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.paradox
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Nov 4 2017, 11:59 AM
Post #1
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- Posts:
- 8
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- Members
- Member
- #391
- Joined:
- Nov 4, 2017
- Boon Username
- .Paradox
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"Soleil mêlé à un petit ouragan ..."
| - Basic Information:
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| Name: | Viola-Elise Nichols | | Nickname(s): | "vivi", "peaches". | | Age: | age 16. | | Gender: | female. | | Height: | five foot two inches. | | Weight: | 114 pounds. | | Body-Type: | petite, with curves. | | Blood-Type: | half-blood. | | Affiliation: | mostly neutral. | | Species: | demi-god. | | Experience Level: | viola-elise is a freshman. | | Origin: | bloodline of hecate. | | Features: | violet/lilac/mixed purple colored eyes, a cloud shaped birthmark on left shoulder blade. | | Cabin: | cabin of Hecate. | | Parental God: | Hecate. |
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viola-elise nichols... a name with a story to be told. like many others among camp-half blood with heart wrenching stories about their adventures and journeys to get to where they are today. viola has scars on her heart and mind to remain their forever. viola-elise grew up in marseille,france in an apartment with her father, jeffrey nichols whom had a bad addiction to alcohol of any sort. because of this, she was forced to learn how to care for herself. as she grew older, her father became a danger to her through the years as his addiction worsened. viola always sensed something around her that made her feel special in some way. other than her bad homelife, viola had friends at school and attended everyday but never stuck to routine. viola learned to be independent at a young age, and always looked out for her safety because she had no other choice. by age 9, her father's addiction was so bad that he began taking out his anger and other emotions on viola physically more than emotionally. this played a huge toll on her becoming and led to her being afraid to go home any day, any time. this was also the age that viola began to develop dreams about a paradise, also known as camp half blood but the name of the camp was unknown to her. these dream developed and enhanced as time went on and she began to almost feel the camp in her blood. it was like her heart was guiding her towards it. at age 12, viola-elise began to dream of monsters. she sensed evil around her, danger and fear filled her body and she was confused as to what was happening but knew that it had a meaning. everyday she walked the streets to school and back, living a life of fear from both her senses, her dreams, and her own father. at age 13, little things within her abilities began to develop and slowly became out of control. it began with rocks lifting into thin air on her walk home, from water sprouting from the water fountain at school, to gusts of wind only around her... she spent nights awakes, afraid to go to sleep but petrified to be awake. one day, her father returned home from a long night of drinking and she was still wide awake. she was cooking dinner for herself after hours of studying, and trying to connect her abilities to something but to no avail. her dad became quickly angered for no reason, and attacked viola due to his state of being. this led to her screaming and crying, as her dad hit her and abused her leaving marks on her skin. the stove began to heat quickly, and viola's state became out of control and caught the stove on fire which quickly spread. out of fear, she trembled with a look in her eyes filled with emotions she pushed her father off of her and into the flames while he was caught of guard and ran as fast as she could. on her way, she grabbed his wallet off the counter and used his money for bus fees and shelter as she set out on her journey to find the place in her dreams... camp half-blood. on her journey, the sense of evil came to life as she was hunted in the night and day by monsters in the woods, but all she could do was run until she arrived almost by magic guiding her to the very entrance. with a breathe, she entered into a paradise of safety to prosper with her strengths and learn how to control them.
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viola's personality: viola is a very curious person, she is rather quick on her thinking and making decisions comes easy to her. she has a sweet spirit, and a pure heart. she loves to venture on her own, and has held her independent trait ever since she was young. she is helpful to those in need, and feels a need to love everyone the way that she was not loved as a child. she does things that may sometimes get her in trouble, and loves to laugh. she can be a little ball of joy, and kindness but she can also become a force to be reckoned with if you cross her. she is quickly-tempered, and can be very blunt when she needs to be. she is fascinated by many small things, and can be easily pleased. viola tends to also look out for herself when it comes down to it, although she has a heart for others she recognizes that her safety and health is important and she needs to be cautious even though she puts herself in dangerous situations at times. she lives everyday with a positive attitude, a smile that could light up a room, a heart of gold and an eye of fire.
