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Final Fantasy...Tier List?; lolz
Topic Started: Aug 18 2008, 01:18 PM (1,514 Views)
Yzarc
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Coxian

Hmm...

Kovu
 

The characters. Minus one or two.

The characters were pretty good. Relationships between the various characters were more abundant in this one than in a lot of others. Each character actually has an existent relationship with each other character beyond just "we're all allies, yeah!"

Kovu
 
In battle gameplay, a big step down from the previous SIX Final Fantasy's.

I liked the battle system. You say it's a step down, but I think that's just because it's different from the other FFs. It's faster paced and more fun. There's no waiting for your bar to fill up at the beginning of a battle, thus making random battles not the most annoying thing in the world.

Kovu
 
Though I liked the sphere grid the fact that EVERYONE could potentially (and with enough grind) do ANYTHING was also a downer. XII also suffered from this problem.

Problem? That's a matter of taste, dog, not a flaw in the game. I would say customization makes it better, though the Sphere Grid isn't really that much in the way of customization.

Kovu
 
Balance. Why the fuck would any nonfur ever use Kimhari?

What?

Kovu
 
Voice acting & lip sync. I realize it's the first attempt at this, and I don't fault 'em for it, but that doesn't make it not suck (in some places more than others).

Didn't really bother me all that much. Some of it was pretty good, though I'll admit a lot of it came out really cheesy.

Kovu
 
The main character.

What about him? That he complains a lot? That he wants to go home? He was thrust into an unknown world and is now out on a dangerous adventure, following in his father's footsteps. The same father who abused and neglected him when he was young, who he hated. Tidus was a realistic character, who suffers from many different conflicts from all different directions. And you compare him to Cecil? Cecil doesn't have character development. You describe his transformation, yourself, as his armor being painted. Well, you're not far off. Cecil becomes good by not using the same weapon? His personality doesn't change in that transformation, his class does, and that's irrelevant to his character.

Kovu
 
The gay villain (antihero? I don't even know what Seymour qualifies as. His only redeaming feature is his kickass battle theme.)

Seymour was a perfectly fine villain. Just because a character isn't likable doesn't mean he's a bad character. You don't like Tidus because he whines and you don't like Seymour because...He's gay, or something. It doesn't matter if you like or dislike a character. That doesn't make them good.

Kovu
 
No world map.

Again, this is one of those "I don't like it because it's different"

Kovu
 
Limited chocobo availablity.

And again.
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Linoud
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Knight of Seven

I thought Seymour was a gayer version of Sephiroth, personally. >_>
A gayer version without the power or slight badassness of Sephiroth from the compiliation.
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-HJ-
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I've failed to come up with something witty, so I hope you will enjoy this filler text instead.

Seymour's cool enough. His messed up childhood led to him having a messianic complex (as in, he thinks he's a chosen one destined to save everyone) so they wouldn't suffer like he did.

He has a perfectly logical reason for doing the things he does, and he has a kickass battle theme. And he's satisfyingly sinister.
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Kovu
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Zidane was always entitled to 12 MOV!

Very well.

Quote:
 
The characters were pretty good. Relationships between the various characters were more abundant in this one than in a lot of others. Each character actually has an existent relationship with each other character beyond just "we're all allies, yeah!"
The way all the characters tie together as a group beyond allies is nothing new to the series, however, there's nothing wrong with it. I'm just not much of a fan of some of the characters (Lulu, Wakka, Tidus, Yuna) for no particular reason.
As well, sometimes people are only partied with other people because they share a simlar goal and have no intent to be friendly. Nothing wrong with that, either.

