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Keeper of Dawn
Topic Started: Jul 24 2012, 06:16 PM (296 Views)
RedRaptor10
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Attack Raptor

Civilization: Light
Card Type: Creature
Level: 5
Race: Storm Patrol
Card Abilities: Astral Recovery — When this creature enters the battle zone, choose a spell in your discard pile and return it to your hand.
Power: 4000

(no image until we get card scan)

Let's discuss this card. We need to recognize how good this card is. There are so many good spells early game now like [card]Bone Blades[/card] and [card]Return to the Soil[/card]. Playing these cards on turn 4, then summoning [card]Keeper of Dawn[/card] on turn 5 is a devastating combo. It's like drawing one card when it enters the battle zone, except that is usually -3000 ([card]Hydro Spy[/card]). Keeper of Dawn is only -1000, which means it is a VERY good card with little drawback. If I were to rate this card, it would be a 5 out of 5.
Edited by RedRaptor10, Jul 24 2012, 06:17 PM.
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Ossume Pawesome
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If any card starts a ban list, it will be this one.
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CVH
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Ossume Pawesome
Jul 25 2012, 08:47 AM
If any card starts a ban list, it will be this one.
......nooooope.

Phal was always completely balanced in DM. Also, for what it's worth, Keeper of Dawn will probably only start being really good when base set hits.
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The Illuminated One
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While undoubtably one of the best cards from the Dojo Edition, it's certainly balanced. There won't be very many spells you'll be able to return to your hand and cast on the same turn you cast this until very late in the game. By that time, this effect will probably not be game breaking.
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Ossume Pawesome
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Um, yeah. I never said the card was unbalanced. I was pointing out it was stupidly good. Probably the best card in the game right now.
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