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Regional Summary




Founded - 30 April 2005
Population - 165 Nations
World Ranking - 61
Regional Power - High

Government of the Global Right Alliance


Speaker of the People's Assembly and World Assembly Delegate
Pidgeon Island

Members of the Committee
TBA

World Assembly Delegate
Angusp (aka Bodegraven)

High General of the GRADF
Joe Bobs
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End War II Stats
Topic Started: Apr 21 2011, 06:42 PM (63 Views)
Sovereign Liberties
Spammer
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Could you explain what each stat means, affects, and is used for? Thank you.

Thought this might be a good thread to have in the main forum, so I asked this here and not in my own forum.
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The Ruescher Empire
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Buh
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I already asked that in my forum and am waiting for a response :P
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G-Tech Corp
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Planetfall
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Alright blokes, heres the run-down.

Population: this handy dandy little number is your collective empire's total population. It will grow every turn, and its main function is its effect on your income, which grows by a fixed amount per every new citizen (GDP/population). This is also depleted by recruiting units, so the larger a military you choose to support, the less you will have in the way of income, which limits your ability to build enhancements, projects, etc. Includes a growth figure per turn based off of current rates combined, which can be influenced by your decisions.

Income: Your empire's total GDP. This represents the total cap on what your possibilities are for research and manufacturing taken together. Important, but grows slowly over time.

Manufacturing Capacity: Your ability to build new physical structures, implement propaganda programs, pay for new units, etc. Probably your most important stat.

Manufacturing Possibility: This is slightly tricky, but it basically translates into how much your max Manufacturing Capacity can be if you increase it by some method under current economic/political conditions.

Research Capacity: Handy this. Have your techies whip up a new Proton Bombardment Space Orbital Defence Grid in no time. Displays the amount of money you can put into research every turn.

Research Possibility: Read this like Manufacturing Possibility, but with Research.

Power: This is a tricky little thing, generally related to your empire's relative technological efficiency and advancement comparative to the present day. Factors into the dangerousness of your military, how much it takes to build things and research higher level tech, and boosts your economy. Nice to have, but difficult to increase.

Edited by G-Tech Corp, Apr 22 2011, 01:47 AM.
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