| Next patch; Changes to the Bp system | |
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| Tweet Topic Started: Jun 1 2013, 09:50 PM (67 Views) | |
| Azrael | Jun 1 2013, 09:50 PM Post #1 |
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http://community.kabam.com/forums/showthread.php?179800-Technology-Marches-On&p=1003655#post1003655 |
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| Genifer | Jun 3 2013, 04:19 AM Post #2 |
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Administrator
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And here is link to forum in kabam on newest update patch PATCH LINK Or to put a copy here with out the funky colors and stuff: Patch Notes: June 1st Update Imperium: Galactic War Update:6/1/2013 Gameplay Updates Ship Weapon Updates Particle Blasters Maximum range increased from 400 to 600 Railguns Damage coefficient increased from 1.0 to 1.1 (10% increase) (Legendary Only) Splash damage increased by 100% Strike Cannons Projectile now has very limited homing capability Maximum range decreased from 1000 to 850 Graviton Beams Maximum range increased from 600 to 650 Damage coefficient increased from 1.1 to 1.2 (9% increase) Pulse Lasers Maximum range decreased from 800 to 725 Minimum range increased from 200 to 250 Damage coefficient increased from 0.75 to 1.10 (40% increase) Plasma Missiles Damage coefficient increased from 1.25 to 1.35 (8% increase) (Rare Only) Splash damage increased by 100% Antimatter Torpedos Splash damage coefficient increased from 1.0 to 4.0 (300% increase) Graviton Bombs Maximum range increased from 600 to 650 Projectile velocity increased from 72 to 84 Splash damage coefficient increased from 1.0 to 4.0 (300% increase) Photon Burster Damage coefficient increased from 1.0 to 4.0 (300% increase) Disintegration Arc Damage coefficient increased from 2.0 to 8.0 (300% increase) Increased area length from 80 to 150 Kinetic Pulser Damage coefficient increased from 1.5 to 6.0 (300% increase) Ship Defense Updates Active Defenses Attack intercept ratings have been decreased significantly Drone intercept ratings have been increased significantly Shields Shield damage reduction (while active) increased significantly Base Weapon Updates Bombardment Cannons Projectile velocity increased from 480 to 768 (Uncommon Only) Splash damage increased by 100% (Legendary Only) Splash damage increased by 100% Sentinel Mounts Burst count increased from 5 to 10 Volley size increased from 1 to 2 Point Defense Clusters Minimum range increased from 400 to 700 Missile Pods (Uncommon Only) Splash damage increased by 100% NPC Balance Updates NPC fleets rated 8 through 36 have been rebalanced to balance the updates above Players should generally suffer less repair time when taking on these fleets Added new NPC fleets rated 38 and 40, to facilitate Epic blueprint acquisition NOTE: We will continue to adjust balance for NPC Fleets. Additional tweaks may be forthcoming. Blueprint Updates Added three new tiers of Advanced Tech blueprints below the existing tiers Advanced Tech blueprints each require only two parts be collected Advanced Tech versions are available for all existing module types Each Advanced Tech module has a single special stat bonus Advanced Tech I Comparable base stats to standard level two technology Requires the corresponding level one tech to equip Drops from enemies with ratings of 0 - 9 Can be completed instantly at the cost of 5 palladium Advanced Tech II Comparable base stats to standard level four technology Requires the corresponding level three tech to equip Drops from enemies with ratings of 10 - 19 Can be completed instantly at the cost of 10 palladium Advanced Tech III Base stats between level five tech and Uncommon blueprints Requires the corresponding level five tech to equip Drops from enemies with ratings 20 and above Can be completed instantly at the cost of 25 palladium Uncommon blueprints will now be dropped only from enemies rated 20 and up Rare blueprints will now be dropped only from enemies rated 30 and up Epic blueprints will now be dropped only from enemies rated 40 and up Legendary blueprints will now be dropped only from enemies rated 50 and up Read more about Advanced Tech blueprints here Achievement System A basic achievement system has been added to the game A variety of achievements are available, corresponding to various activities More achievements will be added to support future content and events Players receive Palladium and credits for completing achievements Base Relocation Players can now relocate their bases for a nominal fee in palladium To move, use the Relocate Base button in an ally’s player profile Players can relocate to any sector owned by their same faction, provided that sector has an open spot A base cannot be relocated while it is actively in combat Known Issue: Players should reload to update their base after moving Miscellaneous Updates Tech and defense module stats now scale more smoothly with tech level The base now wins if damage is dealt but the attacker meets no victory conditions All ships now start off selected at the commencement of battle Added additional dialog for corporate representatives and trade routes Interface Updates Updated the layout of the deep scan pending blueprint reroll list to the new style Updated the details window to match the new and improved UI style Updated the component selection window to match the new UI style Decreased the delay before tooltips pop up on the end of battle screen The deep scan list icon will now indicate if there are scans pending Resources in the end of battle screen will now be shown in the standard order When a ship’s target dies and it picks a new one, the target marker will now appear Added new buff icons for Treasure Finding and Privateers Commission Added helpful tooltips to numerous areas throughout the user interfaces Players can no longer click on buttons in the HUD while moving buildings Research and build windows now remember the last section you were looking at Fleet repair toasts will now appear in sector as well as in base view Fleet docking toasts will now appear in sector as well as in base view In-progress base blueprints will now be sorted higher up in the lab view Chat tabs will now blink when a message is received on an inactive tab Bug Fixes Fixed pending rerolls not being removed from the list if the blueprint is completed Fixed a bug where players were sometimes unable to join alliances Fixed a crash that could occur when a new player joined or spectated a battle Fixed keyboard commands not being blocked when a modal dialog is on screen Fixed assorted mission issues, especially with new player orientation missions Fixed battles getting stuck on the leaderboards under certain server conditions Fixed an uncommon case where buildings could occasionally evade attacks Fixed new player’s bases appearing destroyed until the first time they were attacked Fixed sector move speed modifiers not actually working at all Fixed a client lock up that could occur in some cases when moving buildings Fixed a crash that could occur when clicking coordinates in a nonexistent sector Fixed a client crash that could occur when leaving battles and sectors Fixed the black border that appeared if the window was resized during initial loading Fixed base attackers always starting from the left if they didn't move before attacking Fixed context menu buttons for other sectors not appearing in faction colors Fixed a crash which could occur when a player switched between sectors too quickly Fixed a bug where non-homing projectiles lost effective range with increased lifetime Fixed an issue where other versions of the current module were hidden in module select Fixed a crash which could occur when clicking a defense building with no reactor built Fixed several issues where area attacks could deal significantly inflated damage Fixed an issue that was causing point defense clusters to double fire (really this time) Fixed graviton bombs’ splash damage having penetration instead of resolution Fixed several client crashes that could occur when viewing battles Fixed a bug which cause all weapons to take longer than intended to reload Fixed a crash in base battles related to drones spawning outside of view |
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