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Kaijudo Vs. Duel Masters
Topic Started: Jul 31 2012, 11:40 AM (4,029 Views)
Shobu
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Hi

I'm new here, which you might have noticed if you look at my profile. :ermm:

Anyway I'm new to Kaijudo. I used to play the Duel Masters TCG when I was around the age of 10 - 12 years old. I was wondering is Kaijudo much different from the original Duel Masters? ^o)

I see that they have change some info on the cards e.g; Draglide: DM Wiki | Kaijudo Wiki
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Sarge
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Different in terms of pure mechanics? We have two changes there: a maximum of three copies of any given card in a deck, and you don't have to tap the correct civilisation mana as long as you have at least one in your mana zone. For example, with three fire mana and one nature mana, I can summon two level 2 nature creatures.

Different otherwise? Initially at least, we have a more splintered release programme; we have had two products already containing cards from the Base Set, and the Base Set hasn't yet been released. Higher end cards seem a little easier to get in some cases, as Super Rares filter into structure decks. Kaijudo is going to further lengths to create a balanced game; certain cards are more expensive, and others, such as Cranium Clamp, will likely never be reprinted.
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RedRaptor10
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Attack Raptor

2 more changes:
- You don't have to play your mana upside down anymore (they remoevd the big #1 at the bottom).
- You can have more than 40 cards in your deck (100 card deck lolwut?) (some1 correct me if I'm wrong cuz I only remember seeing "minimum of 40 cards" on the Kaijudo website)

The game overall is slower than Duel Masters. Certain cards cost 1 more ([card]Bronze-Arm Tribe[/card] is now a level 4). Shield Triggers are now called Shield Blasts. Whenever you activate Shield Blasts, they don't go to your hand first. "Destroy" is now referred to as "Banish".
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Shobu
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Thanks guys! =D

Now I've gotta wait till Kaijudo hits the UK. :/

I've Rep'd you both :)
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Sarge
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Thank you :)

I shall be waiting from the UK as well, where did you play DM?
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Shobu
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I only really played Duel Masters with a few people since I live in Belfast and there weren't that many that played DM in my school back then.
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K-rick
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Sarge
Jul 31 2012, 12:28 PM
Different in terms of pure mechanics? We have two changes there: a maximum of three copies of any given card in a deck, and you don't have to tap the correct civilisation mana as long as you have at least one in your mana zone. For example, with three fire mana and one nature mana, I can summon two level 2 nature creatures.

Different otherwise? Initially at least, we have a more splintered release programme; we have had two products already containing cards from the Base Set, and the Base Set hasn't yet been released. Higher end cards seem a little easier to get in some cases, as Super Rares filter into structure decks. Kaijudo is going to further lengths to create a balanced game; certain cards are more expensive, and others, such as Cranium Clamp, will likely never be reprinted.
Well, I know there was a lot of hope speculation about Lost Soul never coming back, but that's already been revealed to be Skull Shatter.

I'm not sure if it's safe to say that Cranium Clamp will never be released. It's extremely early (as you said we don't even have base set yet).

I think the more important thing to note is that the mechanics remain unchanged enough for seasoned Duel Masters players to transfer to Kaijudo seamlessly.
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ZeroVash
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As long as they dont release the ENG Cranium Clamp. JP cranium clamp costed 5 and that wasnt broken at all.
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EvanBanjo
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ZeroVash
Jul 31 2012, 05:36 PM
As long as they dont release the ENG Cranium Clamp. JP cranium clamp costed 5 and that wasnt broken at all.
I completely agree, but I'm not sure how good it'll be at 5 mana in this meta. We have Specter Claw, which can do the exact same thing as Cranium Clamp (albeit, you need to play two at the same time).
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Nerafim
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In before I get incredibly academic on this question, it would help if you would maybe give more details on why you liked DM and what you are interested in?

I only play these games online, so seeing as you are interested in the actual trading and such, then yes, Kaijudo...Because Duel Masters is not supported or known in real life, it would take importing cards from Japan (there are even rule differences problems) and it would just cause more confusion with whoever you were trying to convince exactly because Kaijudo exists.

If you want to know which is the more balanced, Kaijudo is more balanced than the old DM at a "no hax cards" aspect, but I'm afraid not actually balanced in its own meta right now, so once people catch on to it, expect playing (competitively) to become rather aggravating. But for now let's just say that's just my opinion.

If you accept some reasonable balances to Duel Masters, even the old 12 sets format can become much more skillful and challenging, and the one that the Japanese play is really nicely carved, but you'd have to play that online.


If you are asking which one is more fun, then DM is, but that's because it clearly has more cards and already defined strategies. So it depends on which exact cards cause a certain meta or fun experience.

However DM with a fixed deck limit was more fun and better to read competitively, and the 4x helped a lot with making some needed things run smoothly.

Basically there's no way to directly compare because of the huge difference in card pool size, but between these first few packs of Kaijudo and the first few sets of DM, the DM one was better. Kaijudo can easily become very good with the right game design choices and right now there's no real reason to doubt that.

-Nera
Edited by Nerafim, Aug 3 2012, 01:34 PM.
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