Quote:
 
I liked the battle system. You say it's a step down, but I think that's just because it's different from the other FFs. It's faster paced and more fun. There's no waiting for your bar to fill up at the beginning of a battle, thus making random battles not the most annoying thing in the world.
*puts controller down in mid-battle*
*goes to bathroom*
*comes back and picks up controller to see nothing's happened in the game*

I wouldn't call it fast-paced, but it dies let you take bathroom breaks without having to pause. ^_^

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Problem? That's a matter of taste, dog, not a flaw in the game. I would say customization makes it better, though the Sphere Grid isn't really that much in the way of customization.
If you want to have the ability to have everyone do everything, by all means. It see everyone having the potential to be completely perfect as a mechanical flaw. That's just me, I guess. At least in FFXII you could send your characters any-which-way from the beginning (though in the end they'll suffer from the same fate of being perfect).

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Didn't really bother me all that much. Some of it was pretty good, though I'll admit a lot of it came out really cheesy.
Comparatively XII improved a lot. Though this shouldn't be surprise as the game came out, like 5 years later.

Already covered Tidus.
Though:
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You describe his transformation, yourself, as his armor being painted.
That was an attempt at being funny. Forgive me for trying to lighten the mood every once in awhile.
I guess even my anti-smartass has some smartass in me, too.
You want a description of Cecil's character and how it deveops. Look back at one of my posts. Or PM Sentenal if you want more detail.

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Again, this is one of those "I don't like it because it's different inferior"
Fix'd. Of course I've given reasons why I believe it's [speaking generally] inferior in a previous post.

Way to ignore much of what I've said to support these points in previous posts, as well. Ironic that I was just discussing that.

~ Kovu

Edited:
I think LA's post in regards to Tidus got swallowed up and ignored in all of this, as well. She also speaks truth.
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Yzarc
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Coxian

Nothing you said effectively countered anything I said, and I include everything you've said in pages past. You don't explain how the potential to complete the sphere grid is a flaw, you just say it is a flaw. You don't explain how Cecil has a personality transformation, you just sorta say "I was joking!" and leave it at that. You don't explain why ATB, The World Map and Chocobos make a game superior, even in the past pages. You're biased against the game because it's different and you don't like the main character's personality.
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Kovu
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Zidane was always entitled to 12 MOV!

Wrong. Wrong. Right. Wrong. And wrong.
And if you're too lazy to go back and look, not my problem. I'm not one for repeating myself more than I have to.

~ Kovu
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-HJ-
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I've failed to come up with something witty, so I hope you will enjoy this filler text instead.

Dude, Yzarc is right. Maybe you're the one who needs to go back and look. Some anti-smartass you are.
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Kovu
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Zidane was always entitled to 12 MOV!

Nothing I've said is false. ._.;
What's so hard to swallow?

~ Kovu

Edited:
I haven't tried to be a smartass on anything, spraypainting armour (which isn't even relevant to this topic) aside.
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There is a light that never goes out...

I agree that FFX is different in parts, not necessarily bad.

There isn't a world map. Meh, not a big deal. The only thing I didn't really like about that, was because of what that did to flying the airship later in the game. Plus I think a large world map gives it a more "epic" feel. However, lack of a world map has its pluses. Makes it feel more real, I guess. More stuff to do in between towns.

I don't really care about lack of Chocobos.

FFX's story is alright. It had its moments, like when the Crusaders fought with Sin. Most of the time, how good ones sees the story is all up to personal preference, so I can't really say much here.

I didn't like Titus. Well, I didn't hate him, but I didn't like him either. Yeah, he may have been more realistic, because he whines and bitches all the time. Some people may like that in a character. I for one, don't like characters who are whiney bitches. I'd rather the main character be someone who I can like. Hes tons better than someone like Squall, though.

On the issue of Cecil, I do think Cecil was a good character. He was a Dark Knight, who just served his king. Didn't really question anything. He was a good soldier, did as told, etc etc. Then all the sudden, he starts getting ordered to do bad stuff. It creates a conflict of duty vs morals. This then leads to a conflict between him and his best friend (Kain). I could talk alot about development Cecil underwent, but I don't want to write too much about that. However, unlike Titus, Cecil wasn't whiney. He didn't really have features that made me dislike him.

