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| Last Remnant is apparently a semi-SaGa game | |
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| Topic Started: Nov 18 2008, 07:42 AM (999 Views) | |
| Deleted User | Nov 18 2008, 07:42 AM Post #1 |
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Deleted User
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http://www.1up.com/do/previewPage?cId=3171361&p=4 It's headed by the SaGa creator, and the "levelling" system is EXACTLY like a SaGa game (use more of an attack, you improve that stat). That article in fact is LITTERED with SaGa comparisons. |
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| TEJ | Nov 18 2008, 10:07 PM Post #2 |
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Tales of Symphonia Fangirl
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I'm buying it this weekend, anyone else getting it? |
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| Deleted User | Nov 18 2008, 10:48 PM Post #3 |
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Deleted User
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Me. Got the preorder code and everything. |
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| Darkstalker | Nov 18 2008, 11:13 PM Post #4 |
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~ The QUEEN ~
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Every time I see the Last Remnant ad on GameFAQs I think it's a new game based on Sephiroth. Oh well. This is coming out for PS3, right? Or was it 360? Either way, I can't get it.
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| Killer Kitty | Nov 19 2008, 07:34 AM Post #5 |
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Wizardry 9
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Well the last we heard it's a timed 360 exclusive that should be coming to the PC and PS3 later so you may be in luck. |
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| TEJ | Nov 23 2008, 07:43 AM Post #6 |
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Tales of Symphonia Fangirl
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Got it friday, been playing it and it's a lot of fun despite the technical issues. |
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| Deleted User | Dec 1 2008, 09:19 PM Post #7 |
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Deleted User
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Alright, after playing the hell out of this game (I clocked in at 25 hours after beating the first disk and doing as many sidequests as possible, and I found out that I STILL missed a ton despite having 40 done), I really believe that this is the spiritual successor to the Saga series. Everything about it feels like a Saga game; you can spark skills (although now you can also spark magic in battle, and spark skills AFTER battle too), the learning curve is lucratively steep for Saga newbies, even random battles can be challenging (though in this game it's not as much about obscenely strong enemies as it is about tactics; all random battles I lost were because I rushed and pulled too many mobs at once) and bosses provide difficulty no matter how much you grind. The sheer detail is also like a saga game; there's at least 3 or 4 different voices AND character behaviors per race for the generic troops, each town looks and feels completely different, you can actually interact and get quests from PCs in their home towns, and about half the towns in the first disc that I discovered by wondering around are COMPLETELY optional (you never need go to them in the game), and every single character feels different. The levelling system is the same as the saga games (work on attacking, improve in the associated stats) except that most of the non-generic characters (there are a ton of optional ones, which are either available from the game's guild outright or earned through quests, plus extra secret guilds as well) have special skills you can earn, like summoning a monster or doing uber amounts of damage. Plus the scaling is much improved over previous saga games; now enemies in the dungeon will scale until you actually get inside the dungeon (they scale a few levels over you), then stop. This makes sense for the two reasons: 1) There's little reason to go back to early dungeons except for component hunting and rare monsters, so it's understandable why enemies would be easy there late-game, and 2) The aforementioned rare monsters as well as bosses will kick your ass no matter how much you grind. IT IS FREAKING AWESOME! |
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| UtopiaNH | Dec 1 2008, 10:55 PM Post #8 |
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Cu Roi
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Why did the PS3 version have to be delayed?
I want this game so bad, right now. |
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| RiotGrrl | Dec 2 2008, 06:38 AM Post #9 |
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Errant Dreamer
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Apparently if you full install to the hard drive a lot of the loading issues go away, although the game is still glitchy. I'm looking forward to getting my hands on this one sometime in the future, although now I simply don't have the cash to spend on it. |
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| Deleted User | Dec 2 2008, 08:07 AM Post #10 |
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Deleted User
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Even without the delay the PS3 and PC versions would come out later. Microsoft has timed exclusivity for the game. Also, the "glitches" you hear about are nothing more than graphical hiccups at the start of battles and low-res textures appearing for a second or two before the real textures replace them. You eventually ignore both of these problems after an hour of playing. |
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| Exalted | Jan 13 2009, 07:31 PM Post #11 |
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Ziggy had a ray gun.
