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| Twilight Princess | |
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| Topic Started: Nov 13 2006, 11:11 PM (1,375 Views) | |
| Renegade | Nov 13 2006, 11:11 PM Post #1 |
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what
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Gamespy = 5/5
Did anyone really expect anything different? I'm glad the Wii controls are rock-solid, though.
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| RumourMaker18 | Nov 13 2006, 11:17 PM Post #2 |
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Hylia gave it a 9.6; the only "complaints" were that there were some animation issues and some balance problems with difficulty. |
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| Renegade | Nov 13 2006, 11:19 PM Post #3 |
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what
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I don't think I've ever played a Zelda that was challenging (even Master Quest was cake), so that's good news to me! |
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| RiotGrrl | Nov 13 2006, 11:25 PM Post #4 |
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Errant Dreamer
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The reivews so far are all overwhelmingly positive... this just makes me itch for a Wii even more. I'll have mine by Christmas... |
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| RumourMaker18 | Nov 13 2006, 11:25 PM Post #5 |
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Here's the breakdown: Game play - 9: The Wii remote surprisingly simplifies the control scheme to something rather enjoyable for all fans. Basic controls are intuitive and never detract from the experience. Aiming mechanics may frustrate some in certain situations, and the lack of camera controls leads to a few issues. Controlling Wolf Link and Link on horseback is fun and refreshing. Game follows traditional Zelda model, but strays into some new territories and throws some wrenches into the common setup, with pleasant results. Wide array of weapons and unique game play mechanics to keep the game refreshing and entertaining. Graphics - 9: The best looking game on Wii, though it doesn't quite come in the same league as PS3's launch titles and XBOX 360's "Gears of War" or "Oblivion". Still, the game is massive in scale and the world is just so vibrant and rich. Dungeons have very unique designs, and each area is simply breathtaking. Some animation issues, though a solid frame rate throughout the game. Overall, very impressive, and if you have component cables, enjoy the sharper visuals. Composite setup has some slight blurriness, but nothing horrible. Sound - 10: Forget the live, orchestrated argument. Sound effects really hit home and are well suited. Voice work is great and will leave many lingering for full-blown vocal work in later installments. Soundtrack is just breathtaking, with a great mix of revamped classics and truly memorable new additions. Best score in the series, period. Story - 10: Oh man, this story kicks ass. Nintendo, thank you for growing up and giving us a story that is worthy of the game play that Zelda has boasted for over two decades. If Ocarina of Time was a revolution in Zelda game play, Twilight Princess is a revolution in Zelda storylines. Before this game is done, fan boys will be pissing their pants and message boards will be aflame with rabid fans going nuts over the plethora of twists and turns the game throws at you. Prepare to have your world of Zelda rocked. Replay/Challenge/Fun - 10: You can't play this game just once. Alright, maybe you can, but to fully enjoy this title, you're going to need to see and do everything, probably more than one time. There are plenty of side quests and minigames to keep you addicted for a long time, including the famed fishing. The difficulty is not at an insane level, but it is more difficult than previous outings, and it progresses nicely and fairly. Bottom line, you're going to have fun, and you're gong to be wowed. Get ready to say goodbye to life for awhile. Final Score: 9.6 out of 10 http://www.thehylia.com/index.php?subactio...t_from=&ucat=9& I'm really looking forward to the story, actually. Apparently it resolves all the conflicts in terms of the order of the games, which sound interesting. |
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| Deleted User | Nov 14 2006, 12:42 AM Post #6 |
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Deleted User
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Must. Get. Wii. On. Sunday. |
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| Killer Kitty | Nov 14 2006, 09:01 PM Post #7 |
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Wizardry 9
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Hopefully this one will actually be difficult enough for me to die at least once. |
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| Justin | Nov 14 2006, 10:39 PM Post #8 |
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Teh RPG Master
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Good, I'll need a challenge for once. I can't remember the last Zelda game to seriously kick my ass since Zelda 2 Oh well I'll an extra month to polish my skills. Maybe a quick refresher thru Link to the Past or something hmmm. I seriously wish Metroid didn't get delayed and that my mother wasn't so anal about how I spend my money.
