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Welcome to Camp Half-Blood Roleplay!

Head of Cabin Voting has begun! Please read the rules and then place your vote! Voting will end at 10:00 PM EST on 19 November.

All who have not updated their abilities have been placed into Restoration.

Current time in Camp Half Blood.
Long Island, New York, USA
Year: 2017.
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Topic Started: Nov 6 2017, 01:18 AM (55 Views)
Mert
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Basic Information:
 
Name:Thomas Adler
Nickname(s):Tom
Age:17
Gender:Male
Height:6'3"
Weight:154 Pounds
Body-Type:Built Character Build
Blood-Type:B
Affiliation:CAMP HALF BLOOD
Species:Human
Experience Level: Freshman
Origin:Munich, Germany
Features:N/A
Cabin:Hermes
Parental God:Hermes

Thomas Adler was born in Munich, Germany. Hes great grandfather fought in WW2 during the Nazi reign, and during their loss as Russia invaded. Thomas's father was brought up in homeless situations due to his father dying in WW2, which then passed onto Thomas when he was born, but that all changed when Thomas's father Mario had worked for enough money to send Thoams to the United States for better education. Thomas had travelled to the United Stated at the age of 17 and continued his journey of life there where he was introduced to Camp Half Blood.

Character Abilities.

Character Ability One Superhuman Reflexes:
Children of Hermes are excellent with their reflexes.

[₪] (•) Freshman: Dodge some strikes from one person. Capable of seeing and reacting to their strikes accordingly.

[₪] (••) Sophomore: Dodge most strikes from one person. Capable of dodging an arrow.

[₪] (•••) Junior: Dodge some strikes from a group of up to three people, capable of catching an arrow mid flight.

[₪] (••••) Senior: Capable of catching multiple arrows, spears or thrown weapons. Capable of dodging a plethora of strikes from up to five people.



Character Ability Two Lock Manipulation:
Children of Hermes are skilled with picking and unlocking locks to overcome obstacles.

[₪] (•) Freshman: A child of Hermes is capable of manipulating and unlocking or locking basic locks (Padlocks, smaller generalized locks.) with their mind.

[₪] (••) Sophomore: The character is now capable of manipulating and unlocking or locking advanced locks (Doors, locker locks, etc.) with their mind.

[₪] (•••) Junior: The character is now more advanced in Lock Manipulation and is capable of manipulating and unlocking or locking expert locks (Cars, multi-stage locks, etc.) with their mind.

[₪] (••••) Senior: The character has masted the art of Lock Manipulation and is now capable of manipulating and unlocking or locking complex master locks. (Safes, Locks equipped with tumblers etc.) They are also capable of manipulating and unlocking or locking enchanted locks. (Locked by the Gods.) with their minds.


Character Passive Ability Debonair Extraordinaire:
Children of Hermes are blessed (or cursed) with the ability to steal almost anything on the planet. Skilled in theft and trickery, they make master pickpockets and thieves. Which makes some of the other campers consider them untrustworthy. This theft intuition also grants them the ability to sense traps located around them physically, and grants them the ability to be almost extremely persuasive when they speak.
Edited by Mert, Nov 7 2017, 11:45 AM.
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aus

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The cabin that you have requested to join is now full.
Please pick another Godly Parent. This profile has been moved to the Declined section.
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