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Hypotheticals
Topic Started: May 21 2009, 09:41 PM (249 Views)
Arche
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Deliciously Demonish

I came up with this topic idea based on some musings of my own while playing around. This isn't a topic about any game, per se, but rather about remakes. And not the rehash port remakes, but rather ways that older titles could be improved in newer incarnations. Of course, the prime example of this would be RS:MS, which got a facelift in every single facet of it's form. That's the sort of remake I'm talking about, a reimagining in which squandered potential could be maximised.

Anyways, what brought this up in my mind was replaying FF VI. For some reason, I kept getting the thought that FF VI would be amazing with the FF XI engine. It lends itself well to the lack of world map (generally linear paths between towns/dungeons) I think, as well as the gambit style (honestly, would anyone notice if half the party was AI?) and even the license board (Espers moreso than equipment, though seeing a fusion of the semi-character specific item equipping and licensing could be interestingly done).

What really interests me about this musing isn't so much the World of Balance half of the game, since that's fairly linear, but rather the World of Ruin part. In this, I'd see it much like FF X-2 ended up being, since there isn't any real reason that one would need to actually pilot the airship instead of going to predetermined spots on a FF X/X-2 style airship map. With an advanced engine, this could also affect the shortcuts taken with the script that have nameless generic "party" lines coming in instances where nobody specific is talking. Because, honestly, much like FF XI, FF VI gets mildly talky randomly.

It didn't help that I kept hearing the FF VI cast in my mind's theatre with British accents this time around too.

Anyways, that's my contribution. And I brought it up because we all know that SE will milk out yet another remake (probably DS!) eventually, and I thought I'd bring up my thoughts of what a remake should look like.
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Justin
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Teh RPG Master
Personally I feel that the classics should remain as the classics. Why do they "need" to be updated? I mean ya sure it's fun to imagine what the games would look like with better technology but I personally find them to be fine just the way they are.

I would really rather not see a DS remake butcher FF5 or FF6. FF4 was bad enough >_<
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Arche
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Deliciously Demonish

I agree. This was merely a hypothetical "If this game was remade, what would the best approach be?". Most of the time, remakes are shite. There is no getting around that. The Lunar PSX from Saturn "remakes" were barely upgraded shite ports that were dumbed down. The PSX "remakes" of SMT 1 and 2 were just graphic coatings. The DS FF IV was an abomination. CT DS was a basic port with some extras tossed in that didn't really hurt it at all. Ys: Oath in Felghana is a masterpiece. RS:MS is a wet dream.

There's a huge gamut that can be seen in remakes. This is more to see if we could parse a "good" remake from a "bad" one, based on the ideas of elements that would go into it. I used FF VI for an example because it's fresh in my mind from a replay, and honestly, it will get the shite DS remake treatment. Plus, it's a known title, so it's not like discussing the pros and cons of redoing Magic Knight Rayearth's SFC iteration.
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Justin
May 22 2009, 12:05 AM
I would really rather not see a DS remake butcher FF5 or FF6. FF4 was bad enough >_<

What's with all the hatred over the FFIV remake? I thought it was excellent. Sure, the graphics were chibi, but so what? The original game was that way too. The DS remake of FFIV added new content, good voice acting, and was an overall quality product.

Besides, with that shitty GBA port, fuck, the DS remake should be worshiped. What was wrong with it?

As for your question Arche, I think if they were to remake FFVI, they should do it on the PSP. Its graphical power would be the only way to render the game correctly in my opinion. I think if they focused the atmosphere, especially around the second half of the game in the World of Ruin, it would be REALLY awesome. As for the characters? Hell, tear the models from Dissidia, those were perfect.
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Ah Arche, you remind me of the torturing I gave Justin with the constant questions regarding a potential Final Fantasy 6: The After :D
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Darkstalker
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~ The QUEEN ~
Mikallen
May 21 2009, 10:46 PM
Hell, tear the models from Dissidia, those were perfect.

They probably will have to be toned down a bit if you want to use the Dissidia models, as you'd have a lot more characters on screen at once. Maybe.

Anyway, hypothetical. What if...SaGa games had a tutorial segment? :)
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Darkstalker
May 23 2009, 08:10 AM
They probably will have to be toned down a bit if you want to use the Dissidia models, as you'd have a lot more characters on screen at once. Maybe.