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| Deleted User | Nov 14 2006, 10:47 PM Post #9 |
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Deleted User
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Your mother annoys me at how she addresses video games. Not that it's any of my buisness to tell her how to raise you guys but I just needed to throw that out there. |
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| Justin | Nov 14 2006, 10:52 PM Post #10 |
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Teh RPG Master
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Say whatever you want. As long as it's that one thing and nothing else, I don't care what you say. My brother would think the same. |
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| Deleted User | Nov 14 2006, 10:52 PM Post #11 |
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Deleted User
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She loves me though. x3 |
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| Justin | Nov 14 2006, 11:09 PM Post #12 |
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Teh RPG Master
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Heh. You're like the 3rd brother or cousin we never had. XD |
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| Deleted User | Nov 14 2006, 11:17 PM Post #13 |
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Deleted User
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Because I'm better than everyone. Anyway, back on topic, I'm super excited for this game. The overall style makes a Zelda fanboy like me squeak. I'm not going to leave my room for days when I get this. |
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| RumourMaker18 | Nov 14 2006, 11:19 PM Post #14 |
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1up probably has the ost extensive TP coverage; they almost painfully detail everything that they do. I'm avoiding most of the stuff on principle, but I did see the control breakdown which is pretty informative. http://www.1up.com/do/previewPage?cId=3155175 The only thing that annoys me is how they could have pretty easily implemented camera control. Had they made it that tapping C puts you in first person and holding it lets you move the camera with the remote, they could have retained that beautiful camera engine from WW. With something as pretty as TP I know that I would like to be able to sit there and pan the camera around from time to time. |
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| RumourMaker18 | Nov 14 2006, 11:38 PM Post #15 |
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Actually, something else that annoys me is that Miyamoto decided to leave the Wii version looking exactly like the GCN version sans 16:9 support. I understand that they wanted to focus on the game itself, but it honestly wouldn't have been that difficult to outsource some texture clean-up or appropriate some staff from other, less important projects to get TP ready for launch. |
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| Justin | Nov 14 2006, 11:47 PM Post #16 |
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Teh RPG Master
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Nintendo isn't about the graphics though remember? And why the hell would they do something that would take them MORE time when TP has been delayed for this long? It's counter intuitive. They wanted to implement the new controls into the game, which they did. Why change anything else? If it aint broke, don't fix it. |
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| UtopiaNH | Nov 15 2006, 02:03 AM Post #17 |
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Cu Roi
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That really says something extremely bad about the Wii launch lineup if it's true. It's a gamecube game... |
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| Deleted User | Nov 15 2006, 02:43 AM Post #18 |
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Deleted User
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It also is a launch title, meaning that it's only comparing it to other first games on the system. Like the current gen now, graphics will get better with time. |
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| Renegade | Nov 15 2006, 10:01 AM Post #19 |
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what
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Come on Utops, stop with the Wii hate
Splinter Cell Double Agent is also available at launch and GS said it looks better than any current-gen title.I mean, it's not like the PS3 launch line-up is fantastic. You have an FPS and a racing game, which is a port of a one year old Xbox 360 game. Everything else is either mediocre or can be found on other consoles. Really now, people are calling the PS3 a "Resistance Player", because that's right about the only decent game you can buy for it now. The funny thing is... you can really tell what really matters in the long run. Genji 2 has great graphics, but everyone bagged it for having PS1-level gameplay. Zelda has okay graphics compared to, say, Gears of War, but awesome gameplay, so no one really cares about the visuals anymore. The ideal situation is for a game to get both right, like Gears of War, but that rarely happens unless the developer is experienced or skillful. I'm pretty sure the PS3 will acquire value over time... much like the PS2 had a slow start then became the best console last generation... but for now, the Wii is worth so much more for the price and the games available. |
