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| Neopets; :3 | |
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| Tweet Topic Started: Feb 8 2007, 11:34 PM (326 Views) | |
| Merk | Feb 8 2007, 11:34 PM Post #1 |
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ザワザワ
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Yeah, I'm a faggot. In all seriousness, it's the only "MMORPG", if you could call it that, that's managed to hold my attention for a long period of time and keep me entertained. The childish atmosphere actually doesn't bother me that much, and it beats out any other online game in terms of amount of stuff to do. Also, not having to download clients and being able to play it in an internet browser is awesome. So, does anyone else remember it from yonder childhoods, or am I just going to be target of a massive public defecation? |
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~AKA SkyFireZero. a r p s | |
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| Inui | Feb 8 2007, 11:36 PM Post #2 |
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Power of Flower
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*defecates on you* |
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| Psiwri | Feb 8 2007, 11:36 PM Post #3 |
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Too Many Words
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I did it for a while, but a with all MMOs I realized that people have less of a life than I do and that trying to do anything competatively is a waste of time. And I hate how the houses didn't do crap, and the games got boring after a while. |
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| Eiger | Feb 8 2007, 11:43 PM Post #4 |
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If snow was crack, I'd be dead by now.
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Neopets = Browser based game. Not the slightest bit a MMO |
![]() Thanks to Kiris for the Avatar! | |
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| Psiwri | Feb 8 2007, 11:51 PM Post #5 |
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Too Many Words
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It's online, has many poeple who can in ways interact. What's being browser based have to do with it? |
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| Merk | Feb 9 2007, 12:09 AM Post #6 |
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ザワザワ
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Thankfully, I'm not a "competitive" player. To be competitive, you have to do gay stuff like wait 5 hours for the shop wizard to load rare items at low prices, then buy them and then sell for like 10x the price you bought it for. |
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~AKA SkyFireZero. a r p s | |
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| Psiwri | Feb 9 2007, 12:11 AM Post #7 |
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Too Many Words
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it got bland to me after a while anyway |
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| Feez | Feb 9 2007, 12:15 AM Post #8 |
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Ebullient Future
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Neopets was so 5th grade. I never got into it myself that much, as I had dial-up back then, but my friends would ALWAYS talk about it. |
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| Eiger | Feb 9 2007, 12:23 AM Post #9 |
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If snow was crack, I'd be dead by now.
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Browser based game is a genre on its own... Just because it has simple "PM" and "Trade" features, and being that it's Neopets, other animal-training features or whatever, does not make it a MMO |
![]() Thanks to Kiris for the Avatar! | |
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| Psiwri | Feb 9 2007, 12:36 AM Post #10 |
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Too Many Words
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Define what an MMO is then.
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| Eiger | Feb 9 2007, 12:39 AM Post #11 |
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If snow was crack, I'd be dead by now.
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THE FOLLOWING IS FROM WIKIPEDIA, IT SEEMS TO BE FAIRLY ACCURATE TO WHAT THE DEFINITION OF A MMO IS: MMO, or Massively Multiplayer Online, is a term used as short-hand for a genre of games known more typically as MMORPGs, or MMO Role-Playing Games. These games typically use a set of rules first "perfected" in the tabletop RPG game, Dungeons & Dragons. Even for those MMORPGs that do not follow what seems to be a standard in the genre, they carry such similarities that they may as well be the same. Thus, let us assume that all MMORPGs have the same basic set of rules, objectives, and playing styles. MMORPGs are gathering places for many players of the D&D genre, allowing players to travel the lands, fight against hordes of fantasy monsters, and interact with their friends in a place where their character will continually grow and learn. The worlds created by these games are deemed "persistent" worlds because they are ever-lasting and unchangeable. At least, these are assumptions made by many who view MMORPGs as the height of their gaming experiences. I believe the MMORPG genre to be flawed in several respects. Firstly, it is built around an archaic ruleset that applied in its early days only to tabletop games played with close friends. Playing the same game over the internet with countless unknown persons breaks the trust that is required for some of the experience and puts many players at odds with one another for no good reason. Second, the game tailors to the whims of many thousands of players who all wish to be heroes among the masses of other players. While it creates a sense of competition among those players and may create a better experience for the more mature competitors, many of the players in the game don't have the common sense or empathy to deal with others in a mature fashion, choosing instead to be selfish and greedy. This divides the community within the game and even gives some of the more advanced players reason not to help those newer to the game, or those who choose to play in a different style than just killing everyone in the server. Third, the nature of the game grants a sense of power to those who have played it for long periods of time. A player who has existed in the game for a long time and has gained strength for his character now has a clear advantage over other players of lesser experience levels. This advantage is not the inherent skills one learns by playing other games for long amounts of time, but instead a physical, game-given ability. For two players of totally equal competence but different experience levels, the balance of power is somehow automatically tipped in the favor of the one with a bigger number next to his name. In terms of the RPG genre itself, this ability is not so alarming, but is a part of the game. For an online game, however, it is absolutely ridiculous to place some players above the ranks of other players. In one sense, it could be said that those players who have played longer, and thus given more money to the subscription of their game, are granted more power than others by the ones receiving that money. This, as I see it, is a clear violation of the rights of the developer as a controller of the game experience. Such is the design of the game to give the player a desire for greater power and, thus, the desire to stay with the game for long periods of time, in turn filling the pockets of those who made the game. Still, such is also a necessity for the developer to maintain the resources needed for the game's existence, so I do not presume to say that subscription fees are unnecessary or, at worst, stealing. Moving on... This brings me to what I believe an MMO game should be. First, an MMO should not be confined to the likes of several hundred iterations of the same D&D games with slight graphical changes. Second, an MMO should not even be confined to the genre of RPG. Technology in data transfer through broadband communications allows for much more than simple move and attack commands to be sent from one computer to another. The assumption that only games of the RPG genre will fit into the MMO genre because of technology restrictions is a concern born in the past state of technology, not the present nor the future. It is time to look beyond what have been perceived as limitations and expand our thinking when it comes to the MMO genre of games. If the first thing that comes to mind when you think of the term "MMO" is a gnarly old man in a blue robe with stars and moons pasted across it, waving a magic wand, then you, my friend, have a long way to go in opening your eyes to possibility. |
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| Psiwri | Feb 9 2007, 12:42 AM Post #12 |
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Too Many Words
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An MMORPG I can agree that neopets is not, hoever MMO =/= MMORPG MMO = massive, multiplayer, online Neopets: Massive: [X] Multiplayer: [X] Online: [X] Made of Cheese: [ ] |
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| Eiger | Feb 9 2007, 12:51 AM Post #13 |
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If snow was crack, I'd be dead by now.
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You are well aware that when one says MMO, they are ultimately referring to a real MMO. Example: MMO = MMORPG (Don't believe me? Ask the rest of the world.) There is no alternate meaning available, regardless of how you look at it. |
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| Psiwri | Feb 9 2007, 01:04 AM Post #14 |
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Too Many Words
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Narrow minded ye be.
Objectively speaking, MMO is exacty what it stands for, not the extension which makes it more specific. |
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| Eiger | Feb 9 2007, 01:07 AM Post #15 |
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If snow was crack, I'd be dead by now.
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Arr, but made out of cheese Neopets thee not be, matey!
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