| Saito's Crezcas | |
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| Tweet Topic Started: Jun 9 2012, 04:40 PM (131 Views) | |
| AdminPower | Jun 9 2012, 04:40 PM Post #1 |
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Crezca Name: Runaparasu Crezca Description: With his evolution to an Adjuchas, his Crezca too underwent a change. His scales become slick, shiny, and more durable. His claws and retractable fins too become much shaper and harder as well. Now orbs, the old method of materializing his Crezca, are a thing of the past. Instead, his abilities have a new way of materializing upon activation. Utilizing his newly found skill of detaching and regenerating his scales, they have become the new vessel he uses. The slick scales detach from his person and hover around him. The speed that they detach is determined by Saito. Now despite their small (2in x 1.5in) they contained a great amount of liquid. For every 20 Reiatsu Points he possess, he can detach (1) one scale to aid him. Saito can chose when and how many scales can be detached at any given moment, but no more than (8) eight in a single setting/ creation/ post. When scales become detached, they do not regenerate until that scale has been used or dispatched. Yet he can still continue to detach scales until his maximum capacity is met. (1) One scale is regenerated at the end of each post cycle depending on prior requirements. Crezca Abilities Bunkatsu Asaruto Shōgekiha (Splitting Assault Shockwave.) Utilizing his scales, he can form projectiles or weapons of various quantities, size, and forms to attack his opponents. All Projectiles and Weapons of Bunkatsu Asaruto Shogekiha have the distinct ability of creating severe shockwaves/blast waves on impact. The damage of the shockwaves is equivalent to his Weapon Points. Only (1) one scale is use per style of projectile, (1) One scale per weapon & one created for every 30 Weapon Points. Mizu Funsha (Waterjet) Saito becomes able to fire a highly pressurized current of water (water jets) from his forearm/hand or tail. This highly pressurized current is able to cut through almost anything before it. When used, a single scale slightly raises and the current expels outward. This skill has (3) three seconds duration and Saito gains an addition (1) one second to the duration for every 50 Agility points. When the time limit is met, the current stops and can’t be restarted for sometime. The raised scales pop out like a spent shotgun shell finalizing the end of the skill. Mizu Funsha can only be used once for every 60 weapon points he possess and has a cooldown of (2) two post cycles. He is able to cut anything, but when it comes to other living creature, those with Stamina Points greater than that of his Control Points can withstand said cutting force relatively unharmed. The speed of the current is 1.5 times his Agility Points. Zettai-teki Kōben (Absolute Defense) Zettai-teki Koben is one of his most desirable abilities that grant him a great peace of mind. It has branched off into two segments, Lower and Upper Defense. Both have great drawbacks once activated which makes its use important in dire situations and not used wastefully. Lower Defense uses (3) three of his scales. They hover in front of him and release their contents to forge a non Newtonian fluid barrier to withstand the brunt of any and all attacks directed towards him momentarily. Since it’s a non Newtonian fluid, any stress to the liquid barrier causes it to tense and act as a solid to counteract the force used upon it. When there is no stress, it appears as simple water floating in front of him. Once Lower Defense suffers an attack, (3) blows maximum, it becomes simple water. Until the capacity of blows is met, the barrier will always try to keeps its original shape. Lower Defense is capable of shielding himself and one other his size against attacks up to 1.25x his weapons points. (Lower Defense has a cooldown period of (4) four post cycles and duration of (1) one post cycle.) Upper Defense uses (6) six of his scales. These scales spilt into a great amount of razors thin streams of water. These extremely sharp and fast moving streams circle Saito spinning rapidly creating an impenetrable barrier in the shape of a sphere giving a 360o protection. Those who try to enter do so at their own risk, the streams will slice and repel all unwanted entries and attacks. Very effective against energy and physical attacks. Upper Defense is capable of shielding himself and two others his size against attacks up to 1.6x his weapons points. Using more of his scales in the creation of Zettai-teki Koben (Upper Defense) will effectively increase the shielding size and durability of the ability. For each additional scale utilized in its creation, the defense increases by 0.1x his weapon points. (Upper Defense has a cooldown period of (5) five post cycles and duration of (1) one post cycle.) Strengths: Overall: His Crezca follows the popular saying, “There is Great Strength in numbers.” With the use of his many projectiles he can attack a wide range even though the payload isn’t always powerful. Bunkatsu Asaruto Shōgekiha (Splitting Assault Shockwave): He has many ways of attacking. Predicting how he will attack becomes difficult and he too is unaffected by the shockwaves his skill creates. Mizu Funsha (Waterjet): He can carve his way through almost any obstacle that stands in his way. Zettai-teki Kōben (Absolute Defense): Grants Saito two choices of heavily fortified and nearly impenetrable defenses as his disposal. Weaknesses: Overall: When scales are detached, Saito has vulnerably areas in his overall armor until they are regenerated. Bunkatsu Asaruto Shōgekiha (Splitting Assault Shockwave): When attacking with a great number of projectiles, accuracy is not guaranteed. Mizu Funsha (Waterjet): Strong but very quick, the duration of this skill is quite short and almost a one time use when performed. Zettai-teki Kōben (Absolute Defense): Upon use, Saito has great chance of depleting the amount of available scales and there are lengthy cooldown periods in place. 4-5 post cycles. Edited by AdminPower, Apr 15 2013, 03:23 AM.
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8:26 AM Jul 11