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| RumourMaker18 | Nov 15 2006, 12:44 PM Post #20 |
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Graphics wise, yes, but I don't even agree with TP being the best looking game at launch in a technical sense. Super Monkey Ball, Red Steel and Rayman show off a lot more muscle than Zelda does, even if TP's art style makes it "look" better in the end. |
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| Killer Kitty | Nov 15 2006, 04:04 PM Post #21 |
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Wizardry 9
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The only launch title I'd even bother with is TP but I'm just going to get it on Gamecube so I don't have to blow $350+ on a Wii just to play Zelda. Honestly, I don't see either the Wii or the PS3 being worthwhile launch pickups, but that can be said for pretty much every console. Both systems will likely be worthwhile pickups for me after a price drop or two. By then hopefully more than three or four truly worthwhile games would have come out. I can see myself buying a Wii solely for Metroid Prime 3 like how I bought a GC just for MP. |
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| Arche | Nov 15 2006, 04:15 PM Post #22 |
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Deliciously Demonish
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QFT I don't want to pay that much money to play a GameCube game that's available on the GameCube, or to pay for a console that's essentially an overclocked GameCube. Seriously, the more I look at the Wii, the more I consider buying it at launch a horrible ripoff, since it's basically the same stuff that was available five years ago, except it costs $50 more at launch than the GC did. And considering that TP is the most impressive thing they've got going for them right now... No thanks, I'll just wait until the bundle with Brawl comes out. |
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| Renegade | Nov 15 2006, 04:30 PM Post #23 |
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what
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Heh, well, more power to ya if you think Zelda is the only worthwhile title... I personally am interested in Rayman, Red Steel, Call of Duty 3, and Super Monkey Ball; looking forward to how all these titles control. Nothing on the PS3 excites me honestly, not even future titles, if I wanted good graphics, I'll just boot up a PC game. I've nearly given up on console gaming, can't ever bring myself to finish a game or play one for more than a couple of hours total. And I'm willing to bet the Wii will change all that. My point was, that despite Zelda being the only title you might like, what would you rather pay... $300 or $650 for a game? And just how exactly is the Wii 'exactly' the same stuff as five years ago? Aren't you talking about the PS3? If it was the same stuff... then explain why nearly every media outlet has been praising it for how innovative and fun it is, as opposed to the 360 and PS3 which non-gamers would never touch. |
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| RumourMaker18 | Nov 15 2006, 04:56 PM Post #24 |
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I was only really planning on getting TP for the Wii because I wanted TP and I wanted a Wii and it made sense to get both as soon as possible, but the more that I think about it that happier I am that I'm getting the Wii version. The only negative that I can find is the lack of direct camera controls, but apparently that doesn't matter, and the controls just keep sounding better and better the more that I read about them. As far as worthwhile launch games are concerned, Rayman, Super Monkey Ball, Elebits and Trauma Center look absolutely fantastic. |
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| Arche | Nov 15 2006, 10:47 PM Post #25 |
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Deliciously Demonish
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In terms of non-controller hardware, the Wii is pretty much just a GameCube in rectangular form. |
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| RumourMaker18 | Nov 16 2006, 01:38 AM Post #26 |
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It is more powerful, though, and noticably so in a number of games. I mean, I highly doubt that you could pull off anything that looks as good as Super Mario Galaxy on a current gen console. |
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| RiotGrrl | Nov 16 2006, 03:44 PM Post #27 |
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Errant Dreamer
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Seems like you either have to defend the PS3 or the Wii to make it around these parts.