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This game is starting to feel like a hyper complex version of Minstrel Song. At least when it comes to combat. The only thing I can think of that would improve the experience is if they had ported over the dungeon skill system from MS. It really would have worked wonderfully with how gameplay is structured. |
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| Johnnygo | Feb 20 2009, 09:40 PM Post #12 |
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Myopic Islander fan. Thread Killer. Empty Glimmer.
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Frack I want this game. For serious. This and a 360. As soon as I get a new job. |
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| sharc | Feb 24 2009, 09:45 AM Post #13 |
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wandering slacker
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the saga-baited johnnygo trap worked guys grab him, before he gets away again! |
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| Johnnygo | Feb 25 2009, 02:43 PM Post #14 |
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Myopic Islander fan. Thread Killer. Empty Glimmer.
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Hey. I'd be mad, but I should have noticed the box held up by a stick with a string tied to it that this discussion was being held in. Well played GA#42. Well played. |
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| Darkstalker | Feb 25 2009, 08:45 PM Post #15 |
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~ The QUEEN ~
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PC Version demo is out baby! http://dl.square-enix.co.jp/remnant/na/vmt4ykvo5o1nnsrc.zip EDIT: Why do I have to hold down the right mouse button to look around? |
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| Renegade | Feb 27 2009, 05:29 PM Post #16 |
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what
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Demo is confusing as all hell. Battles have like 500 menus. |
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| Darkstalker | Feb 27 2009, 06:01 PM Post #17 |
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~ The QUEEN ~
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Ren, if you haven't already, turn on automatic...critical something or whatnot in the menu. You know all those random prompts to do extra damage that showcases the XBox control layout? You can just set it to auto and it'll hit it most of the time. ...it's better than trying to remember what button is for what on the keyboard. I know 360's X is "Z" on the keyboard, but that's it. |
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| Deleted User | Feb 27 2009, 08:16 PM Post #18 |
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Deleted User
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404 not found. D: Damn 20 character limit. |
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| Renegade | Feb 27 2009, 09:47 PM Post #19 |
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what
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It's on steam. I think it's only going ot be released on steam. |
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| Deleted User | Feb 28 2009, 07:23 PM Post #20 |
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Deleted User
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So what's your opinion of it Ren? I absolutely LOVED the 360 version and can't wait to play it without any slowdown (currently downloading the PC demo from Gamershell) EDIT: Btw Darkstalker, you can change the display for the critical hits. You go to "Gamepad" in options, and it allows you to change the display between 360 controller, Gamepad or Keyboard. Double Edit: Ok, that's it: I'm selling my 360 version of this game. Square's not doing a simple port of this game, and just from the demo I can see that they were taking complaints from fans (they added a turbo mode to speed up battles considerably), and to top it off when I get this game I won't have to squint or use S-Video to see the text on the screen. The game was clearly made first for the PC, simply because all the slowdown issues from the original game are nonexistent. By playing it on the PC I can see that TLR should NEVER have been on the 360 to begin with, at least not the way it is; it is just too much for the console to handle. The PC version on the other hand is INCREDIBLY fast, and I have what is probably considered a middle-tier gaming PC; 3 gHz, 4 gig RAM (but limited to 2gig due to windows XP), Radeon HD 2900XT. I mean hell, I can only run Crisis on medium, but I can easily run this gorgeous game in 1680 x 1050 full screen with ALL settings - including SHADOWS, the one graphical killer in games - at full with VERY little in hiccups. On top of that, the long poses that tended to happen before a special attack has been cut down to at most half a second, and it REALLY speeds up the battle. Now the battle feels FAR more like hectic warfare than the 360 version did. As I said before, they didn't simply port over the game; not only because of the turbo mode and such, but also due to the controls: the options have A SEPARATE TAB for each of the three control schemes: 360, Gamepad and Keyboard. On top of that, you can choose to change how the game displays the buttons, including with Critical attacks. This is the first time I've seen where a game that first appeared on a console is completely and utterly playable with a keyboard; the control scheme is VERY simple, and the critical indications are nothing more than the directional buttons and the space bar (making it EASIER to do critical attacks with a keyboard than the 360 controller). Did I forget to mention the inevitable hacks and patches that players will do to fix anything they find flawed? I am definitely selling my 360 version and getting this one instead. |
