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| Smash Bros. Help Topic; Q & A | |
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| Tweet Topic Started: May 27 2008, 07:45 PM (2,057 Views) | |
| Tiaro | May 31 2008, 07:01 PM Post #31 |
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BOOM! Headshot.
:3
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Alright, I'll try that. Thankies.
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Brawl code: 1118-0273-4847
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| Inui | Jun 1 2008, 12:20 AM Post #32 |
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Power of Flower
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Solid, way to take my job in this board.
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| Yzarc | Jun 1 2008, 01:12 AM Post #33 |
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Coxian
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Here's a noobier question. But I'm a noob at Smash (I'm one of those silly "casual smashers" lol), so I'm sure you faggots will let it slide. What is a tilt? Seems to be kind of important, but I'm mega lost. EDIT: Also, what is teching? |
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| Feez | Jun 1 2008, 01:17 AM Post #34 |
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Ebullient Future
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I like Fox a lot more in this game than in the previous two for some reason (just tried him out today). Anyone wanna give me general tips/suggestions for Fox players? Thanks. |
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| Super Saiyan SolidSense | Jun 1 2008, 01:19 AM Post #35 |
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I don't mind answering questions, but "what is a tilt" and "what is teching" can easily be answered by google. Anyway, you peform a tilt by holding down a direction and then (subsequently) pressing A. You perform a smash, on the other hand, by pressing both a direction and A at the same time. You'll know the difference since tilts aren't chargeable but smashes are. To charge a smash, don't release the A button for a while as you execute it, and it'll charge up. Release when you want to hit. Everyone has three tilts and three smashes. Up, down, and side (or forward), abbreviated u-, d-, and f-. Teching is when you press L or R just before you hit a wall/the ground. It gives you better control over your character, so you can avoid being combo'd or attacked again. |
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| Inui | Jun 1 2008, 01:20 AM Post #36 |
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Power of Flower
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Drill. His d-air is key to him winning. You can drill into anything. Drill into jab, grab, etc. whenever you want. Drill into u-tilt for combos. Drill into u-smash for easy kills. Laser camp people at a distance, force an approach, punish with the drill. That's my favourite strategy. Edgeguarding with b-air seems effective since shine spikes are so hard to do and not as rewarding anymore. Keep safe. You can get gimped since your recoveries are predictable. When you're off the stage, aim for the edge. That's tons safer than just f-b'ing at people. Don't just attack people's shields. You can't l-cancel to a one frame move anymore. You'll need to make sure you drill people when they're actually open to attack. If they are shielding, run away and laser camp or drill and land behind them. |
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| Feez | Jun 1 2008, 01:21 AM Post #37 |
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Ebullient Future
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Thx.
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| Super Saiyan SolidSense | Jun 1 2008, 01:23 AM Post #38 |
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Missed the question about Fox, but Inui already got to it. I'd like to add that I find u-smash and u-air to both be incredible kill moves. I tend to be very aggressive with Fox, and, as Inui advised, I use lots of drill combos, especially those that involve grabs (Fox's throws are decent). |
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| sephiroth667 | Jun 1 2008, 08:54 PM Post #39 |
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Nostalgia
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Thanks Solide, but I'm also wondering about Chain Grabbing with Pika, and how good it really is. I can manage to chain grab level nine comps well, but is it easy to get out if it's a real player or what? Cause lately I've been starting off by dashing, then semi-pivot grabbing my opponent and Chain grabbing them with D-Throw. Also, with Marth, is there any other good way to approach then to just SH Fair? It gets quite predictable after a while. Also, just wondering, is it possible to stop the Up-Control Stick from activating a jump? Cause sometimes when trying to tilt or something I jump instead. EDIT: Also with Pika, how exactly do you Quick Attack Cancel? Usually I end up going just up with it, instead of hitting the ground. Also what exactly do you do once you once you hit the ground? |
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| Cubic | Jun 1 2008, 09:02 PM Post #40 |
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ZA WARUDO
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In need of some good Samus strategies; specifically bomb jumping. Also, her SH pisses me off.
I'm fairly good at juggling with her, but. Also, Ike/Lucario/Meta/Zelda tips? I main them, but why not try and get better with them?
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[ currently~fulfilling my focus ]![]() ~Click to visit my Youtube page, where you can watch various playthroughs! | |
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| Bossadai | Jun 1 2008, 09:03 PM Post #41 |
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New Days
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This is kinda like Feez's post: Can anyone give me general tips on using Ness? |
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| Cubic | Jun 1 2008, 09:09 PM Post #42 |
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ZA WARUDO
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SH his fair alot. It's a great move. Bair is a great killer and pretty easy to land, but nair is also good at higher percents. Yoyo's to interrupt, mindgames with PK Thunder/PK Fire. PK Flash isn't as useless as you'd think; it can force air dodges or occasionally score a lucky hit. Overall, keep him in the air, sinc ehe has much more range. |
[ currently~fulfilling my focus ]![]() ~Click to visit my Youtube page, where you can watch various playthroughs! | |
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| Reaver | Jun 1 2008, 09:14 PM Post #43 |
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Troll
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Her bair comes out quick so SHing that creates good mindfuck if you basically pop over them. I also like to spam her guided missiles and occasionally throw in a power missile for screwing with the opponent. Also, charge her blaster and play projectile screw. Her d-tilt is pretty fast so you can use that to stop approaches or out of your shield after a dash attack. |
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| Cubic | Jun 1 2008, 09:16 PM Post #44 |
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ZA WARUDO
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That's the big problem with her SH though; it's slightly high, and she's really floaty, so it's really hard to land any aerial, most notably her bair.
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[ currently~fulfilling my focus ]![]() ~Click to visit my Youtube page, where you can watch various playthroughs! | |
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| Reaver | Jun 1 2008, 09:31 PM Post #45 |
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Troll
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That's true, but you need to hit with the end of her aerial rather than the beginning. That and you need to use her aerials from out of a shield or early to get your opponent. |
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