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Topic Started: Apr 7 2013, 09:22 AM (1,153 Views)
Baldr
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In this forum demigod powers are divied in to two parts, standard and unique, while all demigod powers relate to their parents in some way that dont mean they all have the same powers.
For example Ares have 5 children their powers could be as follows: 1: magical control over weapons, 2: expert with all weapons, 3: mastery on all military tactics 4: summon old greek warriors and 5: super strong and some fire control while in fights.
with that they all have powers related to their father but non share the same powers.
with that being said there is what is called the standard powers of gods, those are given to the kids of gods with so many children that they dont bother giving them individual powers, these powers will be listed as people make a demigod with devine parents, these powers is also given (most often) to the kids with individual powers, but there are exceptions to the rule, like a child of hades/pluto could have control over the dead or control over riches.
there are some gods whose kids end up with demigod powers you would not think is right, take Thor, the norse god of thunder, his children can not control or make lighting at all, they are more of a mix of Ares and Heracles for you greek buffs out there.
children of magic god(dess)(e)s dont have full control over magic but rather their field of understanding, like a child of Odin might use magic that involves runes, a child of hecate might use potions, a different child of odin might use magical words, and a child of hecate might use rituals, they will also be forced to learn to control their powers and will be forced to list what they have focused on.
the farther a demigod is from their divine parent's sphere of control the weaker they get, a child of boreas fighting someone on the path of Sopdu will find their powers not only lacking but not working at all
Edited by Baldr, May 22 2013, 04:00 AM.
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Baldr
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children of roman aspects have the same powers as the greeks
outside the powers listed here demigods can learn to control the mist and teleport in some ways related to their divine parents, stuff like shadow travel(underworld/night related god(dess(e))s), travel by rainbow (iris)(interestingly this is a power all norse demigods can get) sand teleporting and so on, if you want teleporting know that it drains alot of energy dont work well in fights and pm me and i will work it out
outside those itis far from unheard of that a demigod gets new sensory powers, ranging from seeing emotions, hearing magic feeling something, most demigods have it, they can also end up getting cross wired, like Baldr love had as a demigod where he smelled both magic and love related things, when he should have seen them, this demigod power is known to pass on to kids, and is where aura vision and minor mortal powers comes from

Zeus' Children/Followers:
Aerokinesis- Children of Zeus can control wind and the air.

They can use the air to ride the winds and fly.
Some can manipulate the air to pick up objects, or to push things backwards as Jason does in his fight with the giants in The Mark of Athena.
They can manipulate the air to shoot themselves out of the water, this is shown in his fight with Achelous.
Some can control, and generate very powerful winds and air currents
Some could see paths in the air


Atmokinesis- They can control the weather.
They can summon huge storms to attack their foes.
They can summon rain clouds.

Electrokinesis-all demigods of Zeus can control and create electricity.
Can withstand electric shocks.
They tend to give people shocks when touched.
Children of Zeus can call down powerful bolts of lightning to strike their enemies.


Hera's Children/Followers: she has no children, but followers have minor control over marriage (as in they can legally wed people)

Poseidon's Children/Followers:

Water-Induced Abilities: When in contact with or in the presence of water, Some gains a disproportionate amount of superhuman clarity, strength, speed, agility, and endurance equaling a weak or toying god, they also gain fighting skills. They can heals themselves from any wound and most poisons when they comes into contact with water, the amount of water and time needed for the healing being proportionate to the severity of the wound, some can use this to heal others.

Hydrokinesis: With the power of the sea within him, Some can control every form and great volumes of water, being even able to summon and heal his wounds and cure himself of most poisons with it. Some can control water almost omnipotently. He can control it in order to make it explode, or use it to grab something. His hydrokinesis abilities include:

General Hydrokinesis: They can create water from petrified seashells, as well as being able to create water with their own energy and summoning the "force of the ocean" to thir will, as long as they concentrates hard enough. they can also harden water into an almost solid shape.

Water Propulsion: They can control the water around them to propel themselves through water. Some can shoot water, not only from being in water, but they can blast the own water they creates.

Underwater breathing: Some can breathe underwater and diffuse the oxygen in the water to create oxygen bubbles that allow their non-hydrokinetic friends to breathe underwater.

Water Immunity: Some can fall from great heights into water, and is unaffected by any amount of water pressure. They do not get wet if submerged in water, unless they want to. Some can dry items underwater (as long as they holds onto it), such as a lighter.

Water Solidification: Some can harden water into an almost solid shape. They can use this power to walk on water, by increasing the surface tension of the water to the point where it is solid enough for them to stand on, and water constructs.

Sailing Skills: Some possesses an intimate awareness of any ship they are on (sailing ships, canoes, motorboats, possibly submarines); being able to telekinetically operate one (as well as anything related to the ocean) because they have perfect bearings on the ocean, they can easily navigate their way at sea.

Communication: Some has divine authority over and can talk (normally and telepathically) to equines and sea creatures who mainly treat them with deference and lordly respect. They can also speak to other children of Poseidon underwater.

They have a higher resistance to fire and burns than regular people.

When they are underwater, they can see in the darkness.

They can naturally detect if water is fresh water or salt water.

They can make giant fists of water that mimic whatever they do. This can be used to grab enemies or just smash them into the ground.