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| Renegade | Feb 28 2009, 08:09 PM Post #21 |
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what
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It's not that great looking though, environments have little to no detail and there's hardly anything going on in the dungeons save for the few monsters running around. I have no opinion so far, I was hoping it'd be different enough from other JRPG's to get me interested but it has a lot of the same stuff which pisses me off about most of them. |
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| Deleted User | Feb 28 2009, 09:35 PM Post #22 |
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Deleted User
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Such as? It's fairly different from most JRPGs (unless you count the SaGa games, which the same person is responsible for), and tries to go for a WRPG/JRPG hybrid really. Also, one other, VERY important thing: No leader/soldier system. Anyone can be leader, and as a result the limit to the number of leaders you can have is gone. This means we can actually have all the unique characters in our unions at once (or as many as can possibly fit in the # of soldiers restriction) rather than be forced to use generics! WEE! |
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| Darkstalker | Mar 1 2009, 09:17 AM Post #23 |
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~ The QUEEN ~
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You can change the control settings? I must've missed it, cause I've scoured the options like 5 times. Where is it exactly? (I think I'm gonna feel like an idiot for the answer) |
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| Renegade | Mar 1 2009, 12:50 PM Post #24 |
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what
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I'm not sure what difference there is between the demo and the full game, but this is what I didn't like: -Battles. Spam Attack to win against regular enemies, spam Attack with a few heals to win against rare elite enemies (since there weren't any bosses in the demo to use as a point of reference). I cleared out the 3 dungeons this way. It could almost play itself, in fact I just watched TV everytime there was an encounter. Oh and the whole "other team might want loot" mechanic makes no sense, since they seem to pick completely random loot regardless of how much its worth or how much they need it. -Must the game change camera angles everytime something is attacking or tell me (in HUGE flashing font) everytime there's a Deadlock/Raidlock/Flank Attack/whatever (and why does the party run towards the group of enemies if they were right next to them 1 second ago)? This was really annoying. -Dungeons are basically long corridors with rooms that either have a treasure chest or an enemy in them. I got Star Ocean 3 vibes from it. -Maybe its just the certain areas of the demo, but it barely looks better than first gen 360 titles. -Towns are separated into 2-4 tiny hubs. There should be no reason to this other than developer laziness. -You can just run through the Ivory Peaks area without engaging any enemies and unlock the next town. So... why is it even there? |
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| Exalted | Mar 1 2009, 01:31 PM Post #25 |
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Ziggy had a ray gun.
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The demo basically samples the worst part of the game, the tutorial. Which is something of a flaw. Think of it as the first playthrough of Legend of Mana or the Resident Evil 5 demo. Once things open up a whole slew of options in and out of combat appear. In the demo you are limited to a small number of troops, skill trees, and areas. As the game progresses you will be able to use a much larger sampling of troops and units. A large part of the games strategy is how various troop types add to a unit. Creating an effective magic unit will be one of the first challenges you encounter, at least for magic damage. The aspect that presents a challenge is that most magic skills do not build up physical stats very well, so you will need some phys heavy characters in the unit in order to build up the unit HP and defense. Unfortunately phys heavy characters are rarely any good at and will contribute nothing in the way of damage if you choose for the party to use magic in that turn. You can try using hybrid characters, and in some cases they work very well, but most of the time you will end up with the worst of both worlds. Or you can just fill the party with mages. This is actually ideal, but you will have to have a full understanding of how flanking and interceptions work. Sometimes it is impossible due to the sheer number of enemies. This is just the most simple problem you will run into as the game progresses. You will regularly make accomodations for single enemy types in a dungeon. If you can create more individual units than the enemy then it pays to spread the troops out, just so you can take advantage of flanking. If you are going to be outnumbered no matter what then you should focus on several powerful units. This is not even taking into account inner unit synergy between characters. The skill system makes things even more complex. Plus it is always difficult to know whether you should set a party aside for healing in a turn. It is a loss of potential and not just on the morale meter; the healer wont be doing much of anything, and one or more extra parties have to be set aside in order to intercept potential attackers. This can be especially bad if the units are already deadlocked, they will be especially vunerable. The dungeons become more complex and interesting, especially in the side quests. One of the more interesting aspects of dungeon crawling is that there are cases is where traps or hazards will have a direct impact on the party's performance in combat. I haven't even gone into enough detail into the core (and much more complex) aspects of combat. The demo is bad and the game is very difficult to get into. When it comes to players it has a worst rate of retention than Unlimited Saga. If you are willing to risk the time you will find a gigantic roleplaying game with a large variety of options, a huge number of quests, and a very in depth combat system. |
