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Rogue Galaxy; wasn't there already a topic about this?
Topic Started: Dec 4 2006, 01:09 PM (253 Views)
Grey
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I <3 GA#42
I could have sworn I saw a topic about Rogue Galaxy on GA, but I couldn't find it. Anyway, wow, it looks awesome. I don't really know much of anything about it besides that it's an RPG and the trailers make it look like an action RPG with some great graphics and cutscenes. Also, from the trailers, it seems to be pretty epic and did anyone else notice that the font of the title is exactly like Romancing SaGa? Wtf? Anyone excited about this one?
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RumourMaker18
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The Transcendent Pig
Level 5 is making it, so at the very least the combat will be good. I've heard some bad things about the level design, and it's taken so long that I've more or less stopped caring, but I'll see how it fares on release.
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Pervan
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Genetic Failure
The general opinion of importers/the Japanese seems to be that the game was pretty mediocre. I haven't really been attention to it because of that.
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Pervan
Dec 4 2006, 03:09 PM
The general opinion of importers/the Japanese seems to be that the game was pretty mediocre. I haven't really been attention to it because of that.

Well you should actually continue paying attention Pervan. The reason it's taking so long is because Level 5 is apparently tweaking the game based on the JP complaints. Not only is there a new planet with sidequests, but new costumes and weapons, better AI, and apparently altered level designs. It's more of a Rogue Galaxy 1.5 now.
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I heard the story is more-or-less a blatant rip of Star Wars, for what it's worth.
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As a person who usually gets excited very easily over game trailers, this trailer just didn't do much for me. But I've never been a fan of the space, flying thing either, so maybe that is part of the reason. There just wasn't anything new presented in the trailer and the trailer doesn't really offer any real information about the game. I'll have to wait for some reviews to come out and decide from there.

I am most curious to know its battle system. I saw some action scenes that could have been gamplay during the trailer, but it is inconclusive in the end. Can anybody give any words about the nature of the battle sytem?
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Grey
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I <3 GA#42
http://www.gamespot.com/ps2/rpg/roguegalax...e=1&sid=6162622

GameSpot got to have a hands on experience with the English version. Here is what the battle system is like Icarus:


You'll encounter enemies in the same environments that you explore and interact with NPCs in; the camera doesn't cut away, but rather the enemies simply fade in when a battle begins. At first, Rogue Galaxy seems like an action RPG, since you can jump, swing your melee weapon in combo attacks, and even use a long-range sidearm like a pistol all in real time. But all of your combat moves will deplete your action meter by a small amount, and when it's emptied you'll have to wait for it to refill before you can start attacking again. In this way, the game's combat feels a little as if it uses a turn-based real-time system (as oxymoronic as that sounds). You'll control only one character at a time out of a party of three, but your other two characters seem to do a good job of taking care of themselves. Our favorite thing about the artificial intelligence companions is that rather than wasting all your healing items, they'll actually ask permission before performing a heal move, and you only have to hit a shoulder button to confirm the action they want to take.

The Revelation Flow system reminds us a little bit of Final Fantasy X's Sphere Grid. Each character has a unique grid of squares laid out somewhat like a board game, and a particular item must be inserted into each square to open up surrounding squares. When you unlock certain squares, you'll get a new special attack, a buff to one of your stats, and so forth. Some abilities require multiple items to unlock, so the more powerful abilities will likely take a good amount of work to acquire, but at least you can choose which path you take through your grid to tailor your character's advancement to your taste. On the upside, each battle you complete usually yields a pile of random items, so it won't be long before you can start plugging the right ones into your grid and start unlocking new powers.

Rogue Galaxy has actually been out in Japan since December of 2005, when it received a respectable score of 36 out of 40 from Famitsu. But that hasn't stopped Level 5 and Sony from spending the last year improving on and adding to the game, to make it closer to what the team originally envisioned. (In fact, so many changes were made that Sony actually sent over a page-long list of what's new.) A new, fifth planet will be available for you to visit, and while it's entirely optional, it'll impart some extra items and so forth for your party. The combat has been rebalanced and enhanced with new special moves and an improved interface, and the presentation has been spruced up with new outfits for the characters and more animations.


Rogue Galaxy has been impressing us so far with its variety of unique gameplay, good looks, and appreciable level of charm. Will it hold up to scrutiny once its presumably grandiose adventure is done? We'll have the final verdict on that when the game hits shelves early next year.
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You'll control only one character at a time out of a party of three, but your other two characters seem to do a good job of taking care of themselves.


Hmm...that rather turns me off at the moment just because my last few RPGs I have played have been that sort of style where you mainly control one lead character and the other characters are sort of just part of your aid.

However....

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The Revelation Flow system reminds us a little bit of Final Fantasy X's Sphere Grid. Each character has a unique grid of squares laid out somewhat like a board game, and a particular item must be inserted into each square to open up surrounding squares


This piece sounds interesting. I am not a fan of just linear leveling up where you cannot chose which attributes to strengthen. The Sphere Grid and all forms of customizable leveling just add that much more depth to the gameplay and therefore it is welcomed by me.

So I'm kind of on the fence about this one. I will have to keep an eye on it and wait for a video review or, if you ever buy it Grey, I will just come see how you like it. Our tastes on RPGs usually match up pretty well.
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