I didn't really think much of Seymour. I honestly don't remember much of his motivations or goals. He wasn't a bad villian, but he didn't stand out, which isn't good either. Like I can remember stuff about Golbez or Kefka.

Sphere Grid was alright. It allowed for customization, but characters were still distinct for a large part of the game.

And I did like the battle system in FFX. Allowed for more planning and such. The main thing I liked about it, was being able to swap members in and out in the same battle. Get Auron to kill the armored stuff, Wakka the flying stuff, Titus the fast stuff, Rikku to steal from the machina enemies, Yuna to blast the shit out of bosses with Overdrived Aeons.
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Soja
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Gentle Water, Crashing Waves

I wouldn't present my opinion as fact.

Just a heads' up there.
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Mirar on Sep 8 2007
06:08 PM
nigga please
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LadyArienne
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JUNPEI++

While I personally hate on FFX mostly because the EU version made me RAAAGE, I'm pretty sure I get Kovu's problems with the game even if he didn't particularly explain why he had a problem with these things (unless I'm missing something here?).

For instance, the world map of FFX was a total cop-out (most likely to save space, given the nature of the game and the time it was created). All of the previous games had at least one world that you could fly around and explore at your own leisure. Things would visibly change on the world map as events happened in the games. And you would have to put some extra effort just in travelling to a location, finding it and beating the enemies along the way. I dislike the way that FFX's locations are set in one long string and that the only exploration comes in clicking the X button over the sea repeatedly to find the two hidden locations.

As far as battle systems go, I see good points in both. I prefer ATB because it gives the battles a higher sense of urgency and more unpredictability to fights. The FFX system is better for planning out strategies and for long boss fights though. The FFX system also makes the fights easier because you know when attacks are coming and can act appropriately.

When it comes to chocobos though, I wish there were less in the sodding game. The EU chocobo race was made much harder and with the odd timing from the PAL conversion, it is a pain to complete.
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Kovu
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Zidane was always entitled to 12 MOV!

Kain: I'm your ally!
Kain: Bwahaha! I'm your enemy!
Kain: I'm your ally again!
Kain: Osnap! I wantz ur Crystalz!
Kain: I think I'm your ally, but I'm getting a headache!
Kain: Bad thoughts! Bad thoughts!

God, I loved that guy.

Anyway, I suppose I should note that I don't dislike X's battle system. I simply like it about as much as I like the one in, say, Goldensun, which is less than the atb. "Inferior" and "crap" are two very different things, in my book.

~ Kovu

Edited:
My single favourite in-battle mechanic system is the Real-Time (ironic) Flex Range Linear Motion Battle System. About as far to the other end of the scale from Tactical games as RPGs can go. And I happen to really like games like FFII and Xenosaga.

If I disliked FFX's battle system, I'd probably dislike Tactical RPGs, too.
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Cubic
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ZA WARUDO

I preferred that screen travel thing FFX did. It was much easier to navagate through, and I actually think it felt more epic. Mostly because you're experiencing every single aera, and they're all huge because that's what you'll be traveling.
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There is a light that never goes out...

Cubic D
Aug 19 2008, 05:32 PM
I preferred that screen travel thing FFX did. It was much easier to navagate through, and I actually think it felt more epic. Mostly because you're experiencing every single aera, and they're all huge because that's what you'll be traveling.

You can't get stuff like this without a World Map :(
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PhantomZero
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Swarley

Kovu
Aug 19 2008, 03:57 PM
Nothing I've said is false. ._.;
What's so hard to swallow?

~ Kovu

Edited:
I haven't tried to be a smartass on anything, spraypainting armour (which isn't even relevant to this topic) aside.

Kovu, why don't you actually read your posts outloud? You act like a smartass. Your "opinions" are not fact. You continuously strut around with all the "facts" about RPGs and Final Fantasy. I agree completely with HJ and Yzarc, and I really like Final Fantasy X.
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