Assassin's Creed III And what we know of it Release Date: 30th October 2012 Developer: Ubisoft Publisher: Ubisoft Platforms: PC, PS3, Xbox 360, Wii U Genre: Action/Adventure
I'm gonna write here all the information we know about AC3 at the moment. THREAD UPDATED: 7/5/2012
Announcment trailer:
WORLD PREMIER Gameplay trailer:
E3 Cinematic Trailer
E3 Frontier Gameplay Demo
E3 Boston Marketplace Wii U Gameplay Demo
E3 Naval Battle Gameplay Demo
Pre-order packages:
ACIII Special Edition
The Special Edition comes with:
A copy of the game
An exclusive single-player mission "A Dangerous Secret"
Description: players "fight against a secret that could jeopardize the funding of the revolution."
Reward: an exclusive Flintlock Musket
ACIII Join or Die Edition
The Join or Die Edition comes with:
A special collector's case
A copy of the game
The medallion of the Assassins with its high-quality curd ladle.
George Washington's notebook revealing all the truth and secrets about the Assassins and the Templars during the American Revolution.
Ghost of War single player mission
Description: The tide of the Revolution turns into the Templars favor.
Reward: The Pontiac's War Club, a powerful Native American weapon.
Multiplayer Sharpshooter package
Description: Unleash the Sharpshooter fury in multiplayer with one new character, the Sharpshooter, one Relic, one Emblem, one special Picture and the Title of "The Jester".
ACIII Freedom Edition
The Freedom Edition comes with:
A special collector's box
A copy of the game
A steelbook case (art drawn by awards-winning comic artist Alex Ross)
A 24-cm high-quality figurine of Connor
George Washington's notebook revealing all the truth and secrets about the Assassins and the Templars during the American Revolution.
An exclusive Lithograph
Lost Mayan Ruins single player mission
Description: Connor's mission leads him in an old Mayan pyramid, full of mysteries and revelations.
Reward: Captain Kidd's fabled cutlass, a deadly, brutal and beautiful piece of steel.
Ghost of War single player mission
Description: The tide of the Revolution turns into the Templars favor.
Reward: The Pontiac's War Club, a powerful Native American weapon.
Multiplayer Sharpshooter package
Description: Unleash the Sharpshooter fury in multiplayer with one new character, the Sharpshooter, one Relic, one Emblem, one special Picture and the Title of "The Jester".
The Game
Official Release Date is 30th October 2012 for the Xbox 360, PS3 and PC
Ubisoft has worked on the game for more than 3 years, since AC2
It will introduce a new Assassin
The last chapter of the trilogy
It will feature a new setting
Will be officially announced on 5th March
Said to be "the biggest launch in Ubisoft history"
Higher budget and work hours than Revelations.
Ubisoft said that it will be a huge leap in Graphics and AI
Seven teams are working on it
The game will also be released on the Wii U as a launch title (It will be released on the Wii U on the day it comes out. Kinda like Uncharted Golden Abyss was to PSVita).
Eight teams are working on it
The Story
It will take place in North America during the Revolutionary War
Connor's story will be centered around the fight against the Templars and the Assassins, as usual
Desmond uses the Animus 3.0 to revisit the memories of one of his ancestors, who lived in that time
Desmond uses the Animus 3.0 to become the Master Assassin through the Bleeding Effect
Connor's father is English and his mother is an native American
You will experience Connor's childhood on the American frontier as he is raised by the Mohawk. The Mohawk eventually clash with white colonists who burn their village down, causing Connor to dedicate his life to confront tyranny and injustice.
George Washington will play a major role in the game. He's like the Medici in AC2
Benjamin Franklin will kinda take the role of da Vinci
"It's not just going to a historical building now; it's going to a historical event."
"You will see the great fire of New York. You will visit Valley Forge as a location that is currently occupied by Washington's forces. You will visit these places in the moment that they were important, and hopefully, experience the reason why we know where they are today. That's the goal."
You will witness many events, like The Great Fire of New York and the winter at Valley Forge
On the Connor Teaser/Tools Trailer, you can see that Connor joined the Assassin Order in 1770
Gameplay
A whole new setting
The use of hatchets, bows and handheld guns
CONNOR HAS 2 HIDDEN BLADES
The main character has thousands of new and unique animations (no carry over from other titles is what was supposed too happen, but recent demos show that they did carry over) to support the new combat system.
Combat is focused on putting you on the offensive and based on speed/momentum.
A new traversal approach that has players leaping and climbing trees and mountain cliffs.
Upgrading from Anvil 1.0 engine to AnvilNext
There can be up to 1000 on-screen
There will be a large wilderness area called the Frontier and it's 1.5 times bigger that the ENTIRE ASSASSIN'S CREED BROTHERHOOD MAP. And it's just the Frontier. It's not empty like AC1. About 1/3 of the missions will be there.
Hunting animals is there too. You will be awarded HOW you will kill them. For example: Killing a bear with a one-hit-kill is more awarding than stabbing the bear 8 times.
