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Final Fantasy
Topic Started: Nov 2 2006, 10:36 PM (666 Views)
Yzarc
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Coxian

Leon
Nov 5 2006, 08:06 PM
Either way, Square needs to make a simple way of strengthening characters & weapons.

*points to most early Final Fantasies and Chrono Trigger*

VI was just level up + Esper bonus
CT was just level up, period

Feez
 
FFX didn't have a good story, nor did it have good characters. I just liked the whole new attempt at making something new out of the series, though it wasn't so great lol.

I'd consider a betrayal on the part of religion in a world entirely revolving around said religion pretty high end. They did a really great job of slowly revealing all the insane secrets of Spira and, even on my second playthrough, as a more mature player than my first, I loved the story. My first I disliked it because I was in like 7th or 8th grade and I disliked Tidus because he was pretty gay and so I instantly said "FFX sucks" but on mysecond playthrough, I was able to realize that it was a well done story.

Leon
 

Though I feel the opposite of Sentenal, I really liked the story, until they did the time warp thing. Then it was retarted. They could've ended it better.

Most of the storyline was retarded.

The whole "You can talk to someone in a different time but only if the bond of love between you is strong enough" made me vomit.

And what's with the main antagonist being just some "evil" sorceress? The characters are told she's evil so they go kill her...They've never talked to her, she's never talked to them. The first time they meet is the last time they meet. It's dumb.
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Kovu
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Zidane was always entitled to 12 MOV!

Agreed with Yzarc. I *do* think that Tidus phails miserably to Zidane, Squall and even Cloud, but I thought there to be some other pretty decent characters in that game. Kimhari for one, though that's probably my animal-bias showing through, and Auron. He does the "silent but complex" thing right, unlike Squall who just seems a tad emo. Cloud.. had his reasons.. but didn't discover most of them until disc 2 thus has no excuse for his personality (or lack there of) in disc 1.
Auron knew what he was doing from the beginning of the game 'till the end.

CT, the one requirement to learn abilities is that you'd have to have the character in the party to gain AP or whatever. They don't seem to gain that if benched but they'll still gain exp.

~ Kovu
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Merk
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ザワザワ

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And you know that this game punishes leveling up, and you can beat it faster than almost any other RPG out there?

That suits my playing style, actually. To me, leveling up = arena abuse.

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FF can be hard. It depends on how much time you spend building up. If you have to build up alot, that is because the enemies are hard, and you need to be stronger to beat them. If you don't have to build up that much, the game is easier.

A game that requires you to fight random encounters in order to progress through the story is not difficult. It's tedious. A difficult game's battles would challenge you in terms of smart character setups, having an actual battle strategy (something more than "attack and heal lol"), and being able to handle tough situations (two men dead, one mini, one berserk, for example).

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The Junctioning system was the fucking balls.

qft ggnore
~AKA SkyFireZero.
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(*Jman*)
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Kakatte Koi!

Merk
Nov 6 2006, 07:32 AM
A game that requires you to fight random encounters in order to progress through the story is not difficult. It's tedious. A difficult game's battles would challenge you in terms of smart character setups, having an actual battle strategy (something more than "attack and heal lol"), and being able to handle tough situations (two men dead, one mini, one berserk, for example).

A game that doesn't require you to level up usually equates to a game with a simpler battle system and simple character classes or however the game is setup. Sure you can say that it's a waste of time to be forced to fight random battles to level up, but those random battles help you to learn abilities, get Gil, find rare items, as well as getting random stat ups. In the case of FFT, battles also help you to have your characters learn abilities to turn into a better class.

I see nothing wrong with a game where you don't have to randomly battle, but usually those games besides being easy don't have much depth. See FFX-2.
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Soja
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Gentle Water, Crashing Waves

FFX-2 had a lot of depth regarding character development thanks to the job system. Oh wait... I mean... *cringe*... "Dress Spheres."

If the story didn't suck so hard and had more than three playable characters for the entirety of 40 hours, it might've actually been a good game. D:
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Mirar on Sep 8 2007
06:08 PM
nigga please
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7. Do all this in the course of a month.
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Yzarc
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Coxian

Sojamania
Nov 6 2006, 10:49 PM
FFX-2 had a lot of depth regarding character development thanks to the job system. Oh wait... I mean... *cringe*... "Dress Spheres."

If the story didn't suck so hard and had more than three playable characters for the entirety of 40 hours, it might've actually been a good game. D:

You mean you actually played that shit?

I didn't even give it a chance.
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Soja
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Gentle Water, Crashing Waves

Yeah, Yzarc, I did. Otherwise I wouldn't be justified in tearing it apart. D:
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Mirar on Sep 8 2007
06:08 PM
nigga please
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How to Get Banned From FEFF
1. Break a rule enough that a moderator has to verbally warn you.
2. Break a rule enough that a moderator has to actually warn you.
3. Repeat steps 1 and 2.
4. Repeat steps 1 and 2 again, getting suspended for a few days.
5. Repeat steps 1 and 2 yet again, getting suspended for a week and Underdogged.
6. Repeat steps 1 and 2.
7. Do all this in the course of a month.
8. ????
9. PROFIT!!!