Aerokinesis (unknown degree): Some can summon hurricanes and other types of storms, but the extent to which they can control them is as of yet unknown.
Geokinesis (limited): Some can generate earthquakes and (consequently) cause volcanic eruptions, but their control of this technique is less than that of a child of Hades.

Cryokinesis (limited): Some can use cryokinesis to a small degree. they are able to use the ice and snow around them to make an icy hurricane, They can also manipulate frozen or icy water around them.

Demeter's Children/Followers:
Children of Demeter have the innate ability to talk plants to life, either making them grow more quickly or bringing them back from a recent death.
Chlorokinesis: They have the ability to control plants.

Ares' Children/Followers:
They all have enhanced strength, swiftness, and combat skills.
All children of Ares are naturals at using every weapon known to mankind.
They are experts in war strategies.
They have the ability to curse the weapons of their opponents (ex. turning arrows into rubber).
Children of ares sometimes can make people around them angry

Athena's Children/Followers:
They have expertise in war strategy
They are highly trained in hand-to-hand combat
They possess high intelligence and wisdom
They know how to weave instinctively.

Apollo's Children/Followers:
hey can heal people by singing a song to their father (in Ancient Greek).
They can curse others to only speak in rhyming couplets that can take days or even weeks to wear off (depending on strength and number of people in the spell).
They are expert archers.
They are skilled in physical contests and games.
They excel in the arts.
They are skilled musicians.
They are natural healers (Biokinesis).
Photokinesis,
Some, or even all of Apollo's children possess a limited form of precognition.

Artemis' Children/Followers:
They have a naturally silver colored aura.
They are naturally stronger and faster than a mortal, demigod, or nymph.
Hunters are immortal unless they fall in love or they fall in battle.
Hunters usually have the upper hand in battle because of their fighting powers.
They can summon their bow and arrows whenever they need them.
They have excellent aim with their bow and arrows.
They can talk to wild animals.

Hephaestus' Children/Followers:
Expert builders.
Expert mechanics.
Can sense machines, mechanics, or metal.
Can identify machinery type and use by touch.
Possess Technokinesis.
Some of them posses Pyrokinesis
Can sense faults in metal ore.
Can find and sense traps in the ground.

Aphrodite's Children/Followers:
Control over clothes, makeup, and jewelry.
Amokinesis
Ability to change their physical features.
Some have the ability to Charmspeak.
The ability to speak fluent French.
High social abilities and awareness.

Hermes' Children/Followers:
They are skilled at theft and trickery.
They are highly athletic ability.
They are persuasive.
Some or all of Hermes's children have the ability to pick most locks with their minds.
They can sense any physical traps.
They are good at alchemy and making potions.
They are good with money.

Dionysus' Children/Followers:
Chlorokinesis: they can grow, control, and summon plants, but they prefers grape and strawberry vines.
They can bind and even suffocate their enemies with grape vines.
Madness:they can cure or cause madness
Alcokinesis: As the demigod of wine, Dionysus's children can manipulate alcohol.

Hades' Children/Followers:
Necromancy
Can destroy undead skeletons.
They can sense when a mortal or half-blood that they know has died.
They can see/sense people's life auras.
They can create flaming fissures of hellfire, trapping people in their father's realm.
They can call forth the dead from the Underworld.
Umbrakinesis.
Shadow Travel (can be highly exhausting).
Able to release the spirits from the souls of the dead to the Underworld.
Geokinesis.
Some can curse people.
Some can control precious metals.

Iris' Children/Followers:
They have good communication skills and make great artists.
They have good color coordination.
They are good with art supplies.
They possibly have photokinesis.
Some can do Iris messages for free, others can take the job doing the IM for their mother

Hypnos' Children/Followers:
They are capable of memory retrieval
They are capable of memory alteration
They can induce sleep
They can use hypnosis
They can astral project/dream travel (asleep)

Nemesis' Children/Followers:
Children of nemisis can sense injustice
They can by sacrificing something to their mother gain something else


Nike's Children/Followers:
Children of Nike is able to sense how to win stuff
Children of Nike are natural athletes, they are also masters at dodgeball, being able to jump out of the ball's path, bend, twist and much more, due to this they are not allowed to play dodgeball since if they do they will win or make the game never end

Hebe's Children/Followers:
Children of hebe ages slowly, and can make people younger (be it mentally or physically)

Tyche's Children/Followers:
Children of Tyche have the minor ability to foresee the action of others, such as the course of action an opponent will take when attacking and dodge or parry according; however, if the prediction is wrong, this may cost the child of Tyche dearly.
They can alter luck

Hecate's Children/Followers:
Children of Hecate have the power to manipulate reality itself, and with that they are forced to learn to do it safely using spells, potions, rituals and the likes, most tends to learn elemental control, many steal someone nose, that kind of thing
they have excellent knowledge for trivial matters
they can see all around them at all times
they can talk to "cats" and "dogs"
they can bless items and give them magical powers
those that pick a child of hecate most nerf it, yes they can twist reality on itself do anything any demigod can do but they have to work it out, and knowing everything is too much for anyone, so a child of hecate has to pick what they can do, based on personality, how long they have trained and if they really would bother learning how to do something
a child of hecate most speak old greek to do magic, a child of trivia most speak latin
a child of hecate can not use magic from other pantheons unless they can (magician or legacy)
Edited by Baldr, May 3 2013, 05:18 AM.
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