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What RPG battle system do you like the most?
Traditional turn based (Dragon Quest, SMT: Nocturne) 7 (13.2%)
Active Time Battle (Final Fantasy IV, Chrono Trigger) 6 (11.3%)
Turn based/ATB hybrid (Grandia, Xenogears) 4 (7.5%)
Real time with encounters (Tales series, Star Ocean) 5 (9.4%)
Action RPG, 100% real time (Secret of Mana, Ys series) 8 (15.1%)
SRPG (FFTactics, Fire Emblem) 6 (11.3%)
D&D or derivatives (Baldur's Gate, Fallout, etc.) 2 (3.8%)
Unique/quirky battle systems (Vagrant Story, SaGa Frontier 2) 11 (20.8%)
Something other type not listed here 4 (7.5%)
Total Votes: 53
Favorite type of RPG battle system?; Let's get technical
Topic Started: Dec 21 2006, 03:17 PM (413 Views)
Runeslash
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109th Star of Destiny
So, are you more of a strategic thinker who likes the opportunity to plan every turn, or do you prefer a more action oriented system?

I voted for traditional turn-based myself. It's nice knowing that the computer can't just run up and kick the crap out of you while you're deciding your next move. And having to take turns really lets you play the game at your own pace instead of constantly feeling the need to be urged forward and avoid attacks from every direction.
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Hsda
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I voted all, lulz.

Silly poll-maker, there are some secret rules to follow.

Anyway, I really don't mind what battle system. I'm a general RPG player. They all work for me.

(Minus 1 off each answer to get the real poll results)
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Runeslash
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109th Star of Destiny
Quote:
 
Silly poll-maker, there are some secret rules to follow.


Um... would you or anyone else care to elaborate? Or, if it's really that secretive, you can PM me... :unsure:
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Justin
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Teh RPG Master
I've always been a big of fan of the ATB and traditional turn based styles. Turned based lets you think everything thru before you do it while ATB allows you to set the flow of battle to what feels comfortable.

Of course I rather enjoy the rest of them but, these two are by far my favorites.
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Deleted User
Deleted User

*whistles the Final Fantasy 1 battle theme*

I know that's not where ATB is from but dammit it's a catchy tune!
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Carbunkle Flux
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Abyssian Legend
I voted all but unlisted, turn-based, D&D and ATB. It's not that I don't care for them, I just like the voted battle systems more.

D&D derivatives particularly irk me though because I don't think a single game released with it has successfully produced an interesting and strategic version of it. D&D-based stuff (I know, I know; everything is D&D-based in that the whole genre came from a D&D-derivative; but I mean games whose systems are actively derived from D&D itself since XP) have the potential to be mad awesome gameplay-wise, but it's always so boring because no developer whose game I've played really PLAYS with it. I always envision a good D&D derivative as being something like FFXII; and I'm sure some developer will rip off the system for a licensed game in time.

Possibly for the rumored Dragonlance movies?
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Exalted
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Ziggy had a ray gun.
Carbunkle Flux
Dec 21 2006, 10:15 PM
I voted all but unlisted, turn-based, D&D and ATB. It's not that I don't care for them, I just like the voted battle systems more.

D&D derivatives particularly irk me though because I don't think a single game released with it has successfully produced an interesting and strategic version of it. D&D-based stuff (I know, I know; everything is D&D-based in that the whole genre came from a D&D-derivative; but I mean games whose systems are actively derived from D&D itself since XP) have the potential to be mad awesome gameplay-wise, but it's always so boring because no developer whose game I've played really PLAYS with it. I always envision a good D&D derivative as being something like FFXII; and I'm sure some developer will rip off the system for a licensed game in time.

Possibly for the rumored Dragonlance movies?

3.X DnD really is an excellent rule set, with so many different options; yet it is streamlined and very easy to learn. So long as you completely ignore the third dimension in combat, there are rarely if ever problems. Temple of Elemental came the closest to actually showing the system, and even then, it was still incredibly limited compared to what is seen in the rulebooks. The Neverwinter Nights series is one of those rare wonders that can make me hate something I love so much.
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RumourMaker18
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The Transcendent Pig
I picked all of them, because at their best they are all positively fantastic...
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Carbunkle Flux
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Abyssian Legend
3.X DnD really is an excellent rule set, with so many different options; yet it is streamlined and very easy to learn. So long as you completely ignore the third dimension in combat, there are rarely if ever problems. Temple of Elemental came the closest to actually showing the system, and even then, it was still incredibly limited compared to what is seen in the rulebooks. The Neverwinter Nights series is one of those rare wonders that can make me hate something I love so much.

NWN is precisely one of the prime cases of what I'm talking about. They take something that could be really cool when executed well in a game and just...uugh. It's not given the same kind of attention that something like VP: Silmeria's battle system is. Nowhere near.
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SaintAjora
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Tatyana Lasaiev
Honestly I'm not partial to any specific battle system. In the long run it depends on how each individual game uses the battle system it chooses. You have to make sure your ideas be they fresh or stale will work within the context of the type of battle system the game has. If that makes any sense.
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Runeslash
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109th Star of Destiny
That's by far your "cutest" avatar yet SaintAjora.
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Renegade
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what
I like everything except D&D.
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Johnnygo
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Myopic Islander fan. Thread Killer. Empty Glimmer.
Other than ATB, I'm good with them all.