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Crysta
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wat

It looked like Spice World put into FF game form. :valter:
~ Crysta, Zombie Queen
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I always give frying pans to female survivors in Dead Rising. It's really the only thing I'm confident they know how to use.
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Neo
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Tits and Ass

Feez
Nov 4 2006, 02:48 AM
As far as difficulty is concerned, the Final Fantasy games have never struck me as being hard. If you want an unneedingly challenging RPG, play Breath of Fire.

This man has won the topic. I have played BoF1 and 2. They both have had the hardest turn based battles ever. (Minus going Agni against the final Boss in one)Those fights actually made it satisfying to beat the boss. They make you fight your sister D:.

As far as I'm concerened, the only Original Final Fantasy was Tactics, because every battle took work.
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Merk
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ザワザワ

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A game that doesn't require you to level up usually equates to a game with a simpler battle system and simple character classes or however the game is setup.

If you're not required to level up, it means you have options for combat other than pure stats; junctioning, etc.

On the other hand, if you have a very simplistic system (say, FFI or FFIV), then all you can really do is "grind" for levels; it's harder to do a low-level challenge in such a game as opposed to FF6 where you have plenty of options for dealing damage that are independent of level, or FF9, where you can do 9,999 damage at level 1.

Also, simple != bad.

Quote:
 
Sure you can say that it's a waste of time to be forced to fight random battles to level up, but those random battles help you to learn abilities, get Gil, find rare items, as well as getting random stat ups.

That doesn't make it any less of a waste of time, though.

Learning abilities and getting stat ups is part of the leveling process.

Getting gil from random encounters takes the challenge of managing your finances away; it also puts more emphasis on buying items rather than finding them, and the latter is more enjoyable.

Getting a rare item can sometimes be part of a good strategy, though.

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In the case of FFT, battles also help you to have your characters learn abilities to turn into a better class.

The story battles provide everything you should need in terms of class advancement; hell, FFT is still ridiculously easy even if you don't do random encs, the only way to make it difficult is to impose a challenge like an SSC.

Quote:
 
see nothing wrong with a game where you don't have to randomly battle, but usually those games besides being easy don't have much depth. See FFX-2.

FF6, 7, 8, and 9 can all be done at low levels. FFs 1-5 to a lesser extent as well.

Really, it just comes down to a preference in gameplay style.
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Yzarc
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Coxian

Xaldin
Nov 6 2006, 11:01 PM
As far as I'm concerened, the only Original Final Fantasy was Tactics, because every battle took work.

=D

Actually, I'm really liking 12. Original and fun battle system.

I'm already 20 hours into the game. =D
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Soja
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Gentle Water, Crashing Waves

Well, FFXII is directed by the creators of FFT... :valter:
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Mirar on Sep 8 2007
06:08 PM
nigga please
Fusion Universe - FEF Fanfic
Slayers Forth - Slayers Fanfic
Smartest Member '06 & '07 & '08 & 'o9 & 10, Favored Debater '07 & '08 & '09 & 10, Most Popular '08, Manliest '08 & '09, Author of Nightmares, Scourge of the Luxon, Rules Lawyer, Nick's Former Hero, Crysta's Lover

How to Get Banned From FEFF
1. Break a rule enough that a moderator has to verbally warn you.
2. Break a rule enough that a moderator has to actually warn you.
3. Repeat steps 1 and 2.
4. Repeat steps 1 and 2 again, getting suspended for a few days.
5. Repeat steps 1 and 2 yet again, getting suspended for a week and Underdogged.
6. Repeat steps 1 and 2.
7. Do all this in the course of a month.
8. ????
9. PROFIT!!!

Congratulations! You've been banned from FEFF!
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Neo
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Tits and Ass

We got a winner. I'd try FF12 if I wasn't saving up for a Wii~
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Feez
Ebullient Future

I haven't played FFXII much atm, but I'll definitely have to get to it soon.

As far as leveling up is concerned, I hate doing it. I agree completely with Merk. That's one of the reasons as to why FFT was such a great game. All battles could be completed with careful planning, without having to waste time with leveling up and shit. You just needed to know what classes were good and which ones sucked.

Zea1337
 
A game that doesn't require you to level up usually equates to a game with a simpler battle system and simple character classes or however the game is setup. Sure you can say that it's a waste of time to be forced to fight random battles to level up, but those random battles help you to learn abilities, get Gil, find rare items, as well as getting random stat ups. In the case of FFT, battles also help you to have your characters learn abilities to turn into a better class.

I suppose it depends on your definition of "leveling up". Some people suck at RPGs and have to level up, while others don't, and don't. Out of all the Final Fantasy games, the only one I was forced to level up in was FF5. In the case of Final Fantasy games, leveling up makes the game too easy, since they're inherently easy to begin with. Go play BoF if you want hard. :richie:
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Kovu
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Zidane was always entitled to 12 MOV!

FFXII made by the creators of FFT? We might have another winner in the series.

~ Kovu
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