   
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Character Abilities.
— Character Ability One (Mystokinesis: Elementary Mastery) [₪] (•) Rank One: A child of Hecate following the path of Elemental Mastery can only use one element at a time at the Freshman level, in choosing this path they dedicate themselves to the mastery of a single element.
Earth: The character can move rocks and stones and shift the earth up to 50 pounds at a time. Fire: The character can manipulate an already created flame within a 5 by 5 radius around them. Wind: The character can manipulate a gust of air strong enough to knock an opponent off balance. Water: The character can manipulate 15 gallons of water at a time, using it offensively or defensively. [₪] (••) Rank Two: [₪] (••) Sophomore: A child of Hecate following the path of Elemental Mastery can only use two elements at a time at the Sophomore level, in choosing this path they dedicate themselves to the mastery of two elements.
Earth: The character can move rocks and stones and shift the earth up to 100 pounds at a time. Fire: The character can manipulate an already created flame within a 10 by 10 radius around them. Wind: The character can manipulate a gust of air strong enough to knock an opponent off their feet entirely. Water: The character can manipulate 30 gallons of water at a time, using it offensively or defensively.
[₪] (•••) Rank Three: [₪] (•••) Junior: The Character can now manipulate their chosen element into basic structures such as platforms, walls, and orbs. They can also manipulate their chosen elements to create weaponry or cloak themselves in a protective armor or barrier. A child of Hecate that has reached the Junior level can now manipulate up to three elements at a time.
Earth: The character can move rocks and stones and shift the earth up to 150 pounds at a time. Fire: The character can manipulate an already created flame within a 15 by 15 radius around them. Wind: The character can manipulate a gust of air strong enough to create a small whirlwind/tornado in a designated area. Water: The character can manipulate 45 gallons of water at a time, using it offensively or defensively, as well as now being able to freeze the water into ice.
[₪] (••••) Rank Four: [₪] (••••) Senior: A character can now manipulate their chosen element to create advanced complex structures such as moving mechanisms and traps. A child of Hecate that has reached the Senior level and has taken Elemental Mastery can now use all four elements at once, becoming a master of all elements and bending them to their will.
Earth: The character can move rocks and stones and shift the earth up to 200 pounds at a time. Fire: The character can manipulate an already created flame within a 20 by 20 radius around them. Wind: The character can manipulate the air around them to create a hurricane type wind or large tornado in a designated area. Water: The character can manipulate 60 gallons of water at a time, using it offensively or defensively, as well as being able to freeze the water into ice.
   
— Character Ability Two (Mystokinesis:Mist form Card Mastery.) [₪] (•) Rank One: [₪] (•) Freshman: The character is able to hold up to 3 blank Mistform cards. These cards are low level mistform cards and can contain things of an appropriate power level, such as something akin to a sword, or a small creature such as a Stymphalian bird made of mist. [₪] (••) Rank Two: [₪] (••) Sophomore The character is able to hold up to 5 blank Mistform cards. These cards are mid-level mistform cards and can contain things of an appropriate power level, such as something akin to a sword and shield, or a medium sized creature such as a Helhound. [₪] (•••) Rank Three: [₪] (•••) Junior: The character is able to hold up to 7 blank Mistform cards. These cards are mid-level mistform cards and can contain things of an appropriate power level, such as something akin to a sword and shield, or a medium sized creature such as a Helhound. [₪] (••••) Rank Four: [₪] (••••) Senior: The character is able to hold up to 10 blank Mistform cards. These cards are high level mistform cards and can contain things of an appropriate power level, such as something akin to an enchanted weapon, or a large creature such as a Chimera, or the "soul" of a person. ( An example of this is Alabasters "fake" father. )
— Character Passive Ability (Mist Sense) Children of Hecate are capable of passively sensing monsters and are capable of seeing through the mist. Anything that would generally be hidden to a Demigod is completely visible for them, at least with a little effort.
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Edited by .paradox, Nov 8 2017, 02:47 PM.
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Mack
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Nov 5 2017, 07:47 PM
Post #2
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.paradox
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Nov 15 2017, 12:40 AM
Post #3
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Viribus
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Nov 15 2017, 12:55 AM
Post #4
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