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| The Republic Military; Clones! | |
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| Tweet Topic Started: Nov 22 2015, 01:29 AM (260 Views) | |
| Deleted User | Nov 22 2015, 01:29 AM Post #1 |
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Aquiring Information... Loading... Information Aquired... ![]() Skinpack 1 - High Ranking Armor - Captain and Up (304th Legion) Skinpack 2 - Standard Armor - Private and Sergeant (304th Legion) Skinpack 3 - Training Armor - Recruit Skinpack 4 - Standard Clone (Just out of Basic Training.) Skinpack 5 - Pilot (Will use these untill Clone Pilot skin exists) The Republic The Galactic Republic, 500 ABY still stands strong, however the sith empire has recently revealed themself once more, and have began terrorising multiple systems, including the coruscant home world. The Supreme Chancellor, named Florumn has issues a 'special' case of stuff to be delivered to his office, which is the anciently DNA of the Bounty Hunter Jango Fett, Florumn is going to resume the Fett Cloning Process to create a large army to fight off the empire, knowing war is coming, or is started, he must prepare to fight off the enemy. This however may start a second Clone War. _____________________________________________________________________________________ 304th Legion Leader: Jedi General Ranar Deltaforger - Jedi Grand Master. _____________________________________________________________________________________ Ranks: Recruit - The very first Rank, used to be used for Clones who just became of age to start training at Kamino, but now is used for any clones who wish to Re-join the republic in hopes to repent for executing the Jedi. Private - Rank of the Primary Solder Sergeant - Rank of the Soldier who commands Squadrons Captain - Rank of the Soldier who commands Multiple Squadrons Lieutenant - Rank of the Soldier who Commands Captain, reports to Commander. Commander - Rank of the Soldier who Commands most of the force, Reports to the Jedi General Jedi General - Highest Rank, Commands Legion, Leads troops, Defends troops, and gives Orders to the Commander. _____________________________________________________________________________________ Classes: Assault - Class who does best at Assaulting certain points on the battlefield, Can defend, though not effectively. Equipment: 2 Grenades, DC-15s (300 rounds, 70 per clip, 2.5 seconds reload time.), Pistol (60 rounds, 12 per clip, 2 second reload time.) Shields (150, can be recharged) Support - Class who gives cover fire, Can both do Offense or Defense effectively. Equipment: E-Web (Runs on Energy Cells, can overheat after 10 seconds of continuous fire, 8 second cooldown), 2 Grenades, Repeater / DC-15a Rifle (Runs on Energy Cells, can overheat after 5 seconds continuous fire, 3 second cooldown) or DC-15s (300 rounds, 70 per clip, 2.5 seconds reload time), Pistol (60 rounds, 12 per clip, 2 seconds reload time.) Shields (75, can be recharged) Defense - Class who primarily Defends certain points on a Battlefield, Can Defend or Hold the line long enough for reinforcements. Equipment: DC-15s (300 rounds, 70 per clip, 2.5 second reload time), Pistol (60 rounds, 12 per clip, 2 second reload time.), Auto-Turrets (Deployable, can be picked up, cannot be used once destroyed.) Shields (150, can be recharged) Demolition - Class who primarily focused on being an Anti-Tank or building role, can both Defend and Attack, not as effectively as Defense of Assault classes however. Equipment: Rocket Launcher (10 rockets, 2 shots per reload, 6 second reload time), Detonators (5 detonators, needs to be armed when placed, can be disarmed and picked back up or deactivated by hacking, remotely detonated), 4 Grenades, DC-15s (150 rounds, 70 per clip, 2.5 reload time), Shields (100, can be recharged) Pilot - Class primarily focused on driving Vehicles, like tanks, fighters, and in a large group they can even pilot frigates. Equipment: Pistol (60 rounds, 12 per clip, 2 second reload time), Shotgun (20 shells, 6 shells per reload, 3 second reload time), Vehicle of their choosing (Depending on how many vehicles of that class there are.), Shields (100, Can be recharged) Engineer - Class who can repair damaged electronics systems, such as Vehicles, Consols, Doors, etc. Equipment: Repair Kit (Unlimited uses, 3 second cooldown, can recharge shields once every 15 seconds), Fusion Cutter (Runs