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| Darkstalker | Mar 1 2009, 05:38 PM Post #26 |
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~ The QUEEN ~
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Let's start basics, what are the differences between all the terms in battle? I think I've got some of it down. See if I got any of these wrong. I'm going to have to guess what they affect though. DEADLOCK - Two units targeted each other FLANK ATTACK - A unit targeted one that didn't target them (extra damage?) INTERCEPTION - A unit trying to flank attack but was flanked themselves (stops the intercepted unit's turn?) RAIDLOCK - ????????!????!?!?!???? |
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| Exalted | Mar 1 2009, 06:16 PM Post #27 |
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Ziggy had a ray gun.
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Mostly right on those terms, just missing a few things. When deadlocked the two opponents will target each other by default. It will remain this way by default. Many options will require for you to remain out of deadlock; if you try to perform one of these actions or to break deadlock you can do so, but breaking deadlock will make you very vunerable to the party targeting you. Flanking offers bonuses in damage when a party is in deadlocked and then attacked by a another unit. There is one stage further than this where damage is almost doubled, but the number of units required varies based on the monsters size. Interception - When a third party blocks an enemy unit from attacking/deadlocking with a team mate. Very important. Interference is when an NPC does this to you. Raidlock - Difficult to explain; it is like a single turn deadblock. It occurs when a ranged target attacks another unit. The unit can then be flanked, but this only lasts for a turn. It's a nice way to get small damage without too much risk. The easiest way for this to occur is for the two units to be far apart. It's basically a "ranged" deadlock. |
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| Johnnygo | Mar 3 2009, 03:47 PM Post #28 |
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Myopic Islander fan. Thread Killer. Empty Glimmer.
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It's official. TLR is my Killer Ap. Pre-Ordered my RE5 Xbox last night. Which would be much easier to justify if I, you know, had a job. Head down, power through. |
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| Deleted User | Mar 3 2009, 06:44 PM Post #29 |
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Deleted User
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Holy crap, they added the ability to turn off particular skills, which will make earning magic and certain skills (as well as making them do the exact skill you want) FAR easier. AND they added 7 characters in as playable characters (won't say who for spoilers, but it's FREAKING AWESOME THAT THEY DID)?!? WEEE! |
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| Deleted User | Mar 20 2009, 10:24 AM Post #30 |
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Deleted User
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Yay leaked release.... though after playing it, I DEFINITELY am buying the game. Holy hell, this is by far one of the best "ports" (yes I know it's not a port, hence the quotes) I've EVER seen. It even beats out Devil May Cry 4 in terms of quality and Console-to-PC transition. Now people can't whine about Microsoft screwing over other console/pc fans due to their lock on this title; Square-Enix instead screwed Microsoft over, as the 360 edition was essentially used as a prototype for the PC version. EVERY SINGLE complaint in the 360 version was addressed, and then they decided to up the ante for the hell of it. I already talked about turbo mode, the ability to turn off skills and all that in my demo impression, so I'll skip it. However, I DO have to mention how outright gorgeous the graphics are compared to the 360 version; instead of just making max graphics = 360-level, they actually made the highest settings show a far higher level of detail. Better, more realistic shading on objects, considerably more detail in battle (David's eyepatch in the first battle now lights up before he shoots the Gae Bolg for example) and far more character detail in general. Of course, this has also made me like Torgal (my favorite character design-wise) slightly less, as it shows now that he looks more beaverlike (complete with bucktooth) rather than the cat-like image he had in the 360 version due to the less detailing (either that, or I didn't see it due to lower resolution, but same difference). That is completely trivial though, as the character detail improvement REALLY make the different people stand out, and makes their expressions far more realistic than the 360 version. Also, unlike the 360 version (which were movies that used retouched in-game graphics) the PC version's movies were done almost entirely IN-GAME AND UNTOUCHED, which is a marvel to me due to how they still managed to keep the incredible fluidity despite the increase in model movement and such. SE