| Welcome to Fusion. We hope you enjoy your visit. You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free. Join our community! If you are registering with a Yahoo e-mail address, or if you are having trouble receiving your validation e-mail, please refer to this topic for assistance. If you're already a member please log in to your account to access all of our features: |
| Gaming improvements you'd like to see | |
|---|---|
| Tweet Topic Started: Feb 12 2011, 02:52 PM (608 Views) | |
| Kovu | Feb 12 2011, 02:52 PM Post #1 |
|
Zidane was always entitled to 12 MOV!
![]()
|
We all have our games that we love and hate. No two lists are the same. But one thing we can all agree on is that there are certain glaring aspects in certain games (or games in general) that could use serious fine tuning. One major gripe I have is the lack of downloadable content and expansions. Both should be utilized far more often then they are. There are a lot of games out there that would potentially benefit from some updates and additional content. JRPGs, my favourite genre yes. But too many JRPGs contain way too much angst. We need less angst, and more burning heroic passion! Another thing that's somewhat irritating is all of the bishounen. Vaan was only made because Squeenix was afraid upsetting the bishie lovers. Really, Basch or Ashe should've been the main character, they had more relevance in the story! There's no reason we can't rid the games of some of this stuff while still maintaining, (or in the case of some games,) improving overall quality. Furries are okay because they're not supposed be taken seriously, often acting as comic relief. And they're never the main character. I'd kind of like to see more multiplayer. In all genres. We have all of these consoles that have multiplayer capability, and yet many games don't take advantage of this. So what if they're less popular games that would be outdone by their more popular counterparts? The ability to multiplayer is never a drawback for any title. Longer quality games. Many games these days are too short, and while this isn't a univeral offense it's irritating for me to get into a game just to have it end on me. Case and point: Golden Sun 3. That said, some Western RPGs give you so much potential content that you kind of get lost in all of the bullshit. That's nice, but at least give it to be pieces at a time. Too many games throw me into a world where I'm expected to know what's going on (or expected to read shitloads of boring encyclopedias or codices,) to really have a decent understanding as to what exactly is happening. Games like that prove to me that too much content can be a bad thing, if its delivered in a bad way. Less sequels, more quality stand alone games. It seems part of the reason stand alone games get shafted by the masses, is because there ARE so many named popular series out there. People sort of go for what is known to be good: and they're not always satisfied by the result. No more FFVII spinoffs. No more Fire Emblem remakes, or if you're going to do so update the games enough so that they're fun. No more poor quality MMOs. And certainly none by Squeenix. Now. What're some things about games that irritate you? ~ Kovu |
![]() Famous Quotes Kovu's Awards Formerly known as: Zidane, Miroku, Kovutachi, Artemis, Phantom Judge.
| |
![]() |
|
| Bosceon | Feb 12 2011, 05:21 PM Post #2 |
![]()
姚明
![]()
|
I have to really support you on your point about longer quality games. I'm not totally into long games, but it seems the good games are too short and the bad ones too long. I would seriously love a nice long game that is engaging from beginning to end. Some of the longer games that I have played recently just became tedious and annoying towards the end. Also, definitely less sequels. Companies like Nintendo have no quality games outside of Mario and Zelda, imo. But I can't even enjoy those games because its all I get to play. In big multiplayer FPS, I think the developers need to get more creative... You have Call of Duty and Halo, and then it seems you have a bunch of others that are trying to mix and match aspects of Call of Duty and Halo. My final and biggest improvement I'd like to see is cheaper games. I just don't get why I have to pay 60 fucking dollars for a game I am unsure will be worth it. A sports game like NBA 2k11 or Madden 11 which IS fun costs 60 dollars, when a new one will come out 6 months later. Of course I could buy an older one for incredible cheap prices, but if you're an actual sports fan the updated rosters actually do matter. (Nba 2k11 is the only sports game I've bought new, because I was excited about the new rosters. Games that aren't ina large franchise I am afraid to experiment with because I don't want to spend too much money. I honestly believe the gaming industry would make MORE money if they sold for less money. |
![]() |
|
| KamikazeLord | Feb 12 2011, 09:45 PM Post #3 |
![]()
(☞  ̄3 ̄)☞
![]()
|
I don't have a monster post to contribute but something that's always bugged me was permanently missable objects in games that let you explore. By objects, I mean things that are actually important. Not some rinkydink tiny ass potion or arbitrarily tiny amount of cash nobody should give a fuck's shit about especially if you go through the trouble of trying to find it. I'm talking things like really good equipment, permanent statistical upgrades, and so on and so forth. Kinda like in Dark Dawn where you can miss a good ton of Djinn if you get past a certain point. Which is really, really goddamn annoying. |
| |
![]() |
|
| Crysta | Feb 12 2011, 10:05 PM Post #4 |
|
wat
![]()
|
Less of: Shit there's no way to know unless you have a damn guide or amazing precognition abilities. The love interest of the hero being a complete bore. The game ending well before you expect it to (looking at you, Fable 3). Easy as crap final bosses with numerous forms. Fanboys.
