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| Smash Bros. Help Topic; Q & A | |
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| Tweet Topic Started: May 27 2008, 07:45 PM (2,049 Views) | |
| Inui | May 27 2008, 07:45 PM Post #1 |
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Power of Flower
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If you have any questions about any of the Smash games, ask away right in this topic and one of the more knowledgable players will gladly answer it. It'll probably be me, but Kashif, Rei, or Steve might pop in sometimes. We can answer anything about Smash lingo, advanced techniques, tournaments, pro players, etc. |
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| Leon | May 27 2008, 08:56 PM Post #2 |
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GUUUUNDAAAAAAAM
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PLEASE GIVE ME TIPS ON CHAIN-GRABBING. Or is it really just self-explanatory. I can do it, but not infinitely and good players can get out of it. |
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| Inui | May 27 2008, 09:03 PM Post #3 |
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Power of Flower
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Falco's? Just d-throw and dash grab instantly after. It doesn't work on anyone past 50%, and it stops working at lower damage on lighter/floatier characters. You can u-smash or dash attack after it, or use dash attack cancelled into u-smash. You're going to have to just memorize the percents for the characters. |
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| sephiroth667 | May 27 2008, 09:08 PM Post #4 |
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Nostalgia
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What's the best way to approach using Marth? Aerials, ya. But some people say "get in your opponents face!" and others say "keep space dammit!" Also, how exactly do you deal with people trying to dodge/hit you out of your aerials? |
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| Inui | May 27 2008, 09:12 PM Post #5 |
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Power of Flower
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Spaced f-airs and n-airs. Running at people and then mixing up dodges, shielding, and f-b. Marth's best method of fighting is to camp in people's faces and then react to stuff. I don't know what else to say beyond react to it or mix up your own stuff. If you space the aerial, they shouldn't be able to punish it. Marth's f-air is incredibly fast; 4 frames, IIRC. It will generally come out faster than aerials that beat it in priority, like Link's and ROB's. Try to use that to your advantage. |
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| sephiroth667 | May 27 2008, 09:16 PM Post #6 |
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Nostalgia
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And how exactly do I camp in people's faces? I heard someone suggest F-Tilting or something for that. And by spacing, you basically mean tip them all day while dodging anything they throw at you |
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| Inui | May 27 2008, 09:21 PM Post #7 |
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Power of Flower
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lol @ f-tilt Short hop aerials. Standing their and waiting. Space aerials to bait people into attacking, shielding, rolling, etc. Then react and punish with f-b, a grab, or a smash depending on the situation. Indeed. Hit them at a distance where they can't punish you if you miss. |
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| sephiroth667 | May 27 2008, 09:37 PM Post #8 |
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Nostalgia
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Also on spiking- how will I know when to Spike? Often I find that when I go to spike I end up going down myself due to being forced down. |
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| Inui | May 27 2008, 09:44 PM Post #9 |
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Power of Flower
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You're fast falling while doing the d-air. Try not to. The spike is generally not worth going for. Very situational. |
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| sephiroth667 | May 27 2008, 09:46 PM Post #10 |
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Nostalgia
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What about this "Ken Combo" I hear about all the time, or was that only in Melee? |
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| Inui | May 27 2008, 09:49 PM Post #11 |
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Power of Flower
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Only in Melee. |
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| sephiroth667 | May 27 2008, 09:55 PM Post #12 |
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Nostalgia
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IC Thanks Inui. No doubt Ill be back tomorrow or something with moar nooby questions
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| cool story bro | May 27 2008, 10:09 PM Post #13 |
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Any general tips for somebody who is interested in adding G&W to their roster? All i do right now is spam bair, fair and fmash. Dgrab -> dsmash works a lot too. |
| A NEW WORLD ORDER | |
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| Reaver | May 27 2008, 10:24 PM Post #14 |
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Troll
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use the hammer for lulz if you're up in stock by a good amount That or if you want to throw someone off-guard with timing, although it's risky. |
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| Inui | May 27 2008, 10:44 PM Post #15 |
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Power of Flower
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D-throw --> jab will actually combo. D-smash won't if they tech, but it's generally a good idea. His u-smash will kill at very low damage and has high priority, but it's hard to hit. His f-smash is bigger than it appears. His d-tilt kills a lot of approaches. Use his d-air a lot because it has almost no recovery time and is strong enough to even beat the Mach Tornado. His d-air can just be followed up by d-tilt or something else depending on the situation. Attacking out of his up b is good. I usually see Game and Watch players overwhelm people with his crazy offense. I don't like Game and Watch much. Sorry I can't be more helpful. |
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9:48 AM Jul 11