Anyway, Twilight Princess, frankly, looks awesome. I don't care what graphics it has, what abstract workings needed to make the game what it is, etc. It just looks like fun. As for Wii launch, I'll probably be picking up this, Elebits, Rayman, Red Steel, and Trauma Center. Well, I probably won't be getting all of them, so I'll more than likely settle on this and Red Steel, with Rayman coming in third, but still. There's plenty of stuff that I'm itching to get my hands on from the get-go. |
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| RumourMaker18 | Nov 17 2006, 08:08 PM Post #28 |
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So, uh, Gamespot's going to be running a retraction pretty soon. http://www.gamespot.com/wii/action/thelege...lda/review.html 8.8. Wow. I find it extremely amusing that he gave graphics a higher score than gameplay, though. In context it just seems ridiculous. |
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| Renegade | Nov 17 2006, 08:12 PM Post #29 |
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what
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What's up with Gamespot lately? They seem to just give everything a lower score than usual to generate more traffic. I mean, it's fine if they justify it, but come on, 9 in graphics and 8 in gameplay? Wii-elements seem tacked on? Every single person that has played TP on Wii praised the controls, until now. |
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| RumourMaker18 | Nov 17 2006, 08:17 PM Post #30 |
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Gerstmann has been rather anti-Wii in general, honestly. I've agreed with a number of his statements against the Wii, but he's sort of been against the whole idea on principle which sort of makes him a... well, bad candidate to review the premiere Wii game. I wonder what Kasavin would have said. He's another guy who tends to give scores lower than expected, but I tend to agree with him a lot more in general... |
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| Killer Kitty | Nov 17 2006, 08:25 PM Post #31 |
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Wizardry 9
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Yeah an 8.8 is a terrible score... |
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| Renegade | Nov 17 2006, 08:29 PM Post #32 |
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what
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We're not saying that. Read the review again. Look at our comments. 8.8 is not terrible, but the fact they put an anti-Wii person to review a Wii game... it's like if someone made me review one of those weird japanese robot wars games. The thing here is, how come 1UP retracted their 5/10 review for Neverwinter Nights 2 because the reviewer didn't like D&D (and believe me, tons of people don't, so that review was valid from a perspective of... "will I like the game if I'm not into D&D"?), but stuff like this gets through. |
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| RiotGrrl | Nov 17 2006, 08:35 PM Post #33 |
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Errant Dreamer
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So much hostility. You'd think we were on GameFAQs. |
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| RumourMaker18 | Nov 17 2006, 08:36 PM Post #34 |
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The NWN2 review was up for at least a day, this hasn't been up for even an hour. I have no doubt that it will go down if only because so many people will complain about it. And I'm not saying that an 8.8 is a terrible score by any means; I just think that the review is poorly written, contradicts itself a number of times and was written by a person who just doesn't enjoy the core concept of the game's platform. EDIT: Something else that I noticed is that Gerstmann isn't the person that they sent to the TP preview event, which makes a lot more sense because the preview had a very different tone from the review, and not just the "this is a preview so we're giving it the benefit of the doubt" sort of tone... |
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| Killer Kitty | Nov 17 2006, 09:01 PM Post #35 |
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Wizardry 9
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People just complain too much, who cares, it's just a stupid review. The mere thought of retracting a review with an 8.8 score because it was unfair to a game is nigh absurd. I don't put any weight on professional reviews, if they don't like the game, that's fine. It's fucking Zelda, who needs Gamespot to tell them it's going to kick ass. |
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| RumourMaker18 | Nov 17 2006, 09:13 PM Post #36 |
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It's more that reviews are taken more seriously than Joe Schmo's opinion, and I don't think that this is really good enough to be taken seriously in any capacity... |
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| Renegade | Nov 17 2006, 09:13 PM Post #37 |
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what
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True, but it's still annoying. I mean, I would have bought Zelda if Gamespot gave it a 5.0 even, it's just that it creates more problems than it should. |
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| RumourMaker18 | Nov 17 2006, 09:41 PM Post #38 |