has by far outdone themselves; I was skeptical quite a bit due to how awkward their FF7 and FF8 PC versions were (outright ports with no graphical options at all, so either your computer ran the game fully or it didn't), with somewhat uncomfortable keyboard settings and obviously no attempt at improving the games to the PC standard (the sound actually TOOK A HIT for those games, and were only fixed by fan hacks at the time). This game however shows me that whoever was in charge of the PC development has a good head on his/her shoulders. I'm DEFINITELY buying this game; if I can provide even a sliver of incentive for SE to continue porting/making games of this caliber for the PC then I'm all for it. This game deserves my money. The only pathetic thing I've heard of is that the game - which came out already in Europe - badly implemented the Steam protection, so now people who have gone and legitimately obtained the game can't play it for THREE WEEKS due to it not being available on Steam until April. That's just shooting yourself in your sales-foot right there. (Edit: Just clarifying, but when I mentioned people whining about the Microsoft lock, I wasn't implying anyone here. I've just heard a ton of complaints about it and "why isn't it out yet!!!1!!!111!?" questions on other boards) |
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| Darkstalker | Mar 20 2009, 10:32 AM Post #31 |
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~ The QUEEN ~
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I shall join your enthusiasm soon enough. |
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| Renegade | Mar 21 2009, 12:31 AM Post #32 |
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what
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It's already fixed. |
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| Deleted User | Mar 21 2009, 09:30 AM Post #33 |
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Deleted User
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It's good that it was fixed, but that's something that should have been easy to check before the game was released; it wasn't some intricate bug that could only be found by doing a certain thing at a certain point at a game, it was something that happened during a MANDATORY PROCESS. It was downright careless :-/ How's your take on the game Ren? |
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| Exalted | Mar 21 2009, 10:30 AM Post #34 |
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Ziggy had a ray gun.
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Gamespot review is in: They give it an 8.0. I'm praying that Square releases another patch for the 360 version that includes all of the gameplay changes. Either way, it's nice to see a Kawazu game given a decent rating. |
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| Deleted User | Mar 21 2009, 01:25 PM Post #35 |
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Deleted User
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Wait...waitwaitwaitwaitwaitwaitwait. A Kawazu game... getting an 8 in a western review? WHAT? OH GOD, THE WORLD IS ENDING! RUN FOR YOUR LIIIIIIIIVVVVVVEEESSSS! |
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| Johnnygo | Mar 21 2009, 06:23 PM Post #36 |
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Myopic Islander fan. Thread Killer. Empty Glimmer.
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Well. A Kawazu EP-ed game. Not sure how much creative input he gets when not in the directors chair. He and Takai seem to work really well together. Got my 360 last week and I've been plugging along at a decent pace. I'm rather in love. Though the adjustments made for the PC version sound quite good, though a PC to run it on is not in my grasp. Maybe it's because I'm newer to gaming in high def, but I'm finding myself not overly bothered by the texture pop in. I haven't noticed much slowdown that isn't something that I thought was added for effect. Usually in trigger chances. Things are supposed to slow down then, right? Eh, I dunno. Was there already a patch to fix something else? I haven't had my system on Live since downloading the pre-order formations... which I somehow got with the copy I ordered in March. Yay Amazon. |
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| Renegade | Mar 21 2009, 11:56 PM Post #37 |
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what
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I don't think I'll be getting it. I tried to like the demo but it didn't click with me for reasons I already stated. Plus DoW2 basically takes up all my time. |
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| Darkstalker | Mar 22 2009, 06:30 AM Post #38 |
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~ The QUEEN ~
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"Wha...what is this power?" is the best move name ever. |
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| Killer Kitty | Mar 22 2009, 09:48 AM Post #39 |
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Wizardry 9
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I'm about 5 hours into it. I love the combat system but really only in larger war-type combat sequences. Regular dungeon battles (no matter how many enemies I chain together) are pretty boring and easy. I'm hoping as the game progresses and my allowed unions & battle members gets larger, so too does that of most of my foes. My initial impressions would have me believe this game would work better with a typical SRPG setup (i.e. all areas are navigated via maps, each battle is a large scale event), but that's just me. |
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| Exalted | Mar 22 2009, 09:55 AM Post #40 |
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Ziggy had a ray gun.
