| Card Combo: Twilight Commander, Alcadeus Winged Justice, & "Power Boost" cards | |
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| Tweet Topic Started: Dec 15 2012, 01:04 PM (1,493 Views) | |
| RedRaptor10 | Dec 15 2012, 01:04 PM Post #1 |
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Attack Raptor
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This was an interesting combo I found while browsing through the card list on the Kaijudo website. Get both Twilight Commander and Alcadeus Winged Justice onto the field and use a "power boost" card to increase Twilight Commander's power. By doing this, you can untap Alcadeus Winged Justice, then untap Twilight Commander with Alcadeus's effect. Rinse and repeat. Although it requires 3 cards, it can be a game winner. The problem is that it requires 3 cards and you'd have to not run into a shield blast, but it is still pretty neat to be able to attack infinitely. It reminds me of Solar Grass from Duel Masters. You can also replace Alcadeus Winged Justice with Lord Skycrusher, as you will be breaking 6 shields by attacking with Skycrusher, Twilight Commander, and again with Skycrusher. Other power boost cards: [card]Twin-Cannon Maelstrom[/card] [card]Forest Hornet[/card] [card]Three-Eyed Dragonfly[/card] Edited by RedRaptor10, Dec 15 2012, 02:28 PM.
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| BioMasterZap | Dec 15 2012, 01:44 PM Post #2 |
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Speed Attacker
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Actauly I could see this working quite well in the right deck. You could also use Kenina the Igniter or Magma Madness instead of Flame Aura (I typed Burning Power first time -.-). So you could have 9 cards for the boost effect. Then if you ran Nature on the side for Mana Ramp and Gigahorn Charger or Water for Crystal Memory and Draw power I could see the deck working quite well. However, if you did do deck like suggested above, this would be the winning combo, but it wouldn't be the only way to win. And the chances are that you will hit a shield trigger in the 3 shields, let alone 5. [3 figuring 1 for Twilight, 2 for Alcadeus, and 1 from Twilight again for game; the combo only lets you break 2 more than without the boost. Although if opponent focuses on defense and adding shield or you play a format with more than 5 shields this would probably prove more useful of a combo.] Just as a side note, I really like these combo topics. We need more of them! |
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| RedRaptor10 | Dec 15 2012, 01:48 PM Post #3 |
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Attack Raptor
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Do you know of any more cards that boosts power for one creature? I only thought of Flame Aura, but I will add the others to the original post too (Kenina and Magma Madness). |
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| BioMasterZap | Dec 15 2012, 01:57 PM Post #4 |
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Speed Attacker
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Nothing else came to mind. Wait, Twin-Cannon Maelstrom should work. It gives all your creatures powerful attack (urg, called it power attacker >.<), but that only applies when they attack so Twilight would be 7K when it's ability trigger while Alcadeus would remain 6K (until it attacked). Lord Skycrusher would also work, but I think he'd slow down combo a lot. Although Lord Skycrusher would also enhance the combo a lot, since Twilight with his +5K boost could then untap Lord Skycrusher who could apply the boost again. Although 10K power vs. 15K doesn’t make a big difference... |
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| RedRaptor10 | Dec 15 2012, 02:16 PM Post #5 |
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Attack Raptor
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Thanks those cards work great, especially Lord Skycrusher because you don't really need Alcadeus when you have him (breaking 6 shields). I also added Forest Hornet and Three-Eyed Dragonfly for Nature creatures. |
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| BioMasterZap | Dec 15 2012, 02:53 PM Post #6 |
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Speed Attacker
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Well 6 shields isn't the same as 5 shields and the finishing blow. Still, this combo is really showing potential as a deck. I could totally see something like this: Fire: 9 3 Kenina 3 Magma Madness 3 Twin-Cannon Maelstrom/Lord Skycrusher Light: 9 3 Alcadeus 3 Twilight Commander 3 [Low Cost Blocker/Tapper] Nature: 15 3 Razorhide 3 Gigahorn Charger 3 Three-Eyed Dragonfly 3 Reap and Sow 3 Spout And that is only 33 cards, so you still got 7 for spells or such. The best part, it is still rather stable even without the combo since most of the cards are good on their own. |
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| RedRaptor10 | Dec 15 2012, 11:04 PM Post #7 |
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Attack Raptor
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Interesting choice of cards Bio. I also remember TKC talking about "combo decks" which I'm not sure are effective or not but are definitely fun to play with. When I played Yugioh I loved using Cyber-Stein + BEUD combo decks. Also you guys should check out the pojo discussion. An even better idea was brought up, using two Twilight Commanders and two Flame Auras: http://www.pojo.biz/board/showthread.php?t=1097827 |
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| BioMasterZap | Dec 15 2012, 11:10 PM Post #8 |
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Speed Attacker
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Well combo deck will work fine as long as they aren’t reliant on that combo. In the concept, I suggested it can still work as a basic mana ramp deck without the combo and the parts are deadly on their own. In fact, you could almost run all three combos you posted in the same deck, although the balance would be very delicate... |
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| RedRaptor10 | Feb 6 2013, 12:56 PM Post #9 |
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Attack Raptor
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It's nice to see this combo getting some recognition: http://www.kaijudo.com/blog/strategies-tips/dojo-training-finding-hidden-synergy/ |
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| Pogiforce | Feb 11 2013, 12:23 AM Post #10 |
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Someone in our local scene was trying to build a Commander Deck, but only used one card as a viable option to boost Twilight Commander to go Infinite. We didn't even think of the variety of possibilities to fill that role. Looks like a concept we should revisit. |
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| Kefka Palazzo | Feb 22 2013, 12:17 AM Post #11 |
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Something not being discussed with this interaction is the power level of Stormspark Blast with the combo. As unlikely as one would be to actually go infinite on someone's entire array of shields and gameshot with the combo, it's still notable that you're almost certainly going to break more than just one with it. Casting(or previous turn blasting) a Stormspark would likely function as a full board sweep alongside the combo. Such a play is probably as functionally game-ending as actually connecting for game with the infinite attacks, and a serves to reason that you're still going to get in for a couple shields anyway. Considering the mana costs and turns already committed to playing the creatures in the combo, it's not unreasonable to be able to cast blast and still have enough mana for 1-2 Kenina, the Igniter and/or Flame Aura after hardcasting a Blast. I really like this interaction, and I hope there's a deck out there to fit around this shell... |
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