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| Topic Started: Jan 24 2009, 02:49 PM (168 Views) | |
| sharc | Jan 24 2009, 02:49 PM Post #1 |
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wandering slacker
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so, a new adventure-y game for the ds. a horror theme this time around, oo! i picked this up instead of moon and it's been an odd cocktail of good ideas and things i wish they'd stop doing. let's start with the most alarming possible way to mess with the player in a point-and-click: interacting with the environment can hurt you. the facility your amnesiac character wakes up in is full of traps, hidden attackers and general health hazards. just jamming your hand in a box without a good look first might leave you with a hand full of jagged rusty metal. at this point i've found some wooden planks that i carry around and use to nervously prod anything suspicious looking. the problems so far are that these guys really don't know when to quit. when i say "interacting with things can hurt you" what i mean is "everything hurts you." who is out there putting spike traps in every desk at a medical facility? any wrong interaction is immediately punished, and you don't always necessarily have a means to equate your action to its likely painful consequences. the puzzles also stretch on a bit too long; both of the major navigation problems i've had to solve involved finding a way to use your tools to alter then environment...and them repeating it, about fifteen more times, with no variation. the story? not sure yet. there's some disturbing running theme about a mother and her daughter - no no, not <i>that</i> kind of disturbing, the mom is just scary as fuck for reasons that haven't been fully explained. so far it's been wandering barefoot through a dilapidated medical institution/morgue/giant underground maze/bob's house of death traps and getting brief flashes on the main character's past. some of the writing is kind of dumb, i don't know if it's going to be a recurring problem. so hey is anyone else playing? |
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| Kimimi | Jan 24 2009, 09:15 PM Post #2 |
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Teikokukagekidan: Hanagumi official tea maker :)
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Not even heard of it until you mentioned it! The screenshots look really creepy, but I don't know if I could put up with a trap-a-thon in the way you're describing - are there any warning signs? |
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| Darkstalker | Jan 24 2009, 10:15 PM Post #3 |
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~ The QUEEN ~
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What the fuck A knife flew at me out of nowhere WHADEFUG Anyway, I liked the bit in the room at the beginning. However, wandering around is annoying. Quite creepy too, it resembles old first person RPGs, with a similar walking implement (you walk in "blocks" on the map, if you get what I mean). But the 3D graphics, as expected, are blah. Sound is sufficiently creepy for the game tho. But already I'm annoyed because of a RANDOM KNIFE |
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| sharc | Jan 25 2009, 01:30 AM Post #4 |
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wandering slacker
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the totally random knife is just in the tutorial segment. outside of that, i've never taken damage for no reason at all. you generally know when you're interacting with a dangerous object - there's usually some special interface that pops up for doing things like pushing or pulling, and you can cancel out if you like. the problem is that you don't necessarily know what outcome a given action will take. move a box one way, nothing. move it another way, knife in the hand! some obviously dangerous things like a fire or a swarm of angry-looking bugs will damage you if you touch them at all, but you pretty much know what to expect there. so long as you look before you touch anything ,you get a good idea of what will hurt you. it's still kind of arbitrary and irritating at times, though. the 2d art is pretty nice! and call me crazy, but i kind of dig that crude ds 3d, although it's silly that the hallways of this doomed complex are always so well-lit. |
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| Darkstalker | Jan 25 2009, 01:59 AM Post #5 |
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~ The QUEEN ~
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2D art is excellent.
But I really hate the 3D design. |
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| sharc | Jan 25 2009, 02:18 AM Post #6 |
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wandering slacker
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i just have a thing for low-fidelity, 3d man. i can't explain it. c'mon guys play this and make sense of it with meeee |
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| Kimimi | Jan 25 2009, 02:40 AM Post #7 |
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Teikokukagekidan: Hanagumi official tea maker :)
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Any idea how it compares to Nanashi no Game? Because at the moment if I was going to buy one horror/adventure DS game it'd be that one. |
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| sharc | Jan 25 2009, 02:49 AM Post #8 |
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wandering slacker
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no because it's not in english :\ goddamnit square enix the worst part is if they won't do it themselves, they won't let another publisher handle it either. |
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