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Card Combo: Ripper Reaper & Grudge Weaver
Topic Started: Mar 31 2013, 07:40 PM (482 Views)
jman5x
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Aquan

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Alright, before I start I know this isn't original, I just wanted to see what you guys thought. This combo is pretty deadly, banishing an opponents creature whilst making them discard for the price of killing a level 2 card is sick. The reason it's good is that it's hard to get around. With a mana difference of 3 between the 2 cards, there's a lot of buffer space. They're going to be afraid to banish it because of the discard, and it being level 2 means it's easy to summon after being bounced to your hand. I can also see revival being easy, due to the fact if you're running darkness you're most likely got a RFB or DR in your deck somewhere. I can see nature removal being a problem, but a good combo nonetheless, that has devastated me on several occasions. Thoughts?
Edited by jman5x, Mar 31 2013, 07:41 PM.
Decks:
Eluding Abyss
Fight!
Shields holding!
W/F rush
My trade thread and ref thread.
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Nerafim
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The discard itself is jack and shouldn't do anything if you have any decent resourcing but Ripper Reaper itself is strong. Actually it would start to hurt if you also have something else like Fumes, then you can say you are starting to make a gain on it. Well, Grudge Weaver is also good on the count of being a blocker and its ok to have both of them in the deck and only do the combo when you need to as opposed to an actual goal.

But honestly, Ripper Reaper+GHOST SPY is a lot better. For one your opponent has less time to respond, and secondly it ties into your midd game much better with the extra draw. For that matter it's also way better to do it in late game.

With Grudge you can do it easier in one turn at 7 mana maybe, but that's still 2 cards from hand for 2 of your opp (hand and battle) and you are left 1 in battle but you don't get much choice on what your opponent's cards will be. But with Ghost Spy it's 2 for 3 so way better already.
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jman5x
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Aquan

Oh yeah....Ghost Spy. *facepalm* Good point nera.
Decks:
Eluding Abyss
Fight!
Shields holding!
W/F rush
My trade thread and ref thread.
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Camisado
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I tested a whole mono darkness based around these two combos-It's not good. The combo pieces are all really passive individually, so the opposition just builds up resources,to the point where they are discarding evo bait or floaters , and the discard is inconsequential.
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Nerafim
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Camisado
Apr 16 2013, 05:52 PM
I tested a whole mono darkness based around these two combos-It's not good. The combo pieces are all really passive individually, so the opposition just builds up resources,to the point where they are discarding evo bait or floaters , and the discard is inconsequential.
Well you certainly did that all wrong...;/. For one, there are combos you can build your deck around and combos that are just good instruments for getting ahead, NOT goals. This is the latter. Second of all doing it in a mono was all wrong because mono decks are by nature more offensive.

You are supposed to be doing this in multi-civ control builds, especially with the ability to remove weenies and force the opponent into picking the big stuff: Bone Blades, Tendril Grasps, tap and bash early, etc.

Once you already have a good removal system going, then Reaper Ripper really starts ripping new...paths. And it's more about the removal aspect than it is about the discard. Then it is about getting a bit of card advantage and with Ghost Spy it's moreso the extra draw that you get which matters more.

Combos are no different than the cards that make them. They are just tools, but what you use them for is entirely different.
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