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The game improves so much as it goes on. The start feels like a mandatory tutorial at times. To be fair you'll need every bit of information you find out is vital for the even the more mundane fights that come later. Also make sure to head to the tavern. The quests will provide a challenge and also up your battle rank which will increase the difficulty nicely. |
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| Johnnygo | Mar 22 2009, 01:28 PM Post #41 |
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Myopic Islander fan. Thread Killer. Empty Glimmer.
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My hatred for "Cavalry Call" knows no bounds. For serious. I had a regular encounter with a group of Spiders last about 20 minutes. Maybe longer. I chained over 70 and I ended up with over 40 dead spiders in my inventory. Every single round they double teamed my guest union and the flank attacker would ALWAYS use cavalry call. I'm not sure if I dislike it more than curse. But since I've only seen curse once, right now cavalry call is in second place. The thing I dislike most so far is me biting off way more than I can chew. Like immediately walking into a new area and time-shifting five mobs into a fight. Mercifully I've been saving a lot. So. In summation. My current "bad things about Last Remnant" list. 1. Me. 2. Cavalry Call. 3. Curse. Everything else is warm banana bread. Which, oddly enough, I am baking right now. |
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| Exalted | Mar 22 2009, 02:14 PM Post #42 |
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Ziggy had a ray gun.
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Okay, this is something I should mention, since it is an aspect of the game that the demo completely fucked up in showing off - the game tailors itself to your play style. Well, more accurately, it has two distinctly shown paths with a lot of middle ground in between. The battle rank system is primarily how it handles this. It is not like Oblivion where everything scaled in a linear fashion. Instead it has a series of thresholds that must be met in order to unlock the true potential of enemy NPC. Think along the lines of Saruin's complete form in the Minstrel's Song. Except it is much more forgiving and flexible. If you approach it as a standard JRPG then you will still have some challenging fights ahead, but even the most difficult of the plot battles will involve comparatively simple battles and you will always have the tools needed for victory. Fewer schools of skills and spells, but they are mostly unnecessary. Essentially you will have an above average JRPG with a tight narrative with little in the way of filler. Battlerank as a term is something of a misnomer. Grinding is not possible in the PC version really, and it had little impact before. It's somewhat subtle, and so long as you just play the game according to your tastes, it is not something you will notice in the full release. If you treat the game like a member of the SaGa series or a WRPG it becomes something entirely different. By exploring the world, finding its secrets, interacting with the many friendly and unfriendly NPCs, you will unlock all of the skill and spell sets and formations for yourself and the NPCs. Now then it takes a lot of exploration to actually unlock the true forms of the NPCs. So some unlucky player wont completely fuck himself over. It can only be done by actively exploring all of the content and thus learning the many many systems that initially were invisible. As a WRPG the world will seem completely different. It's best not to think of the quests as side quests. Many of them are parts of storylines and quest chains that exceed the length of many retail releases. (30+ hours in some cases) The world's history and lore will also come into full light. In a fashion similar to the better WRPGs there is very little exposition about the world's history shoved down your throat.The side quest fights will also be much more difficult. On the plus side you will end up unlocking both your team's full potential. The system overall ends up working very well. Casual players, even if they on occasion explore, will never fuck themselves over, and the game ended up being very friendly to "hardcore" players. Essentially it is two very different experiences built around a set of systems. Even if many of its components are hidden to a significant portion of its players. It's important to note that this is not something that you will actually notice while playing. It will never feel as if progress is meaningless or that you are being punished. It's a subtle effect, and each improvement will make you stronger. Oblivion would just scale based on the character's level; the Last Remnant uses something closer to a series of tiers. |
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| Deleted User | Mar 23 2009, 09:15 PM Post #43 |
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Deleted User