Anyway, hypothetical. What if...SaGa games had a tutorial segment? :)

Simple: They'd teach you the basics of movement, then leave the rest up to you to discover. >_>
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Exalted
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Ziggy had a ray gun.
Darkstalker
May 23 2009, 07:10 AM
They probably will have to be toned down a bit if you want to use the Dissidia models, as you'd have a lot more characters on screen at once. Maybe.

Anyway, hypothetical. What if...SaGa games had a tutorial segment? :)

They would name the game Romancing SaGa: the Minstrel's Song :D
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Justin
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Teh RPG Master
Quote:
 
What's with all the hatred over the FFIV remake? I thought it was excellent. Sure, the graphics were chibi, but so what? The original game was that way too. The DS remake of FFIV added new content, good voice acting, and was an overall quality product.


My opinion of FF4 DS is not one seeped in hatred it's more a "why?". Why did a classic SNES game "need" to be updated with more "modern" graphics extra content and of all things voice acting? I see no other reason other than to milk the franchise and to further push the "See we don't need 2D, 2D is dead. VAing, extra content, and graphics MAKE the game" mantra.

Further more if they wanted to preserve the classic so that future generations can enjoy it why the hell did they adjust the difficulty and add the decant system? You know something I'm wrong for one reason SE never stated that they wanted to preserve the classic. What do they care? It doesn't matter what they churn out, the fans will just gobble it up anyways.

I mean sure they listen to their fanbase on occasion but they're still a company with one goal in mind: to make money. And to them it doesn't matter how they make said money. Mind you I'm not trying to demonize SE it's just the truth of the business world.

The other part of my reasoning is I'd rather see new material as opposed to old material getting either a port or "rehash". If something is going to get remade then there should be a good reason for it. IE SaGa Frontier getting the RS:MS treatment would be fantastic. FF4 didn't need a remake at all. It was fine the way it was. Maybe if SE weren't so damn lazy the GBA port wouldn't have sucked so badely.

As I said I pray that they don't do anything to FF5 and FF6, more so FF6. Personally if SE wants to screw with a gaming universe they should just go back to milking FF7. They've done a pretty good job of that over the last few years wouldn't you say?
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Kimimi
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Teikokukagekidan: Hanagumi official tea maker :)
I actually like ports and remakes - they give me old favourites on convenient modern platforms that save me having to drag out an ancient console with a dodgy save battery, and at the end of the day if the remake does suck I don't have to buy it, I'll just stick with the original.

One game that could really use an overhaul is Panzer Dragoon Saga - apart from a graphical tough up the biggest problem is the battle system, which is so easy that I've only died once in eleven years, and that was outside of battle because I was too lazy to cure a poison effect. It'd be wonderful if they gave you a reason to use all those dragon forms and the items they shower you with, but as it is there's just no need.
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RiotGrrl
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Errant Dreamer
On the note of remakes, the Persona PSP remake looks like it's turning out to be awesome. Especially since they're being more faithful to the Japanese version and keeping in all the content we missed out on the first time.

(Psst, the person that translated P2: Innocent Sin is translating Soul Hackers, fyi.)
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Exalted
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Ziggy had a ray gun.
I would love to see Wizardry 4 remade on a modern system, with soul crushing difficulty intact. The dungeon was amazing, even if it was completely impossible to map. It really is a great game, and not very difficult to emulate at this point, but just to see your tormentors in full glorious 3D would be spectacular.

Or perhaps a new game in the same vein as the Wizardry series; it would be two in one, the standard dungeon crawler and then the one where the main villain gets his revenge. It could use something from Spore where it downloads parties that have successfully completed the first game and throws them upon you in the second.

The monster breeding aspect in Wizardry 4 was interesting, but mostly what I miss is the dungeon. It was a thing of beauty and pain. Brilliantly crafted, maybe replace the riddles with something based on internal logic within the game and not so much on pop culture, but oh well. Just as long as it remains difficult to map I'll be happy.

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Renegade
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what
I'd really like to see Planescape Torment remade with state of the art 3D graphics and a competent combat system. It's probably the most interesting D&D universe and also the least tapped, for some reason.

With something like Radiant AI in its hyped marketing form, the main hub would definitely be a different experience each time you play, with people having everyday conversations (that include more topics other than mudcrabs), pickpockets trying to nab your valuables, random bums picking fights, etc.

Writing would probably have to be tweaked a little bit (spread it around by adding a few more quests and locations) so the player isn't overwhelmed with text/endless dialogue, though.

Of course the original is a classic already and only needs slight improvements, so maybe a sequel is a better wish.
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