Edited by Crysta, Feb 12 2011, 10:06 PM.
|
~ Crysta, Zombie Queen![]() Trophy Case
| |
![]() |
|
| Swordsalmon | Feb 12 2011, 10:09 PM Post #5 |
![]() ![]()
|
Generally, I think games need to be shorter, simpler, and more streamlined. I think a big problem is that games try to be these massive affairs with a ton of features. By the end, you're either so powerful that there's no entertainment, or the story just keeps grinding on. SRPGs especially have this problem (Look at Ogre Battle and FE4, for prime examples). I think that removing content actually improves a game. Sure, it is cool to have access to the next powerful weapon or character. But eventually, it just becomes a grind-fest for that new +8 Vorpal Boot. Same thing with level grinding as a whole, which is why I refuse to play JRPGs. Simplicity just makes a game easier to pick up and play; providing immediate entertainment. I'm probably in the minority thinking that FE6's removal of skills and some other features was a good thing, but it makes the game easier to get used to. It's also the same reason I adore Left 4 Dead; it's has a simple goal, with a few amount of weapons while still being challenging. I don't have to worry about just how much Weapon X is doing against Monster X. ![]() Also, less young prettyboy characters and more older characters. I really don't know why high school students are beating up trained soldiers. |
![]() |
|
| Inui | Feb 12 2011, 10:19 PM Post #6 |
|
Power of Flower
![]()
|
^ that sounded like Newt giving a speech about games rofl |
| |
![]() |
|
| Kovu | Feb 13 2011, 08:20 PM Post #7 |
|
Zidane was always entitled to 12 MOV!
![]()
|
I'm with you on this one. Having to play through a game a second time with a guide to get all of the stuff is just stupid. Some Tales games are bad for this. And Fire Emblem is an absolute whore on this stuff. ~ Kovu |
![]() Famous Quotes Kovu's Awards Formerly known as: Zidane, Miroku, Kovutachi, Artemis, Phantom Judge.
| |
![]() |
|
| Admin | Feb 14 2011, 04:39 PM Post #8 |
|
There is a light that never goes out...
![]()
|
This isn't so much as an improvement as a complaint. SEGA. RELEASE YAKUZA KENZAN IN THE STATES ALREADY. DO IT BEFORE I COME OVER TO THE SEGA AMERICA HEADQUARTERS, KICK ALL THE MEN IN THE BALLS WITH A STEEL BOOT, AND RAPE ALL THE WOMEN. Thanks guys. |
![]() |
|
| PhantomZero | Feb 14 2011, 04:50 PM Post #9 |
|
Swarley
![]()
|
Difficulty. lots of jRPGs these days are just too damn easy. Hell LOTS of games are just too damn easy imo, and I don't mean they should add a difficulty level or make enemies have more HP than usual. I don't want a game to be difficult and have it made manageable by grinding. I'm talking about games that are legitimately tough. Edited by PhantomZero, Feb 14 2011, 04:50 PM.
