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| Smash Bros. Help Topic; Q & A | |
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| Tweet Topic Started: May 27 2008, 07:45 PM (2,052 Views) | |
| Super Saiyan SolidSense | Jun 7 2008, 10:41 AM Post #106 |
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Meaning the whole passage? In that case, what you said seemed to be more supplemental than contradictory, so whatever.
Notice that I said it's good against characters with a lot of lag, like Ike, not that you should use it a lot against everyone (I wouldn't even try it against Meta Knight). Plus, Tiltyu is a casual player, and has said before that she won't attend tournaments. I sincerely doubt that she's going to run across people who can DI out of f-smash with that much consistency. Even 50% is nice if against someone like Ike, since your next attack can be another f-smash when he tries to do anything at all (at least, anything on the ground - his aerials are another story, but the only thing you really have to fear is b-air).
I didn't say to use it exclusively, and I did say "it destroys certain characters."
Fair enough. I forgot about how much damage her f-tilt can wrack up on him. Regardless, Snake still has his broken f-tilt (which is twice as fast on startup as is his u-tilt), and mines and u-smash to keep up the pressure on Sheik. Plus he has moves like u-air, b-air, and u-tilt to deal with a falling Sheik (at best, Sheik can up-B in response to this). Even if Snake is at a higher percent than Sheik is, Snake's moves have ridiculous KO power, and combined with his pressure tactics, I'd still give him the win over her.
That's actually pretty true, but I was getting more at the fact that if your opponent tries to airdodge or shield the first hit, he or she will usually forget about the second hit and not respond accordingly. Wolf's f-tilt has a similar effect.
Aye, and I never said that it was great at killing on the stage, or that d-smash wasn't a better kill move (I don't know about f-smash; I haven't used it a lot myself). I just find it to be the best of her aerials this time around, and as such, good for offstage gimping. Granted, up-B is better offstage in a lot of cases. If your opponent is offstage, there's little reason why you shouldn't follow and try to kill. Onstage kills are easier to land with, but if there's an oppportunity, why not go for it? Unless, of course, the opponent can easily hit you while you try to gimp him/her, in which case it might be better to just stick to the stage. Excellent info about the spacies, by the way. I'll have to try it sometime. |
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| Reaver | Jun 8 2008, 12:59 PM Post #107 |
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Troll
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http://smashboards.com/showthread.php?t=163483 As the section about desynching was oh so helping in explaining how one desyncs, Edit: AllisBrawl has the same guide; it's sort of genius how the author writes in the biggest question about desyncing is "How do I desync?" but never touches up on it. |
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| Super Saiyan SolidSense | Jun 8 2008, 01:29 PM Post #108 |
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Dash dance and don't trip. Then press A. |
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| Leon | Jun 11 2008, 09:50 PM Post #109 |
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GUUUUNDAAAAAAAM
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How is Falco's reflector being used now that it is a projectile? I haven't really used it often in attacking. |
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| Linkssword | Jun 11 2008, 09:53 PM Post #110 |
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Spacing. <3 |
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| Inui | Jun 11 2008, 10:06 PM Post #111 |
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Power of Flower
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Did you watch that Japanese vid that noobs are fapping to? |
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| cool story bro | Jun 11 2008, 10:15 PM Post #112 |
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How exactly does the spammed moves effect work? I know that it is a cycle that runs on a set amount of attacks, but I'm not sure what the exact number is. |
| A NEW WORLD ORDER | |
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| Leon | Jun 11 2008, 10:17 PM Post #113 |
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GUUUUNDAAAAAAAM
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Yes. I was just hoping for clarification. It rarely ever hit Fox, and whenever Falco jumps and uses it the range of the reflector seems to be so small, it only hits when dead-center. |
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| sephiroth667 | Jun 12 2008, 04:08 PM Post #114 |
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Nostalgia
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Is there any character, remotely or directly, that counters Snake? |
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| Inui | Jun 12 2008, 05:10 PM Post #115 |
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Power of Flower
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Dedede is the best character to fight Snake with. I also think a patient and careful Meta Knight does well. |
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| (*Jman*) | Jun 12 2008, 05:24 PM Post #116 |
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Kakatte Koi!
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I'd rather be Sheik or Falco. Sheik's ftilt will do 300-400 damage in the whole match, she shuts down grenade camping, and she can edgeguard him well. She dies at 93% from uptilt with no DI on FD and Dedede dies at 127 but her ftilt clanks with his uptilt and comes out faster so it's also less likely that she'll be hit by it. Falco has lame CG on Snake that ends in spike off the stage or puts him at 45-50 damage. Edgeguarding him consists of spiking him repeatedly, a very simple task. I'd still rather be Sheik or Falco vs Snake than Meta. Sure Meta does fine in the matchup but you have to work more. |
![]() ![]() Formerly Omni, Rosa, Terra, Serra, Captain Star Falco, Minamimoto | |
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| Leon | Jun 15 2008, 12:07 AM Post #117 |
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GUUUUNDAAAAAAAM
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Who is popular among team battles? |
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| cool story bro | Jun 15 2008, 12:10 AM Post #118 |
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I would imagine characters with good projectiles, like Pit and Zelda. But don't take my word for it.
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| A NEW WORLD ORDER | |
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| Inui | Jun 15 2008, 02:57 AM Post #119 |
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Power of Flower
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Tanks and characters that don't rely on time-consuming things like chaingrabbing to be good. |
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| PhantomZero | Jun 15 2008, 11:36 PM Post #120 |
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Swarley
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What are good Metaknight strategies against heavyweight characters like Dedede, Ike and Snake? |
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