The wilderness traversal plays a big part in the gameplay in the Frontier, allowing you to use trees, cliffs, ledges, and more to set up kills and combat.
The world changes as time passes, so a field where a battle happened in one year may just be a series of empty encampments a few months later.
The entire world will change with seasons, so the cities and the wilderness will all exist in both Summer and Winter settings.
In winter, soldiers will walk slower in the snow, which gives Connor an advantage thanks to climbing on trees.
There will be groups and clubs, which want you to join if you are doing very well in some activity, for example, the hunting society
There will be a goods based economy, a new property system, and more Desmond stuff
There's a new Animus database known as Animus 3.0.
MULTIPLAYER IS CONFIRMED
Full synchronization returns, but with major tweaks. Missions have checkpoints, You also get significant rewards for doing these tasks instead of a 100%. "Imagine a leveling system in an RPG, except there's a finite amount of XP to find. The more in-sync you get, the more you fill your sync bar. Within each mission, each activity you complete has a value". You can replay everything to increase your score.
There will be a similar system they used in Brotherhood for calling assassins. And there is a new ''escort'' move where you're Assassin's dress as guards, so you can bypass certain areas.
Aligned groups are gone, but something new is replacing them in regards to factions. They don't say what.
There's a new notoriety system that is more hidden and doesn't penalise you for exploring risky areas.
The game has fast travel because the game has more traveling.
No more Den Defence from Revelations. NEVER. AGAIN.
You can upgrade Connor's gear and costume as the game goes on in an attempt to make it feel more authentic.
The cities have a lot more subtle detail now in terms of ambient things that happen.
You can now leap over wagons or slide under obstacles, including navigating over and around moving objects. The free running stuff also has you jumping through windows to trees and then on top of church roofs. Basically, expect the free running stuff, but more fluid and presumably generally closer to the ground.
Connor enters battle with two weapons. The game uses the same controls in and out of battle.
The tomahawk and knife are a "constant presence" in battle. They also let you do double counters and multiple takedowns, and you can chain kills. AWESOME!
There's no more target locking, it just automatically detects your target. Counter/defense are the same button to prevent turtling (X on 360, Square on PS3)
You can use human shields and other context sensitive moves.
You will have to constantly move in battles
There are lots of secondary attacks like the one shot pistol on the Y/Triangle button.
There's a new dynamic camera to track the action and make it look as cinematic as possible
There is a new sprinting system also, so you can hold the button to instantly turn around and start fleeing from combat. They also let you kill people while still moving so you can keep chasing a target. They kind of imply you can even leap off of them after you kill them, though I'm not sure if that makes you faster or just doesn't impede your movement.
They also try to keep you more in control of the combat than ever before.
There are around 2.5 hours of character scenes in the game that are fully acted and recorded. They mean this in Naughty Dog style where they have the actors being mocaped while performing on a set that resembles the scene in the game. Also seen in GTA series and L.A. Noire
They're aiming for accuracy by having historical dialog consultants and actual Native American actors.
Wolves.
Buying property is back, and so is earning money
Screemshots(Click to open)
Here we see the back of Connor and a city controlled by the English. Looks like the usual Assassin colors (White and Red) have been replaced with White and Blue. Also note the weapons
Here we see that the enemies move in larger groups, not in the previous games, where there was like 4 guards in a group.
The usage of the bow. And hunting! And snow!
Here we see the usage of guns. And snow. Again.
Gondolas in Venice, canoes in America.
With the new Anvil engine, there can be up to 1000 enemies onscreen.
Here's the Boston Harbor, which will be climbable, as always
Wow, you copied it from our forum. I haven't updated it in 3 months. So much has been confirmed and stuff.
Anyway.
Can't wait for the game. I can get it in the first week of December, since I can't get that much money in October/November. I probably won't be able to pre-order the game (stupid Estonian politics) so I will probably get the normal edition.
I pre-ordered the Join or Die edition. Trololololololol I never have been as excited for an AC game since the first one, and I kinda wonder if you lets say step into one of those BIG battles, if you dont attack one of both sides, you are caught in the crossfire and have too try too escape, because considering the game uses a AC1 style health system (No medicine, you can get back health at rest points) you cant take alot of bullets.
Hmm, I guess I have forgotten to add on the list, but Ubisoft wants us to keep us moving, like a lot, like you've seen in the cinematic trailer and the gameplay demo
Yeah, they always want you on the move, so they may just do something like that, or if you dye you're costume a ''Redcoat'' dye the Americans start attacking you.
The Hashashin are the Assassins, the ''original'' Assassins are the ones in AC1. And I never said anything about him being a Master Assassin, you probably start with him as you did with Ezio, a normal Assassin. The Creed was a quote from the real life Hashashin founder, Hassan-i-Sabbah. Anyways: Pre-ordered the Join or Die edition...now the waiting continues.....I cant wait too hang people from a tree.