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Some more interesting news: Based on what I read in the Gamefaq boards. Apparently there's now a Blueprint 4, so the PC version's got itself some extra items. However, no one yet has discovered a way to recruit the additional 7 characters (whose names I'll leave out for spoiler reasons) that the PC version has. There are people who claim to have gotten it, but none of them describe the process so obviously I take their claims with a rather large pot of salt. Also, you can tweak the engine file so you can equip your NPCs along with Rush. However, they did make one thing incredibly annoying: NPCs now do not take items out of your inventory. While you now can see what items the NPCs need to upgrade their equipment, you now HAVE to go and fight enemies and hope that the item drops from the enemy (or mine for it); you can't buy it or get it by splitting monsters. I really hope this gets patched, as now my David is doing piddly damage compared to my Rush and I'm honestly not fond of choosing to upgrade my NPC weapons and making Gates of Hell obscenely hard, or NOT upgrading and making the Gates hard because all non-Rush and non-Baulson (I <3 Baulson, only he can hit for like 5k damage at the very start of the game) unions tend to deal sucky damage. |
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| Darkstalker | Apr 21 2009, 09:46 AM Post #44 |
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~ The QUEEN ~
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So I've been playing a lot of this recently. Here's one major niggle I have with it, that is the summation of other niggles: 1) I can only change Rush's equipment, correct? 2) My team members only upgrade their stuff through loot and not through the inventory, correct? So...WHY THE HELL DO SHOPS SELL STUFF THAT RUSH CAN'T EQUIP?!???!?
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| Darkstalker | Apr 22 2009, 07:28 AM Post #45 |
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~ The QUEEN ~
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Zomg find towers with letters/numbers on them in desert quest.
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| Johnnygo | Apr 22 2009, 10:00 PM Post #46 |
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Myopic Islander fan. Thread Killer. Empty Glimmer.
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So...WHY THE HELL DO SHOPS SELL STUFF THAT RUSH CAN'T EQUIP?!???!? They might have components worth splitting them for. Also I've had people as me for items in my inventory (usually accessories.) I imagine that if I bought a Yama specific weapon that was better than what one of my Yama's was using (and in the same skill tree) they would ask me for it. Though I haven't been screwing around with weapons that Rush can't equip. That could be why it took me so long to get a weapon to replace the Defender. Also, from checking things out on the wiki, the stat upgrades given to some of the weapons for the PC version are ridiculous. I got a weapon drop from a rare monster that is 40 points weaker than the PC version, and useless to me thanks to my Djinslayer. ... hopefully someone else will want it. I didn't have too much trouble with the towers quest. A couple of the # based towers are sorta buried but they are all somewhat visible. If you are having trouble remembering the order they spell it out on the quest notes. Finding the map might help, but I didn't have it when I wandered through the desert. |
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| Johnnygo | Apr 22 2009, 10:06 PM Post #47 |
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Myopic Islander fan. Thread Killer. Empty Glimmer.
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Also, while I'm here. The Observer is an extra bastard. Overdrive EVERY round? Cheap rare says what? |
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| Darkstalker | Apr 22 2009, 10:23 PM Post #48 |
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~ The QUEEN ~
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I did the desert quest. Wasn't hard, just tedious. I got owned by some eyeball thing in the Mojcado Ruins. Silence every turn + massive damage?
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| Deleted User | Apr 22 2009, 11:30 PM Post #49 |
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Deleted User
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If you have a weapon they want, they'll occasionally ask for it. |
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| Johnnygo | Apr 23 2009, 01:02 AM Post #50 |
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Myopic Islander fan. Thread Killer. Empty Glimmer.
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Silence + massive damage every turn is bad. Overdrive, then Silence + massive damage, Paralyze + massive damage, Charm + Massive Damage, then two more attacks that it doesn't get to use as my union is already dead? Repeat with other two unions that are deadlocked with it? That's just joy. It's official. Giant eyeball enemies are the worst. Imagine if they could cavalry call or curse? Oy. I can beat the boss in the second floor of the ancient ruins, but not the giant eyes that wander around. What the... |
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