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this weeks plan and meeting notes 9/28
Topic Started: Sep 29 2014, 08:31 AM (84 Views)
acp_gamedev
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meetings were good this week as always, thanks to everyone who attended

One thing that was brought up was that we are using several separate dropbox accounts for raw content. This is fine for personal content but since we want things that everyone can access and refer to we need a more organized method.

I would like everyone who is using dropbox to store things to reply to this message and we can get organized.

For this week I would like to have walkable levels for the caves and plains. Snappy had a caves design on the forums a while ago and we just need to implement it. And I believe Ylla has a rough layout of the plains and again it needs to be added to Unity.

The next thing I would like to do is add polish to the intro, title, and level select screens. This includes sound, music, and design.

One thing that I think everyone should to is attempt to at least download Unity and the GIT client. One of our bottlenecks is that we only have a couple of people working on the actual project. I know it can be intimidating to non-programmers but once you use it a little bit you will see Unity is fairly straightforward.

Thanks again everyone for your work, let me know if there are any questions.
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Nirmithrai
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Are we still going for an october release?
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ChristopherT
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Ghstbusters
acp_gamedev
Sep 29 2014, 08:31 AM
I would like everyone who is using dropbox to store things to reply to this message and we can get organized.
Posting. Using a dropbox. Posted.
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Soc

I'm currently using the same one as Chris, for art assets.
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acp_gamedev
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Nirmithrai
Sep 29 2014, 12:57 PM
Are we still going for an october release?
An october release isn't realistic at this point. Our best case scenario would be have completed development by the end of october then use november for testing.
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Nirmithrai
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So... Christmas then? :p
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