| Welcome to Gamers Abyss #42. We hope you enjoy your visit. You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free. Join our community! If you're already a member please log in to your account to access all of our features: |
| Dawn of War 2 | |
|---|---|
| Topic Started: Feb 6 2009, 11:44 PM (127 Views) | |
| Renegade | Feb 6 2009, 11:44 PM Post #1 |
|
what
|
Relic's newest title has been in beta for awhile now (a bit over 2 weeks), and having some experience playing online I'd like to talk a little bit about it. Ignoring the recent "balance" patch which basically turned the game into a noob-friendly spam fest (it's expected to be changed with the release patch, or so we hope), I can safely say DoW2 expands on the better elements of Relic's 2 titles, Company of Heroes and Dawn of War 1. The game is easier to play than Company of Heroes, at least in single-player mode or skirmish against AI. There is no base to babysit and there are fewer units/squads to control, which allows the player to focus on micromanaging their squads in the frontline battle. Plus, every unit levels up as they kill or support other units, making them more powerful and useful. This encourages unit preservation and the use of cover/retreat. I've said it before but the gameplay could be described as a real time TBS game (say Front Mission). As far as a multiplayer match goes, you first pick out one of 3 "Commanders" each having different abilities and playstyles. The Commander you choose is very important as it will directly influence your strategies and tactics. In general, each race has an Offense, Defense and Support commander. It may sound similar to Warcraft 3's heroes, however the main difference is heroes cannot take on entire armies, they are supposed to be supported by squads. These races are Space Marines, Eldar, Tyranids and Orks. Rather than describe each unit and their uses, I just decided to make a mini strategy guide on how to play/win a 1v1 match. I am using Eldar, for reference. You start off with 1 basic infantry squad and the hero you selected. In this case, Guardians and the Warlock. (bad jpeg quality, but bmp captures kill the framerate!) ![]() Around the map there are Requisition and Power nodes, you must capture these as soon as possible to start gaining resources to produce more units. Power is especially important as the higher tier units need lots of it. ![]() Knowing when to retreat is very important, as losing even a few units can cost you the entire match. Here, my opponent intelligently retreats from the requisition point as he would have surely lost his Tactical Marine Squad in a straight up fight. ![]() Your main (and only building) is accessible from anywhere in the map, allowing you to build/tech at any time. It's crucial to keep taking points, and never stop your offense. ![]() Units also take higher damage while capturing points, use this to your advantage. ![]() Melee units absolutely wreck ranged units, and you can quickly overwhelm a hero with them. ![]() Space Marine Dreadnoughts spotted! This is a Tier 2 walker type unit. It is highly effective against all kinds of infantry and other vehicles. ![]() Best to stay away until you have some way to deal with it... ![]() Like Warp Spiders! They have an ability which disables vehicles for a short amount of time... Enough time to build a Wraithlord. ![]() A Dreadnought is no match for the Wraithlord upgraded with Bright Lance. ![]() My opponent churns out another Dreadnought but by then I already have a Tier 3 vehicle, the Fire Prism. ![]() Time to mop up the rest of his army... ![]() Victory for the Eldar. By no means will every match play out like this, though, and sometimes there are some strategies you cannot counter. All in all, (so far) it's a fun title and a worthy successor to Dawn of War 1. I encourage everyone who enjoys any kind of strategy game to try it out. |
![]() |
|
| Killer Kitty | Feb 8 2009, 07:24 PM Post #2 |
|
Wizardry 9
|
Was messing around with the beta for a bit today. Damn fun. It is indeed Company of Heroes 2 dressed as Warhammer. Sadly, I've always been better at macromanaging resources/base building/offense than micromanaging units and smartly using abilities and cover. |
![]() |
|
| Renegade | Feb 8 2009, 09:32 PM Post #3 |
|
what
|
Yeah most people are put off by the amount of micro that is needed, but in all honesty I prefer this gamestyle, there is a lot more emphasis on frontline action, games last ~15 minutes, and there's no base downtime. Also, if you want to play a game, my Games for Windows tag is Ace3kd. |
![]() |
|
| Darkstalker | Feb 8 2009, 10:23 PM Post #4 |
|
~ The QUEEN ~
|
For those of us that got the beta key which logs onto Windows Live, apparently the ID generated works on ANY GAME THAT WINDOWS LIVE RUNS ON. So if you have a lessgitimate copy of a Games for Windows game, you can use it to play online. As for DoW2, I'm still getting used to the game. Get bad speeds for the most part, and I'm not used to the interface yet. |
![]() |
|
| « Previous Topic · General · Next Topic » |
| Track Topic · E-mail Topic |
12:56 PM Jul 11
|
Hosted for free by ZetaBoards · Privacy Policy



















12:56 PM Jul 11