on power, power can run out of energy and will have to be recharged at a station), DC-15s (300 rounds, 70 per clip, 2.5 reload time), Shields (100, can be recharged) Medic - Essential Class of any Squadron, can heal any units health and shields and can give them boosters to make allied infantry more effective in combat. Equipment: Medical Kit (15 charges, cannot be used once depleted, 1 charge heals to half health, 5 charges revives a soldier from death.), Booster Shots (6 Adrenals, increases speed and strength for short amount of time or untill death.) DC-15s (150 rounds, 70 per clip, 2.5 second reload time.), Big Bacta (1 bacta for self use only), Shields (100, can be recharged) Recon - Class who is used for scouting detail, infiltration or assassination. Equipment: Vibroknives (1 for each wrist, excessive use leads to exhaustion for 3 seconds and unable to jump or sprint.) DC-15s (300 rounds, 70 per clip, 2.5 reload time) or Dual Pistols (120 rounds, 12 per clip, 4 second reload time), Mines(5 mines, must be armed once placed, will detonate no matter if friend or foe breaks the laser. Can be disarmed and picked up), Cloaking Generator Belt (Lasts 20 seconds, has 25 second cooldown, can be seen through sniper sight or force sense), Shields (100, can be recharged) Sniper - Class who is excellent at taking targets out at extreme ranges. Equipment: Sniper Rifle (20 rounds, 4 per clip, 3 second reload time), DC-15s (200 rounds, 70 per clip, 2.5 second reload time), 2 Grenades or 4 Mines, Cloaking Generator (Lasts 20 seconds, has 25 second cooldown, can be seen through sniper sight or force sense), Shields (100, can be recharged) Close Combat - Class who excels in Melee combat, whether armed or unarmed, they can handle their own. Equipment: Pistol (60 rounds, 12 per clip, 2 second reload time), Vibrosword (Unlimited uses, can exhaust if you don't regulate energy used), Wrist Knives (1 per wrist, excessive use causes exhaustion, cannot jump or sprint when exhausted.), Martial Arts training, Health (200 max), Shields (200 max, can be recharged). _____________________________________________________________________________________ Advanced Classes (Need to be unlocked): ARC (Advanced Recon Commando): Elite Unit capable of Offense, Defense, Infiltration, and dealing heavy damage. Equipment: DC-15s (300 rounds, 70 per clip, 1 second reload time) or Chaingun (Chaingun slows movement when firing, runs on energy cells and can overheat after 5 seconds excessive use, 3 seconds cooldown) or Dual Pistols (120 rounds, 12 per clip, 4 second reload time), 3 Grenades or 5 Detonators, Vibrosword, Cloaking Belt (lasts 20 seconds, 25 second cooldown, can be seen through sniper scope or force sense) or Extra Shields (Normal is 150, Extra shielding adds 50 shields, can be recharged). (Enough of this unit can turn into an Elite Squadron). Requirements to Unlock: Captain or Above Rank, Must show effectiveness in battle. RC (Republic Commando): Elite Unit capable of taking out units with ease, whether its Offense or Defense, these are the elite units of the Republic who focus on completing the mission. Can excel in both ranged and melee combat. Equipment: DC-17m (400 rounds, 70 per clip, 1.5 seconds reload time), Wrist Knives (Unlimited use), Sniper Attachment (20 rounds, 4 per clip, 2 second reload time), Grenade Launcher (3 grenades, 3 second reload time), Pistol (60 rounds, 12 per clip, 1.5 seconds reload time), 3 Grenades (Grenade launcher uses these as well), Shields (220, Automatic recharge). (Enough of this unit can turn into an Elite Squadron). Requirements to Unlock: Commander Rank, Effectiveness in Battle, Heroism in Combat. (Unit is most elite unit one can earn, if used correctly can do massive damage.) Note: Choosing to become an Advanced Class will reset your rank to Sergeant. Though the troops will still respect your Veterancy in combat no matter the rank. _____________________________________________________________________________________ Space Fleet Units: 304th Legion Venator-Class Star Destroyer (Capital / Modified) (x1): Ranars personal frigate, can boost shielding power and can order his units to focus all firepower on one target, has extra cannons added to the frigate which acts as a Shield Killer / Fighter Killer, can destroy enemy shield power within seconds to a minute, depending on the size of the ship and can counter multiple squadrons of fighters. Venator-Class Star