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IGN gave it a 9.5. |
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| Justin | Nov 17 2006, 10:34 PM Post #39 |
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Teh RPG Master
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Fix'd and I couldn't agree more. |
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| RumourMaker18 | Nov 19 2006, 01:06 PM Post #40 |
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First impressions: Dull. Pretty, but not very interesting. The first hour moves incredibly slowly and it doesn't have the fresh look of WW or the fresh feel of OoT/MM to keep it interesting. I expect it to get much better, but right now it's sort of meh. A lot of little things annoy me; the cursor makes an irritating bell-jingling sound whenever it moves, and while that isn't often, I can imagine that during swordplay it could become very irritating. It doesn't jingle while you aim, though. The lack of camera control is annoying. It doesn't take away from the gameplay or make it frustrating or anything, I would just really like to be able to look around without having to turn Link to exactly where I want him to be/go into first person. The speaker is sort of... sucky. It's just not very good quality, and at first it sort of annoyed me. But as I went on and started ignoring it, I actually found that the combination of the speaker and the rumble made certain things (rolling into walls, riding Epona) a lot more... I don't want to say immersive, but it was better as a result. And the controller. OMG. SO comfortable. The fact that the two parts are separated means that I can put my hands in almost any position and still play well, which is great. I have never been so comfortable while playing a game. |
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| Renegade | Nov 19 2006, 01:38 PM Post #41 |
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what
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Dull? You mean like... dark or depressing? Or just generic? And how are the controls?! I expect them to be awesome, but still, more confirmation is good
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| RumourMaker18 | Nov 19 2006, 01:41 PM Post #42 |
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Dull like boring. The first hour or so is mostly go talk to this girl, call that hawk, get that fishing rod, etc, etc. The controls are pretty normal. At this point, I don't have access to any items, so the extent of my use of the controller is aiming a hawk, which worked out really well, actually. The pointer moves faster than the one in the Wii menu and is more responsive in general. |
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| RumourMaker18 | Nov 19 2006, 08:53 PM Post #43 |
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Before I move on to the myriad of good that I've recently encountered, here are more complaints: -The speaker, while neato at times, gets REALLY annoying when you slash your sword. It seems like it's trying to play the sound at a volume that is far too high for the speaker to handle, so your sword slashes come out sounding like wet sponges getting squished. You get used to it, but it's bothersome. -At first you notice that there is a tiny delay between when you swing and when Link does; again, this isn't a lasting problem, I adjusted within the first two minutes, but it was annoying at first. -WTF CAMERA CONTROL NOOOOOOOOO. The auto camera is fine, but I STILL want my control! -While aiming itself is extremely easy, I'm not sure why they made it so that you can use the cursor to pan up and down but you have to use the analog stick to pan side to side. NOW! Finally, it's good. I got my sword, I got my slingshot, I got into the Twilight Realm and now I'm trapped in a dungeon cell. Beautiful does not begin to describe it; the poorly textured grass in Ordon Village is completely made up for by the immaculate bricks in the wall and beautiful lighting and the general design of everything when the story actually gets going, which is maybe 90 minutes in. The sword control, when you get used to it, is great. The whole control scheme, actually. Now I must eat. But suffice it to say, I do NOT want to play WiiSports more now. |
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| Renegade | Nov 19 2006, 08:57 PM Post #44 |
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what
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What's the big deal with camera control? I don't think I've ever used it other than first person aiming in any Zelda. Plus it's not like you can take screenshots or anything... although I still don't get why consoles don't have that feature. |
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| RumourMaker18 | Nov 19 2006, 09:17 PM Post #45 |
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Well, for one thing, I tend to control with the camera more than controlling with the stick; that is, I hold the analog stick forward and rotate the camera in order to move most of the time. Also, from time to time I feel the need to examine particular details in the game and I can't really do that without camera control. And probably most important, I just want to be able to pan around and look at what I want to when I want to. It would have been one thing if they hadn't actually been able to implement it, but they could have easily made a tap of C go into first person and holding it lets the remote control the camera. |
