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| If the crit boost was 20%.. | |
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| Tweet Topic Started: Feb 14 2007, 08:26 PM (673 Views) | |
| Light Yagami | Feb 15 2007, 05:24 PM Post #16 |
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As dog as a Fetch
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But that still doesn't answer the question of which is better. 20% Crit bonus or Another weopon? |
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| Yzarc | Feb 15 2007, 06:20 PM Post #17 |
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Coxian
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Depends on the weapon. Wyverns, for example. Swords are useless if they are already doing well in lances. I tend to believe that even 15% is fine enough, also depending on promotion time. For example, if Hector were to get 15% Crit over Swords, that would RAPE because you never use swords anyway, since he gets them too late to get a good level in them. Also, for someone like Kieran. What the hell's he gonna do with ANYTHING besides an axe aside from the rare situations where he really has unreliable hit% against a sword user. I think Berserkers are perfect, as long as they have the skill and con to wield axes. (Dart, for example, would be much better off with a second weapon, that can actually land hits) |
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| Inui | Feb 15 2007, 06:23 PM Post #18 |
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Power of Flower
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Same here. I have Harken main axes, too. |
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| Light Yagami | Feb 15 2007, 06:34 PM Post #19 |
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As dog as a Fetch
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QFT I feel the same way about Gonzales, too. (This is how I see it- what good are his stat leads over Geese if he's not always gonna hit. And yes I do have a problem with 75% hit or less, so sue me. ) |
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| Inui | Feb 15 2007, 06:35 PM Post #20 |
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Power of Flower
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Gonzales is still much better than Geese in HM. Huuuuuuge wins in HP, STR, SPD. Geese's slight wins in SKL and RES don't mean shit. |
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| Light Yagami | Feb 15 2007, 07:06 PM Post #21 |
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As dog as a Fetch
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Talking about NM, of course. |
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| Inui | Feb 15 2007, 09:57 PM Post #22 |
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Power of Flower
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Then Geese is better, yes. |
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| Light Yagami | Feb 15 2007, 11:41 PM Post #23 |
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As dog as a Fetch
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Yup Oh and sorry I forgot to add the "in HM" in that post |
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| Sarah | Mar 4 2007, 01:20 AM Post #24 |
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~ La dee dum dee dum.
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If having a 20% crit weapon would mean anything then it isn't worth it if the weapon is too heavy and as for Heros with Axes specifically speaking as you promote a unit into their secondary classes then by all means get their other Wepon LV going as it most likely will start at crappy E LV. Just keep their other weapon LV going and you should at least have S for your first and C for your second. Not possible to do so if this is done too late like clost to the endgame unless you boss abuse like heck but for Tactics rankings this is not recommended. |
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| Ryoku | Mar 4 2007, 10:23 AM Post #25 |
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Hmm, looking at it, we have two similar units, the Hero and the Swordmaster. Now, lets look at the RP we have. I will be looking at five stats: STR, SKL, SPD, DEF, and RES. Mercenary (%) [->Hero] STR: 4 (45%) [+1] SKL: 5 (50%) [+3] SPD: 6 (50%) [+1] DEF: 4 (30%) [+2] RES: 4 (15%) [+2] Myrmidon (%) [->Swordmaster] STR: 4 (35%) [+1] SKL: 5 (55%) [+2] SPD: 6 (55%) [+3] DEF: 4 (15%) [+1] RES: 4 (20%) [+2] Now, both classes are relatively the same upon character creation. However, the Merc/Hero's STR will rise faster and outpace the Myrm/SwMs. Furthermore, the Merc/Hero will increase quickly in terms of defense, as well. The Myrm/SwMs makes up for this in terms of having higher SKL and SPD, which aid in Accuracy of their attacks, and Evading others. So, looking at these, we see that Mercs/Heros are made to hit things harder and withstand more. Myrms/SwMss are made to be untouchable and have damage pile up. Heroes then get the axe, which is a semi-godsend to them, because it gives them access to a stronger weapon type, making them only slightly slower due to a +2 CON they get upon promotion. It also gives them more versatility, as they now have a way to defeat oncoming Lance-users. SwMs dont get that added versatility, nor the benefits of higher CON. Instead, they need a +30% Critical Ratio, since it is more along their character design. It allows them to execute those powerful killstrokes that they thrive on. So, its an even tradeoff. Heroes are frontliners, made to stand against small armies, whereas Swordmasters are more built for fighting single, well-chosen enemies. Hence the title, Swordmaster. If they get their advantage, they will pwn. If not, they're just another unit. Heroes are made to stand against multiple units and have enough versatility to take them all, albeit not with the finesse and ease that an advantageous Swordmaster would be able to. So +30% Crit isnt really that bad, when you look at the fact that they (compared to Hero) need it due to the increasingly larger gaps in STR and DEF, and the use of the Axe, which gives Heroes an edge over Lances, something that the SM doesn't get whatsoever (without a LanceReaver, at least). |
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| Pigpig | Mar 4 2007, 03:55 PM Post #26 |
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idk it kinda depends on the unit at times... often times with characters who have a bow as a secondary or primary weapon, you neglect one or the other sometimes. |
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| Hakado | Mar 4 2007, 04:00 PM Post #27 |
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The Card Master
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Hero>Swordmaster. More Str, Def, Con and Weapon triangle control>15% crit and more Spd. Even with 30% crit Heroes take the cake. |
Previously known as: Serra, Hakato, Hakado, Dorgie Poo, Pearl Fey, Kallen and Sailor Moon ![]() HakaDSie>Kovutachi
Weird as fuck, isnt he? | |
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| Psiwri | Mar 4 2007, 04:12 PM Post #28 |
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Too Many Words
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uh, i'd give it to swordmasters at 30% crit personally |
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| C475_1337 | Mar 4 2007, 04:54 PM Post #29 |
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One serious d00d
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+30% Crit > FE6's trashy Axes |
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Reikken: I'm halfway through reading it, but it's so bad; I can't finish. --- Inui: You say Ilia holds more weight, but I don't, since Shin >>> Pegs and Sacae is more fun due to enemies that aren't fail and not having to move through forests all day. --- SACAE. It's more fun than Ilia. | |
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| Sarah | Mar 4 2007, 11:17 PM Post #30 |
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~ La dee dum dee dum.
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Paladins sure Pwns with Killer Axes. Their Con is the reason needn't I need to say more. |
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