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| Best card in each civilization?; Pretty straight forward. | |
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| Tweet Topic Started: Sep 12 2012, 11:27 AM (965 Views) | |
| matt | Sep 12 2012, 11:27 AM Post #1 |
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I'm sure the answers will vary greatly. I haven't studied every card yet to give a difinitive answer, but I'll post mine tonight probably. What's everyone's top card in each Civilization? |
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| RedRaptor10 | Apr 2 2013, 01:18 PM Post #16 |
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Attack Raptor
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Well gonna change my list now that the new cards are out lol. Light - Lyra Darkness - Hydra Medusa or Terror Pit Water - Emperor Neuron Nature - Reap and Sow |
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| ProphecyTCG | Apr 2 2013, 07:50 PM Post #17 |
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I say: Andromeda of the Citadel and/or Lyra, the Blazing Sun Logos Scan and/or Emperor Neuron Razorkinder Puppet and/or Scaradorable of Gloom Hollow Gilaflame the Assaulter Bronze-Arm Sabertooth |
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| Nerafim | Apr 3 2013, 08:51 AM Post #18 |
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Since I only really like the truly practical AND amazing stuff, and am always on a quest for the truth in gaming I'm pretty confident in this being more than just my opinion and for that matter it may stick for a LONG time. The main reason is that in a game that is constantly chaotic, having cards that are mathematical certainties always have a very practical application and easily achieve staple status. Soo... Light: Andromeda the Citadel or almost the same Lyra. Reason is obvious, in a creature based, Boss Battle type game like this Andromeda buys you more time and sets you up better than anything. Lyra can surpass it in practicality but only if the game makes Andromeda's cost less abusable. Fire: Infernus. He is the only thing that lets you be as close to winning as possible with just one card, plus mad synergy. Overcharge is at least tied with him if you care about flexibility and practical, consistent plays. Water: Logos Scan. Resourcing at the most opportune time in the game and solves a bunch later also. Nothing else even comes close. Darkness: Razorkinder Puppet. Just like how Jenny was a staple in DM, this is a staple here even if the cost is increased. This is the most you can achieve in this game with a single card (since the playing of the game depends more on what the opponent does than what you do). Classic Terror Pit would still be second however, because this is a very big creature based game. Nature: Mana Storm or Karrate Carrot. Because Ramp is the one and main play style right now and you can never go wrong with just having raw stats. My decks that will be proof of this soon to come. ;p |
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| HoboDevil | Apr 5 2013, 08:51 PM Post #19 |
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Messed up originally and quoted the wrong person. The question is directed towards Nerafim. My bad. Pretty stellar list and I agree with pretty much all of it. I am curious about Mana Storm, though. I've played a few ramp decks and I've always culled Mana Storm pretty quick. With Sprout, Energize and Reap and Sow is it really the best? Sure it nets you +2 mana, but once you can spend 5 mana I generally find there are a lot of things I'd rather do with it. I could be wholly wrong, though. Like I said, I've not really tested Mana Storm a whole lot. Do you mind offering more in depth insight on your thoughts/successes with it? Thanks. (Also, yeah. Andromeda is ridiculous. Absurd combination of strengths, +2 shields and cripples offensive strategies at the same time? Close to being busted in my opinion. Not broken, but as close as I've seen a card so far.) And for the spirit of things...My list, for what it's worth! Light - Andromeda, hands down. The power behind this card is outlandish both offensively and defensively. Fire - Gilaflame. I still believe Gilaflame is the most efficient removal spell in the game. Water - Rusalka. 4 mana for a dude and setting your opponent back a turn? Never a bad call. I consider Rusalka to be the most powerful card in Kaijudo currently. Darkness - Bleh. Darkness and I aren't on speaking terms. It's the saucy redhead I can't figure out. I can never decide how to play it. Offensive, defensive, control? My choice for this is going to be Skullcutter though. At 3 mana it can swing, will trade with any blocker and kill any creature in the game. It's something I'd never be disappointed to see. Nature - Razorhide or Reap and Sow. Razorhide is ridiculously good, and if it swings twice you're in an amazing position. Reap and Sow is my favorite nature card though. Digging 2, getting a mana and replacing itself is so good. At four mana, it's in a really convenient spot for the curve too. Edited by HoboDevil, Apr 5 2013, 08:52 PM.
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| ion21 | Apr 24 2013, 05:19 PM Post #20 |
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For me they are: Fire: Creature: Blastforge Captain, Spell: Barrage (Especially right now when people are trying to do Dragon decks the the birds) Water: Creature: Waterspout Gargoyle (Because He can return him self), Spell: bottle of wishes Nature: Creature: Bronze-Arm Tribe, Spell: Sprout Darkness: Creature: Skeeter Swarmer (most useful blocker in the game), Spell: Terror Pit (obviously) Light: Creature: Twilight Commander (For the infinite attack), Spell: Stormspark Blast (Holy Awe, obviously) hardest choices were the water cards and Darkness creature, because i do not ply a lot of water decks, and as for darkness a chimera deck focusing on Scaradorables is good, i want to see "Ballom, Master of Death" come back so shadow champions, and I want to make a mill deck so Bonerattle Dragon, but all of them will probably use Skeeter Swarmer. |
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