Equipment:Elemental Staff: He always carries a simple staff with a 'T' shaped end. This staff allows him to channel his magical power and use it efficiently. It is also good for physical damage. (See character description for image)
Magick:1.
Fire - Shoots a fast ball of fire at one enemy.
2.
Water - Drops a big ball of water that splashes harshly on top of one enemy.
3.
Blizzard - Covers one enemy in ice, then shatters for damage.
4.
Quake - Causes an earthquake that will hit up to three enemies in the area.
5.
Thunder - Zaps one enemy with lightning from above. Will make the target malfunction if the enemy is a machine for the next post.
6.
Aero - Sends a blast of wind at your target. Can knock them off balance.
7.
Flower - Surrounds one target in pedals that try to slice and shred at them. Also may disrupt their vision.
8.
Warp - Warps you out of harms way instantly, you can warp a range of up to five feet now.
9.
Stop - Completely halts one enemy for you.
10.
Reflect - You instantly summon a small bubble of unbreakable light energy around yourself that blocks all attacks. If your enemy hits you with a physical attack when you use this spell then the light will explode back on them for small damage. If your enemy hits you with a level one spell when you use this it will bounce back at them at the same speed it came.
11.
Orb - You summon an orb of dark energy that spins around you until the end of your post, you can either use it to defend or fire it at your enemy at high speed.
12.
Copy - You instantly create a clone of yourself that can perform any one of your special attacks (they can't use any magic spells), but it also is defeated in just one hit. It disappears into a puff of smoke when hit.
13.
Cure - Heals up to 3 targets a little in a flash of light.
14.
Corpse - Summons one skeleton from beneath the ground to fight for you. Skeletons are slower than normal humans, however they are unable to feel pain, and can take much more damage than any normal unit. It attacks with its bare hands, however it still applies a large amount of power.
15.
Ki - Shoots out a small, but fast ball of invisible energy.
Special Techniques:1. Elemental Bonding - For two posts, he can become one with any one of his elementals instead of summoning it. This recharges in two posts. ONLY applies to the summon "The Four Elementals"
2. Bestial Affinity - PASSIVE - He can silently communicate with any of his summons.
3. Distraction Tactics - Ley can make one thing he could normally do into an illusion of him doing. Is limited to anything currently in his Archive, and cannot create an illusion within an illusion.
Summons:The Four Elementals
Each elemental has 125 hp. They can move faster than the average person and have a semi-solid consistency, except of course, the earth elemental. Except for earth, the elementals have a pretty good resistance to physical attack, earth has an equally strong resistance to magical attack.
- Fire The Elemental of Fire. It has basic manipulation of Fire.
1. Tunneling Fire - The elemental shoots a small tornado of fire from its hands. Moderate damage.
2. Flaming Charge - The elemental rushes forward and engulfs the opponent briefly, doing moderate damage
- Wind The Elemental of Wind. It has basic manipulation of Wind.
1. Turbulence - The elemental creates a disturbance in the air making it hard to move, dealing minor damage over a single post.
2. Gust - The elemental sends a wave of compressed air at the opponent
- Earth The Elemental of Earth. It has basic manipulation of Earth.
1. Dusty Needles - The elemental fires small rocks like a machine gun at the opponent, minor damage every 10 shots.
2. Spiking Earth - The elemental will slam its fist into the ground creating a small row of spikes leading to the opponent, moderate damage.
- Water The Elemental of Water. It has basic manipulation of Water.
1. Streaming Waves - The elemental shoots a high power jet of water at the opponent, moderate damage.
2. Rain Storm - The elemental conjures a small cloud 10 feet above the opponent. It will follow them for a whole post while continuously raining down on them for minor damage over time. Also makes the opponent take double damage from any electric attacks.
Images
Ein
A small wolf Ley found while he was a boy. He cared for him and Ein soon became fiercely loyal to him. Ein has 125 Hp and his element is Light.

1. Claws of Light - Ein attacks three times in close combat with his claws for moderate light damage.
2. Radiance - Ein shines brightly slightly blinding any who look at him.
3. Ray of the Sun - Ein can shoot concentrated beams of light from his mouth for minor damage
Garh
He is a mysterious humanoid being of darkness he was once a wandering spirit until Ley found him. Garh has 125 Hp and has Darkness as an element. He carries a sword and light metal armor.

1. Dark Cross - Garh swings his sword in an X shape, creating an X of darkness. It then rushes the opponent for moderate damage.
2. Shadow Mirror - Garh can copy the last attack to hit him as a dark version, deals the same amount of damage as the attack that hit him
3. Darkness Eternal - Garh becomes a formless mass of darkness for one post, any contact made does minor damage.
Limit Breaks:Elemental Colossus
A 20 foot Hybrid Elemental comprised of the known elements. This creature has 250 Hp, lasts only for one post. It is very strong and very quick.

Has no techs only basic attacks..
Abilities:Magically Infused - The character has 50% more MP but cannot use offensive techniques without using MP; General effects can still come free. Physical stats are lowered a little. + 5 maximum spells.
1. Magic Lv 1 - You are better with magic now, O.K damage and healing. Have 4 MP
2. Magical Guard - Blocks a single enemy spell, with either your weapon or a magical barrier 100% of the time, no matter what. ( Uses 2 MP if blocking a non-Ultimate Spell, 10 MP to Block an Ultimate Spell )
Racial Perks Resilience: You are slightly less likely to submit to illusions.
Ignorant Being: You take 5% less damage from magick.
Human Spirit: You get one extra limit break on the verge of death.