| Rules | |
|---|---|
| Tweet Topic Started: Oct 3 2012, 09:54 PM (82 Views) | |
| THExA2KxPROBLEM | Oct 3 2012, 09:54 PM Post #1 |
|
Administrator
|
STAT RULES The 2K15 Stat Rules are a little different this year. I've listed them in a format in hopes that you can all understand it. The rules with a number-number ratio means you can't have anything below or above that ratio. A number listed by itself means that we will all have the same for that stat, to make things neutral. ************ 1-93 Overall ************ 1-95 Strike Power 1-95 Grapple Power 75-95 Submission 60-65 Strike Defence 60-65 Grapple Defence 70-100 Speed 70-95 Jump 70-100 Agility 75-95 Adrenaline 80 Recovery 75-100 Toughness 1-95 Durability 1-95 Charisma 80-100 Tag Team MAIN RULES FOR WWE 2K15 1) Chain Grapple Signatures/Finishers are NOT allowed. Also, Spamming is NOT allowed. 2) Match Making Rules: The following are rules for matchmaking.(Some are for specific match types): Submissions CAN be turned off in matches. It can be PIN ONLY, but you CANNOT win via Submission. Submissions are still massively broken this year. Momentum Charge Speed MUST be set to slow when creating all matches. Count-Out MUST be set to 20 and not 10. This is for matches that have count out on. If count out is off by default, leave it like that. Weight Detection MUST be turned off for all matches. Still haven't fixed spam-able weight detection moves. Cage Match/TLC/Ladder/Table: You need to hit 2 finishers before you can win the match. In tables matches, you are not allowed to utilize the announcers table as a way to win the match. Triple Threats/Fatal 4 Way Matches: Rope Break, DQ, and Countout MUST be turned off. 4) You can Pin your opponent anytime AFTER 1st finisher. 5) Catch/ Double Finishers: You are only allowed to hit ONE Catch OR Double Finisher per match. Not both. (Catapults are unlimited) 6) You cannot have Catch/Catapult finishers as regular moves. They can only be sigs or finishers. 7) Tag Team Matches: The Following are the rules to tag team matches: You need to wait till the ref is down to count a pin before you may enter the ring. You are not allowed to be off the apron if you are the illegal partner, unless the rule above occurs. Which means you can't get off the apron to taunt. This is NOT allowed. Allowed to utilize as much as the 5 count as possible in tag matches off a tag. If the partner who becomes illegal gets thrown out, they are not allowed to re-enter unless tagged back in or pin is applied. The opponents partner who would be on the apron while the double teaming occurs after a tag, is not allowed to enter during this time. 8) Please Reply To Cards. This has been an issue for years. If you expect to get anywhere, you need to at least post a reply to the card so we know how you are doing. 9) Comebacks: To use the comeback ability, you MUST have a comeback selected. 10) Irreversible Situations: The following is deemed irreversible. We are not banning all of these, but keep in mind, we want to remind you not to hit them in this method. Corner Signatures/Finishers: Don't run towards the opponent in the corner and hit your signature or finisher. Groggy Against Ropes: Please don't have these as signatures and finishers, they are irreversible. This includes the new DLC moves. Running Signatures/Finishers: Please don't hit the grapple versions, as rebounds. These are mostly irreversible. Low Kick 3 cannot be used as strike 3 in a strike combo, this makes the final strike irreversible. 11) If you are immature, refuse to cooperate with the other members of this league, and/or don't follow the rules of the league, you could face suspension from cards, or get the boot NO EXCEPTIONS. Edited by THExA2KxPROBLEM, Mar 25 2015, 02:07 PM.
|
![]() |
|
| 1 user reading this topic (1 Guest and 0 Anonymous) | |
| « Previous Topic · Rules · Next Topic » |






3:15 PM Jul 11