However I prefer something built by Kawazu... Say Unlimited SaGa, or really any SaGa...

(Any word on when we might get a new one... i'm so far out of the loop I can't even see the loop anymore.)
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RiotGrrl
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Errant Dreamer
Don't really mind any of them except for games based on a D&D system. I'm not too partial to ATB either, but... I can deal with it a lot better than D&D. I have noticed that I finish ARPGs a lot quicker than I do any others... don't really know what that means.
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Killer Kitty
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Wizardry 9
D&D based battle systems have the potential to be the best (ToEE, Wiz 8 are good examples), but for the most part, developers don't do shit with it and it ends up just sucking (I'm looking at you Bioware).
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Killer Kitty
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Wizardry 9
How the hell did ATB get six votes?
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RumourMaker18
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The Transcendent Pig
FFX2.
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Killer Kitty
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Wizardry 9
Even so.
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Draconic-Hybrid
Unregistered

Bah, can the admins minus one off of "Action RPG, 100% real time (Secret of Mana, Ys series)" and add it to "Real time with encounters (Tales series, Star Ocean)" -- I misvoted. Thanks.

I just love that latter style to death -- I'm actually obsessed with completing my first playthrough of SO1 atm. <_<

Sorry if this offends anyone, but I wouldn't be surprised if 1 or 2 of those 6 likes playing with Thief Rikku... :)
... Which would make it more about the polygons/stealing than about the system as a whole.
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Kimimi
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Teikokukagekidan: Hanagumi official tea maker :)
I'm not too fussed - I'm not going to avoid or search for a game based on the battle system it uses, I'm more concerned with the execution of it within that game.
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RumourMaker18
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The Transcendent Pig
Yeah, exactly. I'm not a big fan of the ATB generally, but FFX2 proved that it can be done right; as such, I'm open to any type of battle system, it's simply a matter of how well done it is.
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Killer Kitty
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Wizardry 9
I'm open to every type of battle system too, but the question was asking which is your favourite.
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RumourMaker18
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The Transcendent Pig
That's the thing, I don't have a favorite type, it's all up to the execution in each individual game. I could maybe think of my favorite battle system in general, and then select that type, but that wasn't really what was being asked, I don't think... Even then, I would have a hard time deciding my favorite...
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Killer Kitty
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Wizardry 9
I'd say what I usually say when somebody says that but I don't want to sound like a broken record. Plus, playing Me and My Katamari > arguing.
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Kimimi
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Teikokukagekidan: Hanagumi official tea maker :)
I don't have a favourite, because it's all about the game it's a part of. I love some SRPGs (Langrisser) and I loathe others (Arc the Lad). I don't have a genre of RPG or any kind of game I seek out, as I just want to play a good one, whatever that may be.
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Runeslash
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109th Star of Destiny
While I stand by my original vote of turn-based, I'll be fair... I'll play any type if it's good enough, and avoid any type if it sucks enough.

For example:

I generally hate D&D systems, but I love Fallout for some reason.

And I usually love turn-based systems, but I despise the Legaia and Golden Sun games.

Still, looking at my collection and what I've finished out of it, I can clearly tell that I prefer certain genres to others. I've got tons of turn-based, turn-based/ATB hybrids, and quirky RPGs under my belt ... whereas I could count on one hand how many SRPGs and D&D derivatives put togther that I've finished (all the other types are middle of the road).
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UtopiaNH
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Cu Roi
I'm extremely picky about my battle systems. A battle system has to have both spacial and temporal components in it for me to be interested though; meaning some kind of formation, or movement system, and where timing, interuption, or other types of timing aspects matter. Certain current systems play more towards my tastes (and the traditional turn based system is completely anti-thetical towards this), but for the most part you can implement these aspects into many of the current RPG battle system formats and people will continue to innovate new ways of adding them in.

Also I weigh growth systems and other parts of gameplay just as heavily as the battle system though so a game with a weak battle system is possible for me to enjoy if it does the other areas right.

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Darkstalker
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~ The QUEEN ~
I have so far not voted in this poll simply because I couldn't decide. Looking back through my RPG list though, I strongly prefer games with a turn based flavour to it (though I'm partial to all). But then again I hate the traditional turn based model. And I kinda like putting in some reflexive component to make it at least moderately skill based (which should be optional for those less skilled, at least in a mostly turn based game, ala FFVIII with Squall's "Trigger").

Just to say, fave battle systems offhand:

- SMT: Nocturne/DDS1&2
- Valkyrie Profile
- Star Ocean: Till The End of Time
- Suikoden Tactics
- Final Fantasy Tactics
- Final Fantasy X-2
- Wizardry: ToTFL (yes, over Wizardry 8, that's my personal preference)
- SaGa Frontier 2

Yeah, a huge preference for turn based. The only one not turn based in that list in some way, shape or form is SO3 so that's what I pick.

EDIT: I meant, I picked Other, cause none of the options really fit what I wanted.

EDIT EDIT: What is wrong with me? I meant I picked Unique. Also forgot Vagrant Story.
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