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| RumourMaker18 | Nov 21 2006, 08:44 PM Post #46 |
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SIMPLY. AMAZING. Thus far it's been fun, but not really amazing; I think the fanboy inside me has been trying to fool myself into thinking that it's better than it is. But once I got the item for the first dungeon, WOW; everything just clicked. Aiming is so smooth, the puzzles are so clever... I don't know how one item can do that, but it did. |
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| Justin | Nov 22 2006, 11:32 PM Post #47 |
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Teh RPG Master
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Alright, I know I said I wanted to play the Gamecube version but, when a Wii kinda just falls into your lap you tend to change your mind rather quickly. So rather than wait another 2-3 weeks I bought the game. I played clean up through the first dungeon and I must say I am impressed. The game does indeed look gorgeous. The lighting effects, the monsters, hell even the people people look really good. The music is what you'd expect from a Zelda game with a lot of what has made the series so popular being reused. Though theres plenty of new music to go around too. Thus far the game hasn't been very hard but, what first dugeon ever is? Throw in that I'm also a Zelda veteran and maybe my opinion loses a bit of it's weight heh ^_^; The controls are easier than I first thought. Aiming is dead on and very easy to do. It may seem odd that you have to shuffle left and right with the stick but, trust me when you have to hit moving targets it helps. Gives you more leyway to aim rather than having the screen go nuts trying to aim with the remote only. Sword use is fine though I really would have preffered a button instead of short swings of the remote. Rumour I have no idea what delay you're refering to because I have yet to experience any. I swing the remote .2 seconds later Link attacks. Maybe you're too far from the TV? Moving and dogding and the like are still handled OoC style with Z targeting and Link also has 6 hidden moves in addition to his jump slash and regular attacks. I only have one of them right now which is the downward stab. All in all combat is solid. As far as the sound is concerned in-game it's fine. Though some of the stuff that comes out of the remote is a little on the low quality end. It's not terrible but, you're going to notice it. As far as the camera is concerned it works like OoC, center behind Link with Z or adjust with first person. Simple and easy, doesn't get in the way at all. Lastly Midna is a really interesting character. I'm interested to see what kind of role she'll play in the story and unlike Navi she's not annoying. That and if the rest of the dungeons are as neat as the first in terms of puzzles and fighting then this is going to be a fun trip. Now if only I knew where the Master Sword was. Me thinks I have 2 more dungeons to do first eh heh ^_^ I'll keep you guys posted. Oh ya, I failed to mention something. My wrist hurt for at least 10 mins after playing. Be careful guys, while the controller is comfy you're still going to get cramps. Try to take breaks ok? |
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| RumourMaker18 | Nov 22 2006, 11:55 PM Post #48 |
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That .2-ish seconds is what I'm talking about. I'm pretty sure that it's just the difference between the required movement to swing the sword and the actual movement done, but it was noticable. You can't notice now, though. And TP officially has the best fetch quests ever. They don't feel like fetchquests; sure, you're collecting 12 items from a given area, but because the areas are always new to you and the intervals are so short, it's quite the pleasure. |
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| RumourMaker18 | Nov 30 2006, 05:12 PM Post #49 |
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Note: EXTREMELY easy. Hearts are everywhere, enemies do barely any damage, bosses are pathetic and you ALWAYS get a fairy before them... The puzzles are clever, but the only time that I've ever had to spend more than five minutes on one is because I didn't see a ladder or something that I needed to progress rather than actually difficulty. (Well, that's a lie; there is one excellent, very well done puzzle, but apart from that it's too easy.) But it's still ridiculously fun. The minigames are fantastic, the art is beautiful, the story took a really dark turn just now and it's pretty good in general and the controls are really fun to use. The Wii controller is easily the most comfortable one that I've ever used, and I think that helps me enjoy TP a lot more... |
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| Killer Kitty | Nov 30 2006, 08:15 PM Post #50 |
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Wizardry 9
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This could be a problem. Damn, you've ruined a large portion of the excitement I had for the release. Being extremely easy is a huge, huge, huge turnoff for me. Why can't there just be a hard mode or something? This fucking sucks. |
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I'm glad the Wii controls are rock-solid, though.







1:25 PM Jul 11