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DF Rush; My first attempt at deck building.
Topic Started: Aug 15 2012, 06:02 PM (47 Views)
Flank Sinatrot
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My first attempt, admirable if I do say so myself.

Creatures
3x Marrow Ooze
3x Blaze Belcher
3x Brain Squirmer
3x Kenina the Igniter
3x Drakon Weaponsmith
3x Little Hissy
3x Skull Cutter
1x Super Bazooka Volcanadon
3x Gilaflame the Assaulter
3x Bat-Breath Scaradorable
1x Chain-Lash Tatsurion
1x Voidwing

Spells
3x Comet Missile
3x Specter Claw
3x Bone Blades
1x Overcharge

Total 40

Okay so, first time getting a deck thought up for Kaijudo. I've done a bit of reading and think I've got a handle on this, so onto card explanations.

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WanderingCaptain3972
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It's a good sharply focused rush deck. I think [card]Tornado Flame[/card] would work better than Specter Claw but disruption is very good. It would help if you would list your cards using card tags, especially for cards like [card]Marrow Ooze[/card] and [card]Voidwing[/card]. It's not necessary but it is a considerate convenience for those that would like to share their opinions. Overcharge is a great card useful enough I would bump it to x2. 3 copies is too much but it's better than only having it as a tech card.
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kaijudokid
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WanderingCaptain3972
Aug 15 2012, 07:35 PM
It's a good sharply focused rush deck. I think [card]Tornado Flame[/card] would work better than Specter Claw but disruption is very good. It would help if you would list your cards using card tags, especially for cards like [card]Marrow Ooze[/card] and [card]Voidwing[/card]. It's not necessary but it is a considerate convenience for those that would like to share their opinions. Overcharge is a great card useful enough I would bump it to x2. 3 copies is too much but it's better than only having it as a tech card.
I'm thinking the Specter Claw should come out as well, the reason being you're a rush deck. That means you're going to be giving the opponent cards via shields so fast, that you need to summon a creature instead of paying for a spell like that. Cards like Tornado Flame and Bone Blades are great to remove blockers or strong creatures that could counter-attack, buying you more time before the opponent uses the cards you've given them to get an advantage.

That being said, I think Voidwing is a cool touch. He's a problem and he gives you another card to try and keep pressing through with, so that might be useful. I'm not sure if it will be amazing at 6 mana, but I'm not sure how fast you can realistically rush in base set yet either (it's not out yet). He might be too slow with you having used all of your resources so fast, but if you end up pacing because of the card pool he may be useful.

To increase the speed, you can add 2x Vorg. Even though you already have Kenia, Brain Squirmer and Drakon Weaponsmith, this will increase your ability to play two creatures on turn 4.

So you can have:

Turn 1 -- Blaze Belcher / Marrow Ooze
Turn 2 -- Either 2x 1-drops, or a 2-drop (Brain Squirmer, Kenia, Drakon, Vorg)
Turn 3 -- Either 1x 1-drop and 1x 2-drop, or one creature
Turn 4 -- Either a fast attacker (Gilaflame), 2x 2-drops, or a combination of 1 and 2 cost creatures.

This sets you up for a possible turn 5-6 kill, which allows you to move much more efficiently.

I would also consider Draglide for now. There may be more small fast attackers that are not revealed in the set at this point, but you will need one that stays on the board. Even though he's sluggish at 4 mana, he can come off the topdeck to win games you would otherwise be doomed in. 1-2 of him should help.

I'm not sure Chain-Lash Tatsurion and Overcharge are required, because with something this fast you're racing a clock. If they stall the rush deck and stabilize, it's game over for you. STOPPING to try and swing at creatures could buy them an extra turn and make it their game. I understand the need for more blocker removal, but cards like Death Smoke and Rock Bite (can pick off Sun-Stalk Seed, Reef Eye, and Gloom Hollow) would be better alternatives.
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Flank Sinatrot
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Thanks for the responses guys, I guess I'll take it in order.

First, not using card tags was some forgetfulness on my part, sorry.
[card]Overcharge[/card] I don't think warrants more than one spot for the same reasons that kaijudokid pointed out.
[card]Specter Claw[/card] was not a confident pick so I don't mind removing it.
I guess I'll add [card]Vorg[/card], I wish there was a Darkness two drop that could replace Specter Claw, but oh well.
Draglide was a consideration at first and I cut him because he seemed expensive, but the second opinion compels me to use him.
Overcharge was actually going to be [card]Death Smoke[/card] but I decided against it, Overcharge seemed more versatile. Though Death Smoke does seem more consistent.
I actually want to replace Tatsurion, I was thinking of using [card]Zagaan, the Bone Knight[/card].

Edits are looking like:
-3 Specter Claw
-1 Overcharge
-1 Tatsurion the Unchained
+1 Death Smoke
+2 Vorg
+2 Draglide the Swiftest
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Prince_of_Light
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You could definitely use ghost spy. Like voidwing, he can keep the pressure on while still keeping your resource count at an acceptable level. The low power can be a bit problematic though.
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