|
| |
![]() |
|
| Reaver | Feb 14 2011, 05:26 PM Post #10 |
|
Troll
![]()
|
@Greth: the women will just think you're being friendly. That's how they say "hello" in Japan, right? Regardless, games need to stop relying so heavily on old structural archetypes if they want to be cutting edge. Think about how many analogs there are to a game like, say, Final Fantasy? You have Breath of Fire, Lunar Legend, Golden Sun, Dragon Warrior III, Earthbound/Mother, etcetera. It's not enough to just work on the same premise game after game after game, you really do need to spread out and start with different ideas. Some textbook games that demonstrate some level of innovation that is worth praise: 1. Riviera: The Promised Land Props to Riviera for coming up with a relatively new movement structure for a turn-based RPG, streamlining items so they weren't stuck onto a specific person, ajd adding enough replay value to keep the game interesting. 2. Paper Mario (and Paper Mario: Thousand Year Door) Obviously I'm making a fool of myself by including both these games, but Nintendo got it right with this series by making player input simplistic (i.e., pressing the A-button at the right time), developing a straightforward equipment system through badges, creating a relatively wide variety of partner types across the two games, and embracing a two-dimensional environment in order to create a compelling world amidst a rush of games trying to get even more nitty gritty into 3D. 3. Phantom Dust Props for successful integration of a "card game" and a real-time combat engine, purposely reusing battle animations to introduce an element of mindfuck (e.g., giving two attacks the same animation but changing their speeds), and for initial steps towards a destructible and interactive environment. This was a gem, back in the day. Judging by these games, you can tell how long it's been since I've actively played video games. |
| |
![]() |
|
| Admin | Feb 14 2011, 05:55 PM Post #11 |
|
There is a light that never goes out...
![]()
|
|
![]() |
|
| Laharl | Feb 18 2011, 02:10 AM Post #12 |
![]()
Banned less than 24 hours after being un-underdogged
![]()
|
My biggest issue with videogames, and this mostly applies to JRPGs, are save points. I don't get why they keep showing up. Is it not simpler to allow the player to save anywhere? Games like Fallout and Mass Effect let you record your progress at any given location yet titles like Final Fantasy 13 still use this aging mechanic. Are the developers trying to increase the level of difficulty this way? There is a fine line between challenging and frustrating. If you want to challenge those who play your game then do it the right way by designing complex bosses/enemies/puzzles. Having to go through the last thirty minutes because you died is not something I nor many others enjoy. At least FF 13 allows you to resume prior to death instead of forcing you to load an earlier save. It would seem that JRPGs are stuck in the '90's. This is just one reason why I prefer WRPGs. They constantly drive the genre forward while their Japanese counter parts can't seem to keep up the pace. |
| |
![]() |
|
| Bosceon | Feb 18 2011, 02:39 AM Post #13 |
![]()
姚明
![]()
|
I agree there. I am afraid I am sacrificing my Xbox's well being by leaving it on when I have no reached a save point. It is pretty annoying. =/ |
![]() |
|
| Laharl | Feb 18 2011, 05:07 AM Post #14 |
![]()
Banned less than 24 hours after being un-underdogged
![]()
|
I agree completely. Thankfully I was able to acquire all djinn but not being able to re-visit old locations is a pain in the ass. Games like this you have to play with a walkthrough at your side or risk losing something important. One wonders what Camelot was thinking when they made this choice as the first two games were not very linear. I also don't like it when a game presents you with two different paths to choose from yet rewards you for taking one and punishes you for going the other way. Take Dragon Age: Origins for example. It's nigh impossible to be fully evil without suffering for it. There are many instances when you do something wrong and are punished for it yet were you to do the morally correct action you would suffer no penalty. It's very unbalanced that way, almost forcing you to become a good guy. I hope the sequel is not like that or I may not touch it. |
| |
![]() |
|
| Admin | Feb 18 2011, 10:10 AM Post #15 |
|
There is a light that never goes out...
![]()
|
Hey, game industry? Can we stop with the quick time events? Or at least use them more sparingly, so the effect has greater weight. |
![]() |
|
| 1 user reading this topic (1 Guest and 0 Anonymous) | |
|
|
| Go to Next Page | |
| « Previous Topic · Console Gaming · Next Topic » |
| Track Topic · E-mail Topic |
9:08 AM Jul 11
|





























9:08 AM Jul 11