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Covering Fire
Topic Started: Dec 31 2012, 08:35 AM (493 Views)
Gilaflame
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Covering Fire

I actually want to use this in some version of Light/Nature or Light/Fire. I think it is pretty good to get some of your double (or triple) breakers through (or to finish the game).
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RedRaptor10
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I didn't find those "can't be blocked" spell cards too useful in DM, but then again those costed 3 and not 1 lol. It might be useful but it's situational IMO because your opponent would have to have more than 1 blocker to be of any use. [card]Stormspark Blast[/card] might be a better option because it's a shield blast and it taps creatures so they can't block or you can attack them.
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KeeperOfGraves
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If it applied to ALL of my creatures, then that'd be cool. But it's tough to really see much of a use for this. It's one thing for a creature to have the ability built in (Emperor Neuron), but to spend deck slots on covering fire just doesn't make sense to me. There have to be better spells that can be played that will do more.
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BioMasterZap
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Well, Portal Tech does two; which could be game easily by that point. These kinds of cards will be a lot more useful when lower cost double, or even triple, breakers comes out.
The main problem I see with main decking them is that they are useless against a deck that doesn’t have blockers. Sure, rush uses comet missile, but it is one thing to sneak past the blocker and another to kill it. Only 2 of the 5 civs really have blockers; and darkness only has 1 (Gloom Hollow) that sees a lot of play. If we get a sideboard when OP comes out, I could see these being sideboarded possibly. You know, for that mana ramp deck fighting that great wall deck...
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ZeroVash
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There wont be a sideboard :P It will ruin the fun of the game ^_^

Ontopic: Portal Tech is better ;)
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BioMasterZap
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ZeroVash
Jan 10 2013, 07:34 AM
There wont be a sideboard :P It will ruin the fun of the game ^_^

Ontopic: Portal Tech is better ;)
Off Topic: I don't know; a sideboard wouldn't be that bad. The main reason is because of the somewhat of a triangle the decks form. Control tends to beat Aggro, Aggro tends to beat Rush, and Rush can beat Control (depends on lick of the draw). Personally, I dislike the idea of modifying my main deck based on the local metagame (e.g. change the base contents of my Aggro to better deal with Control if a lot of players use control) and would much rather have a sideboard to swap from between games. Also, Sideboards wouldn't just be for adding cards to hinder opponent, but they would allow you to use cards that could surprise them by a shift in strategy. With a 15 card sideboard you could even swap out an entire civilization XD

On Topic: Portal Tech isn't strictly better. It depends on the deck. In rush, Portal Tech. Aggro/Mana Ramp, dropping a double breaker like Lord Skycrusher with a Hyperspeed in play and then throwing on a Covering Fire on the same turn can be much more deadly. Both have their uses for sure, too bad the uses are so limited =\
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scottmusprime
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i like cover fire for cheapness

i also agree on having side boards due to the triangle of decks i mean if kiajudo remains balanced it would make a wonderful game. im kind of glad to see that one deck can be put into check i think that hybrids of each deck will rise up soon and make a different and fun meta
Edited by scottmusprime, Jan 22 2013, 03:24 PM.
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BioMasterZap
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scottmusprime
Jan 22 2013, 02:53 PM
i like cover fire for cheapness

i also agree on having side boards due to the triangle of decks i mean if kiajudo remains balanced it would make a wonderful game. im kind of glad to see that one deck can be put into check i think that hybrids of each deck will rise up soon and make a different and fun meta
I finally got around to building a deck using Covering Fire. I hope to try more like it in the future. I really hope they make a new version of Laser Wing though. Portal Tech is cool, but 5 cost for 3 unblockable is too high a cost. A 3 for 2 would be much better.

Also, there are various hybrids and mixes already. I am not really sure if they will ever rise up to the best decks, but they will at least compete well with the main types. Rush is one that is really hard to merge with other themes. Usually anything that isn't Rush in a Rush deck slows it down to much that it is better off and Aggro. There are a lot of decks that lie in the fuzzy cross between Aggro, Midrange, and Control though.
There is a lot of progression of decks though. Control was, and still is from what I hear, a lot more powerful since Rush is/was inconsistent. But then with so many Control decks, they needed to adjust to fend off each other. So the cycle may end up that Control decks change to the point where they are so busy with each other they lose a bit of their advantage over decks like Aggro. It can get very complex, especially with the release of a new set.
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3picJon
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I find the card a bit situational but when it's needed it can be absolutely invaluable. I wouldn't recommend using it your typical light/whatever combo for a deck, but it's definitely worth considering in most cases.
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MightyShouter
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It's weak but it also only costs 1, making it the perfect compliment to any double breaker evolution or any fast attack creature. It feels right as a late game finisher helper. You could even use it to take out an attacker that is protected with blockers.

Funny enough this light spell seems perfect against other light cards.
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BioMasterZap
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MightyShouter
Jan 27 2013, 11:02 AM
It's weak but it also only costs 1, making it the perfect compliment to any double breaker evolution or any fast attack creature. It feels right as a late game finisher helper. You could even use it to take out an attacker that is protected with blockers.

Funny enough this light spell seems perfect against other light cards.
Sometimes fighting Fire with Fire is the best thing to do (or Light with Light in this case). Light and Water always have had the unblockable effects; although I will say it is a bit strange that light has them.
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