— Electrokinesis The ability to manipulate electricity.
[₪] (•) Freshman: Can produce static electrical currents able to stun a person on contact, this can only be done by touching a person on their skin, or on a conductor item that they are wearing.
[₪] (••) Sophomore: Can generate a more potent static-electricity; channeling electricity into another's body via touch for mild shock damage such as deadening the nerves of an opponent and leaving them incapable of using their arm for a few minutes. Capable of locking the muscle they touch. Can summon a single lightning bolt with extreme effort once. Bolt's capable of knocking a foe back and causing extreme electrical damage to an opponent, causing their body to seize and lock up.
[₪] (•••) Junior: Capable of summoning three bolts which results in extreme fatigue. Bolt is capable of paralyzing a foe when hit as well as extreme electrical damage to their nerves. Any enemy hit by a bolt of lightning will be either heavily stunned or knocked entirely unconscious unless they themselves have a hearty resistance. Ie Monsters, Ares demigods etc.
[₪] (••••) Senior: Capable of summoning five bolts which when all fired, cause a fair amount of fatigue. Bolts are capable of paralyzing a foe when hit as well as extreme electrical damage. Enemies hit by bolts will be stunned or knocked entirely unconscious unless they themselves have a hearty resistance.
— Aerokinesis Aerokinesis is the ability to manipulate air.
[₪] (•) Freshman: Able to levitate in the air (NOT FLY.) for a short duration. As well as create minor wind gusts as long as they use a means to generate the gust physically. I.e using a bat's swing to create a wing gust.
[₪] (••) Sophomore: Allowed to levitate for a longer duration. User can now fly by manipulating air currents into their path. Able to manipulate wind to form gusts directly instead of needing a physical force. Can produce a gust to cause a person to be knocked completely backwards and over.
[₪] (•••) Junior: User can see air currents to prolong flight. Wind gusts able to be conjured wherever there is outdoor open area.
[₪] (••••) Senior: User can generate tempest like winds capable of greatly affecting a person or place, such as blowing them completely away or knocking down an unstable building. Able to manipulate air currents into their pathway for indefinite amount of flight time.
Passive:
— (PASSIVE) - Indomitable Will Requires more than one person to induce temptations such as rage inducement and madness inducement, fear inducement only stuns them. This is only the case in terms of opponents on the same level. A higher leveled opponent be in demigod or monster would have the normal effect. A Senior using Fear Inducement on a Freshman Zeus would still inflict a mortal terror on the Zeus demigod.
— (PASSIVE) - Natural Born Leadership Children of Zeus are the sons and daughters of the leader of the Gods. They inspire others around them to follow, and their voice is often heard above the rest. Their opinions and statements weigh far more heavily than any of the other cabins, and people often look to them to lead the way.