Destoyer (Regular) (x1): Republic warship capable of doing massive damage to large and small frigates. Acclamator Class Cruiser (x3): Can be used for troop transport from system to system, also used for space combat. Light Assault Cruiser (Corvette, x6): Anti-Fighter unit capable of taking out bombers and dog fighters with ease. V-Wings (6 per squadron, 16 Squadrons): Primarily focuses on Dogfighting and taking out cruisers critical systems with torpedos. ARC-170 (5 per squadron, 19 Squadrons): Capable of Dogfighting. _____________________________________________________________________________________ Ground Vehicle and Low Air-Craft: LAAT (Gunship) (x20): Transport that can carry multiple soldiers, an E-web, and a speeder bike, the multiple guns on the sides can take out enemy infantry to allow them to land at their intended destination, rockets on the top can take out small to medium sizd buildings, if aimed correctly it can take out larger buildings as well. AT-TE (Equivilant to AT-AT) (x9): Able to transport many soldiers inside of it, can take infantry rounds and not be phased. Slow moving tank with large rotating gun on the top, top cannon can take out other tanks, large areas of units or even buildings. AT-PT (Equivilant to AT-ST) (x14): Used for scouting detail mostly, a fast moving vehicle that can take out light infantry and smaller tanks. Though lightly armored for it to have increased speeds, it wont last very long against an AT-AT. Speeder Bike (x17): Used for recon troops and snipers to get to their destinations quickly, can be used for scouting, Lightly armored and couldnt last against a Rocket Launcher or AT-ST, though its fast speed should be able to outrun most enemy units except for other speeders. _____________________________________________________________________________________ Members: Ranar Deltaforger - Jedi General - Jedi Grand Master, 304th Legion. (Ranar) CT-3318 'Corn' - Commander - Support, 304th Legion (TrontheGamer) CT-1999-B 'Rand' - Recruit - Medic, 304th Legion (Thalex) |
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| Deleted User | Nov 23 2015, 09:45 PM Post #2 |
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Under heavy evaluation It is under evaluation due to some things can be knocked down for a considerable scale, more details later. |
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| Deleted User | Nov 26 2015, 07:58 PM Post #3 |
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Deleted User
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Discussion Open. I suppose I can give out my approval due to the fact we Roleplayed a bit of this. But note the following.. Downsides.
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| Captain Leeroy | Nov 30 2015, 03:08 PM Post #4 |
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I don't mind you having a clone character but the idea of a clone army doesn't sound good. I've seen it abused in the past so I will be keeping a close eye on hoe you roleplay this. |
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| Deleted User | Nov 30 2015, 10:54 PM Post #5 |
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Deleted User
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Aight, I got you. |
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| Captain Leeroy | Dec 1 2015, 05:11 AM Post #6 |
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Head Administrator
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We will grant you a trial period of two weeks for this faction. Though, this does have the potential to bring good roleplay to the server and progress the plot. |
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| Deleted User | Dec 3 2015, 03:56 AM Post #7 |
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Deleted User
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Alright, hopefully more people join up to make it more interesting. |
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| Deleted User | Dec 15 2015, 10:05 PM Post #8 |
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Deleted User
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FYI the Information was changed due to a change in the entire timeline, I am still trying to figure out what to do for a story line on this and still have many changes to do involving Warship capacity and ground assault capacity. |
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