30 2005, 12:03 AM Post #21 |
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Ca Romana
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Well, depends. It certainly doesn't suck as much as Age of Empires III did (I'm surprised the company who makes the game hasn't been sued for lying about it's 'OMFG grayt grafiks'). RTW isn't like anything, to be honest. It's moslty like, well, a Total War game. =D And another update WOOTOOT: Finally got ground_features and map_heights complete, which determine the 3d aspects of the map. Now I'm working on region naming, and changing the names of the game's factions. Which means one thing: This will be a full conversion for the game, so if anyone here has RTW, I advise to make a copy of the C:\Program Files\Activision\Rome: Total War\data should you want to remove the mod or should something go bad. Tomorrow expect a screenshot.
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3:16 AM Jul 11